Strength

 is a Physical skill in Escape from Tarkov.

Description
Increasing strength allows you to jump higher, sprint faster, hit harder, throw farther, and carry more weight.

Hideout

 * Level 2 is required for upgrading Vents to level 3.

Effects

 * Increases jump height (0.4% per level → +20% at Elite Level)
 * Increases carrying weight (0.6% per level → +30% at Elite Level: 91 kg )
 * Increases melee strike power (0.6% per level → +30% at Elite Level)
 * Increases movement and sprint speed (0.4% per level → +20% at Elite Level)
 * Increases throw distance (0.4% per level → +20% at Elite Level)
 * Aiming drains less stamina (0.4% per level → +20% at Elite Level)
 * Elite level : Equipped weapons do not add up to the weight of your character (not including weapons in backpacks)
 * Elite level : Chance to deal critical melee damage (+50%)

How to raise

 * Using throwable weapons (3 skill points limit per raid):
 *  129% : Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow [[File:Blue arrow skill.png]]).
 *  100% : After the first skill point, the leveling speed is normal (or 100%, denoted by the lack of an arrow).
 *  < 100% : After the first 2 skill points, the leveling speed is calculated using the formula 0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down (denoted by a red arrow [[File:Red arrow skill.png]]).


 * Using Melee weapons (3 skill points limit per raid):
 *  129% : Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow [[File:Blue arrow skill.png]]).
 *  100% : After the first skill point, the leveling speed is normal (or 100%, denoted by the lack of an arrow).
 *  < 100% : After the first 2 skill points, the leveling speed is calculated using the formula 0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down (denoted by a red arrow [[File:Red arrow skill.png]]).


 * Walk or sprint while carrying more than ~34% (yellow number) of your maximum carry weight (no skill point limit per raid):
 *  129% : Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow [[File:Blue arrow skill.png]]).
 *  100% : After the first skill point, the leveling speed is normal (or 100%, denoted by the lack of an arrow).
 *  < 100% : After the first 2 skill points, the leveling speed is calculated using the formula 0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down (denoted by a red arrow [[File:Red arrow skill.png]]).

Tips

 * Carrying around stacks of shotgun shells, each stack of 20 weighs 1 kg
 * Wearing heavy, highly damaged armor so that nobody will pick it up. Such as 6b13 in combination with the above methods.
 * Augment the training speed by bringing cheap grenades, such as the M18 smoke grenade (Green), "Zarya" stun grenade, or RDG-2B smoke grenade. Though this would incur significant extra cost.
 * The game makes xp gain calculations when the player stops sprinting, so by taking a long constant sprint, one can get more points at a higher stat gain rate. the only risk is that being killed mid-sprint denies the player of what skill exp that they would have gotten on that stretch.
 * The game is measuring distance covered when it calculates xp gain. Therefore, the speed and stamina of the player can make a decent impact on actual gains. Taking a SJ6 stimulant to increase stamina will result in a longer distance covered. Taking stimulants that increase strength will also make the player faster and thus impact total distance. Finally, armor itself has movement penalties that the player can take into consideration.

Síla Stärke Force Сила