Strength

 is a Physical skill in Escape from Tarkov.

Description
Increasing strength allows you to jump higher, sprint faster, hit harder, throw farther, and carry more weight.

Hideout

 * Level 2 is required for upgrading Vents to level 3.

Effects

 * Increases jump height (0.4% per level → +20% at Elite Level)
 * Increases carrying weight (0.6% per level → +30% at Elite Level: 91 kg )
 * Increases melee strike power (0.6% per level → +30% at Elite Level)
 * Increases movement and sprint speed (0.4% per level → +20% at Elite Level)
 * Increases throw distance (0.4% per level → +20% at Elite Level)
 * Aiming drains less stamina (0.4% per level → +20% at Elite Level)
 * Elite level : Equipped weapons do not add up to the weight of your character (not including weapons in backpacks)
 * Elite level : Chance to deal critical melee damage (+50%)

How to raise

 * Using throwable weapons (3 skill points limit per raid):
 *  129% progression speed: The first 7 grenades give 1.3 skill point (+0.195 skill point per grenade)
 *  100% progression speed: Once 1.3 skill points are earned, the next 7 grenades (8 to 14) give 1 skill point (+0.15 skill point per grenade)
 *  50% progression speed: Once 2.3 skill points are earned, every subsequent grenade gives +0.075 skill point per throw


 * Using Melee weapons (3 skill points limit per raid):
 *  129% progression speed: The first 10 hits give 1.3 skill points (+0.13 point per hit)
 *  100% progression speed: Once 1.3 skill points are earned, the next 10 hits (11 to 20) give 1 skill point (+0.1 skill point per hit)
 *  50% progression speed: Once 2.3 skill points earned, every subsequent hit gives +0.05 skill point per hit


 * Walk or sprint while carrying more than ~40% (yellow number) of your maximum carry weight (no skill point limit per raid):
 *  129% progression speed: The first half-kilometer gives 1.3 skill points
 *  100% progression speed: Once 1.3 skill points are earned, the next kilometer (1 to 2) gives 1 skill point
 *  50% progression speed: Once 2.3 skill points are earned, every subsequent kilometer gives 0.5 skill points


 * Carrying around stacks of shotgun shells, each stack of 20 weighs 1 kg
 * Wearing heavy, highly damaged armor so that nobody will pick it up. Such as 6b13 in combination with the above methods.
 * Augment the training speed by bringing cheap grenades, such as M18 smoke grenade (Green), "Zarya" stun grenade, or RDG-2B smoke grenade. Though this would incur significant extra cost.
 * The game makes xp gain calculations when the player stops sprinting, so by taking a long constant sprint, one can get more points at a higher stat gain rate. the only risk is that being killed mid-sprint denies the player of what skill exp that they would have gotten on that stretch.
 * The game is measuring distance covered when it calculates xp gain. therefore, the speed and stamina of the player can make a decent impact on actual gains. Taking an SJ6 to increase stamina will result in a longer distance covered. taking stimulants that increase strength will also make the player faster and thus impact total distance. finally, armor itself has movement penalties that the player can take into consideration.

Síla Stärke Force Сила