Upcoming Features

This article will list features and items that are planned or mentioned by developers in Escape from Tarkov. Features on this page are subject to change by the developers and may or may not be included in the final game.

Firearms
see Upcoming Weapons

Weapon mods

 * Aklys Defense AKSV Integral AK Suppressor
 * More and functional bipods
 * Carbon handguard for Kalashnikov rifles by CustomGuns
 * Target One DBAL-PL Dual Beam Aiming Laser
 * Lone Star Armory mods
 * Trijicon ACOG 4x32 LED Riflescope
 * More Attachements from Hexagon Tactical
 * Roedale Muzzle Brake
 * Special SMG stocks for faceshield usage (FAB Defense MP5 ARS Stock)
 * ASPAK 74.009.00 telescopic stock
 * More drum magazines for the Saiga 12
 * Custom parts by Kiba Arms for AS VAL and SVDK (AS VAL mod 3 and TKPD variants)
 * Tactical MP5 A Series Handguard with Steel 6V Flashlight
 * Ryker side mounting Fist Grip
 * IRBIS-GUN 45 Tactical Grip
 * Hexagon handguard for PP-19-01 Vityaz
 * Muzzle brake Jet 5.45
 * "Fenix" flashlight
 * Stripper clips for SKS
 * Wilcox Stubby Para Grip
 * Speedloaders for Rhino revolvers
 * Magazine "Pufgun" for AKM 7.62x39, 30 rounds, olive
 * Gemtech integral upper
 * Shakhin Thermal Scope
 * NERO 556 Inconel Muzzle Brake
 * Vltor CASV-SCAR Handguard extender
 * Vltor VSS-11 SCAR Stock
 * SAG AK chassis MK2
 * PGO-9 optic
 * Yukon Sentinel 2.5x50 scope
 * PU scope adapter for SKS
 * DPMS Pistol Grip Panther-Style AR-15
 * Tan version of Magpul MOE pistol grip for AK
 * Wood furniture for SA-58
 * Hexagon silencer for Mosin Nagant
 * Beta C-Mag drum magazines for various weapons

Ammunition

 * M716 (yellow smoke) 40x46mm grenades
 * 40mm rocket propelled grenades for RPG-7
 * 73mm rounds for SPG-9
 * 82mm mortars
 * 6.5mm Grendel ammo
 * 7.62x42mm SP-4 ammo
 * 9x19mm ITA (IMI)
 * 9.6x53mm Lancaster ammo
 * .40S&W (10x22mm)
 * 10x25mm ammo
 * 12.7x99mm NATO ammo
 * .50 Beowulf ammo

Gear

 * Binoculars
 * SPHERE Wireless Exploration Device (a camball with four integrated cameras) + its operating console
 * Throwable chemlights
 * Direct Action Battle belt with Unknown belt pad/sleeve
 * Satphone based off the "Iridium Extreme" called Ebambium in-game
 * Army bowler
 * 1PN138 Night Scope
 * C4
 * GPS
 * IMP minedetector
 * SAVI echo point - radio transmitter, radio beacon for cargo tracking
 * Ballistic shields
 * Portable Solar Generator

Armbands
see Upcoming Armbands

Armor vests
see Upcoming Body Armor
 * Black version Highcom Trooper TFO armor
 * Other version 6B23-1
 * 6B10 armor vest

Chest rigs
see Upcoming Chest Rigs
 * MOLLE/modular rigs

Backpacks
see Upcoming backpacks

Containers

 * Omicron Secure Container (3x3 + 1x3)

Headwear

 * Gray and multicam version SLAAP armor plate
 * Gas masks
 * Black version MSA ACH TC-2001 MICH Series Helmet

Locations

 * Terminal
 * Town as DLC
 * Suburbs as DLC
 * Private Sector (possibly; no longer present on the map)
 * Poisonous gas locations later contaminated by radiation

Game modes

 * Arena Mode - 5 different arenas for 1v1, 2v2 and 5v5 combat (Idea repurposed for a separate upcoming game)
 * Open World - Merging of all maps into one central map with 64 players
 * Opportunity to play as a Scav boss
 * Offline Mode Development - Cinematic Mode
 * Challenge with a timer for the number of completed quests

Traders

 * Khokhol
 * Bashkir

Bosses

 * At least one or two Scav bosses on each map
 * Two Scav bosses on Streets of Tarkov

Base game content

 * Main storyline quests (after game release)
 * Tutorial (Tutorial hints were present before, option is present, but grayed out)
 * PMC Karma system
 * Clan system (clan leader, deputy and sales representative; clan quests and clan stash) (in DLC)
 * Subtitles for voiceovers (option was present but grayed out)
 * Dragging bodies and certain objects - originally mentioned in the 2016 Dev Report
 * Free positioning of attachments and telescopic stocks
 * NVGs and Thermal scopes/goggles will require batteries
 * Ammunition quality
 * Execution
 * Sneaking into a room while aiming from an ajar door
 * Interactive environment - functional light switches, generators, power switches and more (previously present in alpha, temporarily removed.)
 * Gun textures visually wearing down as their condition worsens - Animation shown in the 2016 Dev Report
 * Ability to climb ladders
 * Ability to vault over things - Animation shown on Twitter.
 * Lockpicking with multitool - Animation shown in the 2016 Dev Report, skill is present, but grayed out
 * Breaching doors with grenades
 * Breaking down doors with axes or hatchets - originally mentioned in the 2016 Dev Report
 * Healing of another player
 * Doors that require numerical codes to open - originally mentioned in the 2016 Dev Report
 * Holding and using flashlights separately with your hands and alongside a sidearm without the need to mount them on a gun - Animation shown in the 2016 Dev Report
 * Expanded medical & health system (e.g Managing stress/sickness/blood pressure), options are present but unimplemented
 * At ease walking animation with gun held down - Animation shown in the 2016 Dev Report
 * Traveling to trader locations to buy/sell
 * Usage of consumables while having a full inventory
 * Realistic armor plates location and hitbox
 * Adjustable iron sights
 * Animation for magazine reloading with ammo
 * Camouflage/paint for weapons
 * Opening locks with a shotgun
 * Easter egg on book about Tarkov
 * Durability of each part of the weapon
 * Сoughing and choking with smoke
 * Ability to kick and knock down people
 * Using bayonets on weapons
 * Wipe visor animation
 * Regular Russian army (RF Army)
 * Regular army NPC
 * UNTAR NPC
 * NPCs guarding certain interest points and extracts
 * Debit card for easy money storage
 * Weather forecast
 * Barricades
 * Sounds of a collision of weapons and objects against the walls, from a collision with a character, etc.
 * The glasses will have a corresponding effect - sunny with dimming, yellow for fog, etc.
 * Mags spark
 * Clock watch animation
 * Combining low charge kits
 * List of skills upgraded after the raid
 * Noise during activation of the fuse in the grenade
 * Infils (Similar to scaving into a raid, but with PMC)
 * Stats for PMCs and Scavs (option is present, but grayed out)
 * Aiming deadzone (option is present, but grayed out)
 * Manuals for item examination (present as an elite option for Intellect)
 * Global chat (used to be present, but disabled)
 * Refined third person animations for weapon folding
 * Match replay analysis screen, will appear in arena, planned to be integrated into main base game

Trading

 * Auctions (might not be implemented, Nikita stated the flea market is enough work as is, though skill and tabs are still present)
 * Metrics (graphics) in the flea market
 * Player to player trading
 * Searching for items in traders (option is present, but grayed out)
 * Watchlist (option is present, but grayed out)
 * Different view modes for flea market (option is present, but grayed out)

DLC

 * Seasonal Weather (e.g Snow)
 * Scav focused DLC (i.e. quests for scavs)
 * Sniper focused DLC (i.e. quests for sniper-only PMCs)
 * Expanded Storyline Quests
 * Skyscraper map taking place at the big skyscrapers in Tarkov city

Special

 * Special skills are unique abilities that can only be unlocked by members of a specific faction.
 * They were visible before, but are currently removed.

Technical

 * Further improvements to vertical audio
 * Vulkan support
 * Graphical overhaul before release
 * Steam support
 * Unity 2020
 * Mac version was planned in 2015 Mac logo is still visible in BattleStateGames website
 * Linux version, confirmed planned both in a 2015 interview and was confirmed to be planned in several of the streams
 * Full BattlEye Proton support

Other

 * Supplemented and refined rankings in subsequent patches
 * API for statistics
 * Mobile companion app with ability to retrieve insurance
 * Servers without wipes and servers with wipes
 * More languages