Upcoming Features

This article will list features and items that are planned or mentioned by developers in Escape from Tarkov. Features on this page are subject to change by the developers and may or may not be included in the final game.

= Planned Items =

Primary Weapons

 * MP43e double-barrel shotgun – was present in the alpha, but was removed later. Will be re-implemented in a later update
 * FN SCAR assault rifle, L and H variants
 * Kriss Vector
 * FN P90
 * SVT-40
 * 9A-91/VSK-94
 * AK-12
 * AK-15
 * Bushmaster ACR/Magpul Masada
 * Heckler & Koch HK417
 * Heckler & Koch G3
 * PPSh-41
 * KS-23
 * VPO-302
 * VPO-111
 * SR-3 "Vikhr"
 * SR-2 Veresk
 * RPK-74/RPK 74M
 * KSVK 12.7
 * Bekaz 12
 * AEK-971/AEK-973
 * AEK-919K
 * VPO-156
 * Steyr AUG
 * DSR-1
 * Benelli M4
 * ASh-12.7
 * CZ Bren 2 / CZ BREN 805
 * EF88 Austeyr / F90
 * Heckler & Koch G36
 * MTs 225
 * Orsis T-5000
 * Šcorpion vz. 61
 * OTS-14 Groza
 * SVDM
 * RPD
 * MP5K
 * AK-308

Secondary Weapons

 * Beretta M9
 * Chiappa Rhino family
 * FN Five-Seven
 * Heckler & Koch USP
 * IMI Desert Eagle
 * Lebedev Pl-15
 * Colt M1911
 * PMM
 * PSS
 * CZ 75
 * EAA Thor
 * M&P .45
 * Jericho 941

Launchers

 * FN Mk 13 EGLM
 * GP-30M
 * GP-34 - removed temporarily due to bugs
 * M203
 * Milkor MGL
 * RPG-7

Melee weapons

 * Cultist Knife

Stationary weapons

 * AGS-30 automatic grenade launcher
 * 2B24 Podnos mortar
 * SPG-9 Kopye anti tank gun
 * PKP Pecheneg machinegun
 * KORD machinegun
 * PKM
 * Maxim Gun

Grenades

 * RGO grenade with the UDZS dual action fuze
 * RGN offensive grenade with the UDZS dual action fuze
 * VOG-25P hand grenade with UZRGM fuze
 * AN-M8 HC smoke grenade
 * Riot CS
 * Red, green, yellow, violet smoke grenade
 * Incendiary grenade
 * VOG-17 CIS "Hattabka" with UZRG fuze

Mines

 * OZM72 wire mine with MUV2 fuse
 * PMN2 anti personnel mine
 * PMN4 anti personnel mine
 * PFM1 land mine

Claymore

 * MON-50

Weapon Mods

 * Aklys Defense AKSV Integral AK Suppressor
 * Bipods
 * Range Finders
 * More thermal scopes
 * Rail cover for AR weapons
 * Geissele M-LOK quad rail
 * Trijicon SRS Sealed Reflex Sight
 * Unique ARs CNC Machined "Wings & Skulls" Handguard for AR15
 * MP5 20-round 9x19 magazine
 * Carbone hanguard for AK by CustomGuns
 * Target-one DBAL-PL Dual beam aiming
 * Nightforce NXS 2.5-10x24 scope
 * Many Lone Star Armory mods
 * Trijicon 4x32 ACOG LED Illuminated Scope
 * Hex grip for AR-15
 * Ferfrans CRD Modular Muzzle Brake for 5.56 AR15
 * "Elite" parts of AK and M4
 * T-12W sight
 * Special smg stocks for visor
 * Fab Defence SKS chasis system
 * Drum mag for G3
 * 1P71 "Hiperion" scope

40mm grenades

 * M381 (HE), M386 (HE), M406 (HE), M441 (HE), XM576E1 (buckshot), M716 (yellow smoke) 40mm grenades

Gear

 * Compass
 * SP81 Flare gun
 * Clothing
 * Binoculars
 * SPHERE Wireless Exploration Device (a camball with four integrated cameras)
 * Throwable chemlights
 * Traces of blood
 * Army bowler
 * 1PN138 Night Scope
 * C4
 * ARRS console
 * GPS
 * Mine detector
 * Surgical kit
 * SAVI echo point - radio transmitter, radio beacon for cargo tracking

Body Armor

 * Fort Technologies Defender 2 armor
 * Black version Highcom Trooper TFO armor
 * Other version 6B23-1

Chest Rigs

 * MOLLE/modular rigs

Armored

 * Plate carrier Paraclete Armis GEN II

Unarmored

 * M23 Pioneer chest rig

Backpacks

 * Oakley mechanism backpack
 * Scorpion backpack

Containers

 * Omicron Secure Container (3x3 + 1x3)

Headwear

 * Galac-tac helmet
 * LSHZ-2DTM "Volcano"
 * Gray and multicam version SLAAP armor Plate
 * Gas masks
 * New glasses

= Locations =
 * Streets of Tarkov
 * Lighthouse
 * Suburbs
 * Town
 * Terminal
 * Private Sector
 * Reserve
 * Arena
 * Poisonous gas locations later contaminated by radiation.

= Game Modes =
 * Arena Mode - 5 different arenas for 1v1, 2v2 and 5v5 combat
 * Open World - Merging of all maps into one central map with 64 players
 * Opportunity to play for boss scav
 * PVE with group
 * Offline Mode Development - Cinematic Mode

= Traders =
 * Jaeger
 * Khokhol
 * Bashkir
 * Warden
 * One of the traders will specialize in selling lost, uninsured items

= Game Mechanics =

Base Game Content

 * New Scav boss for Woods (Hunting Party)
 * One or two Scav bossess on each map
 * Cultists AI - sneaky enemies who attack from behind with a knife
 * Karma system
 * Clan system(clan leader, deputy and sales representative; clan quests and clan stash)
 * Non-authentic voiceovers - English Speaking BEARs with Russian Accent
 * Subtitles for voiceovers
 * VOIP(Walkie Talkie system)
 * Dragging bodies
 * Free positioning of attachments and telescopic stocks
 * Face customisation
 * NVGs and Thermal scopes/goggles will require batteries
 * Production of different objects such as moonshine, meds or ammo will be available in the hideout
 * Advanced weapon jamming
 * Ammunition quality
 * Execution
 * Sneaking into a room while aiming from an ajar door
 * Interactive environment - functional light switches, generators, power switches and more
 * Ability to climb ladders
 * Ability to vault over things
 * Lockpicking with multitool
 * Breaching doors with grenades
 * Healing of another player
 * Usage of consumables while having a full inventory
 * Realistic armor plates location and hitbox
 * Adjustable iron sights
 * Animation for magazine reloading with ammo
 * Refined as well as new animations for healing and eating
 * Camouflage for weapons
 * Opening locks with a shotgun
 * Easter egg on book about Tarkov
 * Durability of each part of the weapon
 * Weapons and gears presets
 * Сoughing and choking with smoke
 * More believable behavior scav
 * Ability to kick and knock down
 * Using bayonets on weapons
 * Wipe visor animation
 * Near the bosses will be located caches Scavs with unique items.
 * Regular army NPC
 * UNTAR NPC
 * Debit card for easy money storage
 * Weather forecast
 * Quests for scavs
 * Glare sights
 * Barricades
 * Dynamic loot points
 * More spawning points for Dealmaker
 * Glare effect - i.e. PMCs cover their faces with a hand if they are blinded by a stun grenade.
 * There will be sounds of a collision of weapons and objects against the walls, from a collision with a character, etc.
 * The glasses will have a corresponding effect - sunny with dimming, yellow for fog, etc.
 * Heating the barrel of the weapon, distorting aimed shooting
 * Alcohol and intoxication
 * New character animations
 * Inventory auto sorting

Trading

 * Auctions
 * Metrics (graphics) in the flea market

= DLC =
 * Snow map

= Skills =

Special

 * Special skills are unique abilities that can only be unlocked by members of a specific faction.

USEC
= Technical =
 * Move to Unity 2018
 * Further improvements to vertical audio and implementation of Steam Audio for positional audio
 * Vulkan support
 * Graphical overhaul before release
 * Steam support

= Other =
 * Supplemented and refined rankings in subsequent patches
 * API for statistics
 * Mobile companion app with ability to retrieve insurance
 * More languages
 * Merch store

= References =