Upcoming Features

This article will list features and items that are planned or mentioned by developers in Escape from Tarkov. Features on this page are subject to change by the developers and may or may not be included in the final game.

= Planned items =

Primary weapons

 * 9A-91/VSK-94
 * A-545
 * A-762
 * AAC Honey Badger
 * AEK-919K
 * AEK-971 and AEK-973
 * AK-12
 * AK-15
 * AK-308
 * AK TR 3
 * Alexander Arms .50 Beowulf
 * AM-17
 * AN 94
 * Benelli M4
 * Bushmaster ACR
 * CZ Bren 2 / CZ BREN 805
 * DSR-1
 * EF88 Austeyr / F90
 * FN SCAR assault rifle, L and H variants
 * Heckler & Koch G3
 * Heckler & Koch G36
 * Heckler & Koch HK417
 * Heckler & Koch MP5/10
 * Heckler & Koch UMP 9mm and .45ACP
 * KAC PDW
 * Kalashnikov SR1
 * Kriss Vector
 * KS-23
 * KSVK 12.7
 * M16A4
 * Molot Bekaz 12
 * MR-18M
 * MR-233
 * MP43e double-barrel shotgun – was present in the alpha, but was removed later. Will be re-implemented in a later update . New upcoming animations for reloading from TarkovTV #2.
 * MTs 225
 * Orsis SVLK-14S "Sumrak"
 * OTs-14 Groza
 * PKM
 * PKP Pecheneg
 * PP-19 "Bizon"
 * PPSh-41 - Work in progress pictures show a PPSh being photo-scanned in preparation to be put in the game.
 * RPD
 * RPK & RPK-74/RPK 74M
 * Saiga MK 5,45
 * Šcorpion vz. 61
 * SIG MPX .45ACP
 * Springfield M 14
 * SR-2 Veresk
 * SR-3 "Vikhr"
 * Steyr AUG A3
 * SV-18
 * SVD
 * SVDM
 * SVDK
 * SVT-40
 * Vepr 12
 * Vepr SOK-94
 * VKS Vychlop
 * VPO-111
 * VPO-156
 * VPO-302
 * .338 Lapua Magnum and .50 BMG (12.7x99 mm) caliber rifles
 * Unknown new Lobaev rifle
 * Many unknown weapons by Orsis
 * Under-barrel shotguns

Secondary weapons

 * Chiappa Rhino family
 * CZ 75
 * CZ P-09
 * EAA Thor
 * GSh-18
 * Glock 19
 * Heckler & Koch USP
 * IMI Desert Eagle
 * Jericho 941
 * Lebedev PL-15
 * PMM
 * PSS
 * Smith & Wesson M&P

Launchers

 * FN Mk 13 EGLM - WIP animationsfrom TarkovTV Live #2
 * GP-25
 * GP-30M
 * GP-34 - removed temporarily due to bugs
 * M203
 * Milkor MGL
 * RG-6
 * RPG-7

Melee weapons

 * Cultist Knife

Stationary weapons

 * 2B24 Podnos mortar
 * SPG-9 Kopye anti tank gun

Grenades

 * RGO grenade with the UDZS dual action fuze
 * RGN offensive grenade with the UDZS dual action fuze
 * AN-M8 HC smoke grenade
 * Riot CS
 * Red, green, yellow, violet smoke grenade
 * Incendiary grenade

Mines

 * OZM72 wire mine with MUV2 fuse
 * PMN2 anti personnel mine
 * PMN4 anti personnel mine
 * PFM1 land mine


 * MON-50

Weapon mods

 * Aklys Defense AKSV Integral AK Suppressor
 * Bipods
 * Range Finders
 * More thermal scopes
 * Rail cover for AR weapons
 * Geissele M-LOK quad rail
 * Trijicon SRS Sealed Reflex Sight
 * Unique ARs CNC Machined "Wings & Skulls" Handguard for AR15
 * Carbone hanguard for AK by CustomGuns
 * Target-one DBAL-PL Dual beam aiming
 * Nightforce NXS 2.5-10x24 scope
 * Many Lone Star Armory mods
 * Trijicon 4x32 ACOG LED Illuminated Scope
 * "Elite" parts of AK and M4
 * T-12W sight
 * Special smg stocks for visor
 * Drum mag for G3 by X-Product
 * More drums for Saiga
 * Custom parts by Kiba arms for AS VAL and SVDK (AS VAL mod 3 and TKPD variants)
 * Tactical MP5 A Series Handguard with Steel 6V Flashlight
 * Hexagon handguard for PP-19-01 Vityaz
 * RIS handguard for AKS74U
 * Muzzle brake Jet 5.45
 * "Fenix" flashlight
 * Magazine "Pufgun" for AKM 7.62x39, 30 rounds, olive
 * Fab Defense GL-Core stock
 * Custom upper rails for AUG A3
 * Gemtech integra upper
 * LANTAC BMD blast mitgation device
 * SAG AK chassis MK2
 * Mosin 14x1 rifle adapter
 * Universal adapter for Mosin rifle
 * Steiner 9021 DBAL-PL dual aiming laser green
 * URX 3.1 forend assembly
 * Knight's Armament Company KAC QDC Suppressor 6.5x35
 * Silencerco Sparrow 22 .22LR silencer
 * 725mm barrel for MP-43e-1s 12ga
 * 510mm barrel for MP-43e-1c 12ga
 * GK-01 compensator
 * SilencerCo choke adapter for 12ga shotguns
 * PGO-9
 * Yukon Sentinel 2.5x50
 * Custom handguard for AK with rails
 * PU scope adapter for SKS
 * DPMS Pistol Grip Panther-Style AR-15
 * Tan version of Magpul MOE pistol grip for AK
 * Wood furniture for SA-58
 * Hexagon silencer for Mosin Nagant

Ammunition

 * M381 (HE), M386 (HE), M406 (HE), M441 (HE), XM576E1 (buckshot), M716 (yellow smoke) 40x46mm grenades
 * 40x53mm grenades
 * 40mm rocket propelled grenades for RPG-7
 * 73mm rounds for SPG-9
 * 82mm mortars
 * 6.5mm Grendel ammo
 * 7.62x42mm SP-4 ammo
 * 9.6x53mm Lancaster ammo
 * 10x25mm ammo
 * 12.7x99mm NATO ammo
 * 23x75mmR ammo
 * .300 AAC Blackout ammo
 * .338 Lapua ammo
 * .357 Magnum ammo
 * .45 ACP ammo
 * .50 Beowulf ammo

Gear

 * Compass
 * SP81 Flare gun
 * Binoculars
 * SPHERE Wireless Exploration Device (a camball with four integrated cameras)
 * Throwable chemlights
 * Traces of blood
 * Army bowler
 * 1PN138 Night Scope
 * C4
 * ARRS console
 * GPS
 * IMP minedetector
 * SAVI echo point - radio transmitter, radio beacon for cargo tracking
 * Portable solar generator
 * Ballistic shields
 * New items of streamers
 * Body armor repair kit
 * Knife repair and sharpening kit
 * Weapons repair kit
 * Wad of roubles

Armor vests

 * Fort Technologies Defender 2 armor
 * Black version Highcom Trooper TFO armor
 * Other version 6B23-1
 * Shellback Tactical Banshee Elite 2.0 Plate Carrier
 * Tasmanian Tiger Plate Carrier MK III
 * Tasmanian Tiger Plate Carrier SK
 * 6B10 armor vest

Chest rigs

 * MOLLE/modular rigs

Armored

 * Plate carrier Paraclete Armis GEN II

Backpacks

 * Scorpion backpack

Containers

 * Omicron Secure Container (3x3 + 1x3)
 * Waist pouch

Headwear

 * Galac-tac helmet
 * Gray and multicam version SLAAP armor Plate
 * Gas masks
 * Ops Core Picatinny Rail Adapter mount
 * Ops Core Single Clamp Rail Adapter mount
 * Black version MSA ACH TC-2001 MICH Series Helmet

= Locations =
 * Streets of Tarkov
 * Lighthouse
 * Suburbs
 * Terminal
 * Private Sector
 * Arena (Multiple locations, will feature the Bay-5 map from Contract Wars)
 * Town
 * Poisonous gas locations later contaminated by radiation

= Game modes =
 * Arena Mode - 5 different arenas for 1v1, 2v2 and 5v5 combat
 * Open World - Merging of all maps into one central map with 64 players
 * Opportunity to play as boss Scav
 * PVE with group
 * Offline Mode Development - Cinematic Mode
 * Challenge with a timer for the number of completed quests

= Characters =

Traders

 * Khokhol
 * Bashkir
 * Warden
 * One of the traders will specialize in selling lost, uninsured items

Bosses

 * One or two Scav bossess on each map
 * Sanitar (doctor) boss on Shoreline.
 * Two scav bosses on Streets of Tarkov
 * Sniper boss on Lighthouse

= Game mechanics =

Base game content

 * Main storyline quests
 * Daily quests
 * Tutorial
 * Cultists AI - sneaky enemies who attack from behind with a knife
 * Karma system
 * Clan system (clan leader, deputy and sales representative; clan quests and clan stash) (in DLC)
 * Non-authentic voiceovers - English Speaking BEARs with Russian Accent
 * Subtitles for voiceovers
 * VOIP (Walkie Talkie system), proximity VOIP after 0.12 patch (According to the lead developer Nikita proximity VOIP might never be introduced)
 * Dragging bodies
 * Free positioning of attachments and telescopic stocks
 * Face customisation
 * NVGs and Thermal scopes/goggles will require batteries
 * Advanced weapon jamming (0.13 patch)
 * Ammunition quality
 * Execution
 * Sneaking into a room while aiming from an ajar door
 * Interactive environment - functional light switches, generators, power switches and more
 * Ability to climb ladders
 * Ability to vault over things
 * Lockpicking with multitool - Animation shown in the 2016 Dev Report here
 * Breaching doors with grenades
 * Healing of another player
 * Expanded medical & health system (e.g Managing stress/sickness/blood pressure)
 * Traveling to trader locations to buy/sell
 * Usage of consumables while having a full inventory
 * Realistic armor plates location and hitbox
 * Adjustable iron sights
 * Animation for magazine reloading with ammo
 * Camouflage/paint for weapons
 * Opening locks with a shotgun
 * Easter egg on book about Tarkov
 * Durability of each part of the weapon
 * Сoughing and choking with smoke
 * Ability to kick and knock down
 * Using bayonets on weapons
 * Wipe visor animation
 * Regular army NPC
 * UNTAR NPC
 * Debit card for easy money storage
 * Weather forecast
 * Quests for scavs
 * Glare sights
 * Barricades
 * Dynamic loot points
 * Glare effect - i.e. PMCs cover their faces with a hand if they are blinded by a stun grenade.
 * There will be sounds of a collision of weapons and objects against the walls, from a collision with a character, etc.
 * The glasses will have a corresponding effect - sunny with dimming, yellow for fog, etc.
 * Heating the barrel of the weapon, distorting aimed shooting
 * Inventory auto sorting
 * Mags spark
 * Clock watch animation
 * Combining low charge kits
 * List of skills upgraded after the raid
 * New look for Scavs (new clothes)
 * Noise during activation of the fuse in the grenade
 * Quick healing feature (at the end of the raid) (for 0.12.5)
 * Post-effects settings (sharpness. color grading setting etc.) (for 0.12.5)
 * Some optics rendering optimizations (for 0.12.5)

Trading

 * Auctions
 * Metrics (graphics) in the flea market
 * Player to player trading

= DLC =
 * Seasonal Weather (e.g Snow)
 * Scav focused DLC
 * Expanded Storyline Quests

= Character skills =

Special

 * Special skills are unique abilities that can only be unlocked by members of a specific faction.

USEC
= Technical =
 * Further improvements to vertical audio and implementation of Steam Audio for positional audio
 * Vulkan support
 * Graphical overhaul before release
 * Steam support
 * Work with ragdolls on unity 2018
 * Linux support, confirmed planned both in a 2015 interview

= Other =
 * Supplemented and refined rankings in subsequent patches
 * API for statistics
 * Mobile companion app with ability to retrieve insurance
 * More languages
 * Merch store

= References =

Fonctionnalités à venir Upcoming Features