Health system

Escape from Tarkov includes a robust health and damage system as part of the Hazardous Environment Combat Simulator.

Features

 * Health and physical characteristics, including hydration, energy, blood loss, fractures, contusion, intoxication, exhaustion, tremors and so on
 * A Large variety of medical supplies and provisions to stay alive and focused

Destroyed parts healing
Destroyed body parts (except head and thorax) can be restored thanks to the CMS kit or the Surv12 field surgical kit, surgical kits restore a destroyed part to 1 HP; so their use needs to be combined with medkits to be effective. Destroyed parts that are restored with a surgical kit only have 45% to 60% (CMS) or 80 to 90% (Surv12) of their max HP for the duration of the raid unless surgery is performed again on that body part, lowering it further.

Off-Raid Healing
When outside of a raid you will passively gain health, hydration, and energy. You can use Medical items to heal and Provisions to consume as if you were in a raid. To start you gain 8 HP /Min, 1 Energy /Min, and 1 Hydration /Min. Your passive gaining of stats can be increased through upgrading Hideout modules such as the Medstation to increase health regeneration, Heating to increase energy regeneration, and Water Collector to increase Hydration recovery.

With fixed prices, the best value medical item is the Grizzly First Aid Kit.

Death
After dying in a raid or going MIA you will be brought back to the main menu. Your health will be set to 30% and will passively be regained over time. If you die to suicide, team members, disconnecting, or without a firearm equipped your health will instead be set to 1%.

Unimplemented Features

 * Player Temperature
 * Biohazard - it is unknown what this status will effect
 * Radiation
 * Blood Pressure
 * Hallucination