Hideout

Description
The Hideout was initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, intelligence center, heating, bathroom, and other advanced modules.

Features
To improve the Hideout to operational condition, the first thing the player will need to install is the Power Generator, which consumes fuel. Without fuel, the production and regeneration of characteristics will be slowed or disrupted. It should also be noted that the size of the stash will directly depend on the level of the Hideout stash. Players with a Limited Edition of the game will receive an upgraded stash size, up to level 4. In addition to the basic modules of the Hideout, the player will be able to install advanced modules that drastically improve living standards and security, accelerate skills leveling, and allow the production of unique items and resources. The most notable is a full-fledged shooting range, where the player can test weapons. The Hideout is an integral part of the game, justifying all out-of-raid processes that happen to the character - restoring health, stash size, merchant access, objects research, and events in the world of Escape from Tarkov.

Bitcoin Farm
The Bitcoin Farm will produce Bitcoin, at a rate of  items/hour, where GC is the number of installed Graphics card. Production stops if there are no installed graphics cards, the power is off, or there are 3 bitcoin awaiting collection. (5 with Elite Hideout management skill). The hour/bitcoin rate of any given GC Number can be calculated with.

Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.

Given the assumption of Bitcoin to be around 139,000₽, the roubles per hour can be calculated (see the table below). If you assume a GC price of 340,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin farm are disregarded).

''(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time by 16-22 days and is 7300₽ for a 160,000₽ Metal Fuel Tank and 6000₽ for a 90,000₽ Expeditionary Fuel Tank. Solar Power and Hideout Management decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (23 hours for Metal Fuel Tanks and 14 hours 48 minutes for Expeditionary Fuel Tanks).

Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 3,400₽/day of additional income, considering the above prices. It takes almost 100 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 100 days away, it is very important to upgrade the Bitcoin farm and max out the Graphics Cards. If the wipe is sooner than 100 days, it's better to leave 1 graphics card in the Bitcoin farm.



Gym
To be able to start training you need to have atleast 65 Energy and 65 Hydration. In a training session you can do 15 qte's where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful qte you lose 2 Energy and 2 Hydration while failing a qte you lose 4 Energy and 4 Hydration. After the first training session you get effect for 24hrs where you can gain only 50% Strength and Endurance skill points on the next training session. After the second training session you get where you gain 0 skill points for both skills. Failing a qte you have 10% chance to get and stop the session. There seems to be a bug related to Gym where skill points gained dont represent how many times you succeed/fail. Also Energy and Hydration loss seems to be 40 no matter which actions you do.
 * Between level 0-9 you get 0.9 Strength or Endurance skill points/ successful qte
 * Between level 10-24 you get 0.6 Strength or Endurance skill points/ successful qte
 * Between level 25-50 you get you get 0.3 Strength or Endurance skill points/ successful qte

Trivia


Gallery


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