Glukhar

 is a Scav Boss in Escape from Tarkov.

Quests

 * Glukhar needs to be killed once each for the quests The Huntsman Path - Eraser - Part 1 and The Huntsman Path - Relentless

Location
Glukhar can be found on the Reserve location:
 * At the storage buildings marked wit "K"
 * At the repair buildings marked with black and white knight
 * At the barracks marked with black bishop as well as black and white pawn
 * In the underground storage warehouse marked with "Д"



Behavior
Glukhar and his many guards are extremely hostile. It's very unlikely to find success while fighting in any open areas. Small hallways and closed rooms are preferable.

As for Glukhar, because of his high chest health he can withstand high damage bullets that would otherwise instantly kill other enemies. The only effective means of killing Glukhar quickly are head shots. Glukhar's ASh-12 12.7x55 assault rifle will kill most targets almost instantly.

Glukhar and his guards are very accurate. If his location is known, stay away from windows and his direct line of sight as it is very difficult to win in a long-ranged battle with him.

Glukhar will not seek out player Scavs, however will engage low karma level player Scavs who come close to him, keep in mind, guards exist to protect Glukhar so if he is far away or dead you can get as close as you want to guards. If you are of a high scav karma level you are free to get as close as you want to him and his guards.

If he spawns at temporary storage unit (K) and train arrives, Glukhar and his followers will move to depot (Rook) to exit from Reserve on train. Up to 2 of his followers will guard train on ramps while Glukhar and others stay inside of depot. Remain followers might patrol around depot or guard front entrance.

Glukhar and his guards will stay near each other at all times and his guards will follow him to wherever he goes. One or two of Glukhar's guards can be seen patrolling away from the main group. If any guards are still remain when Glukhar is killed, they will protect the body until their is no longer a threat, in which they will then wonder around their spawn area aimlessly.

Followers
Glukhar always has 7 followers with a wide assortment of weapons and gear.

The Guards have a wide variety of weapons, usually Assault rifles that are usually loaded with tracer ammunition, primary or back up Shotguns, an occasional Designated marksman rifle, and primary or backup Submachine guns. They typically have high-grade Armor vests, and tier 3-6 helmets that sometimes have visors.

Glukhar's followers will not engage non-hostile player Scavs, unless they provoke Glukhar by coming close to him or they have sufficient scav karma. Glukhar's guards will not follow any instruction from player Scavs (follow, stop, and stay command gestures).

Glukhar's guards can be told apart by their camo or striped pants (similar to Reshala's guards) as well as tattoos on some of their arms, although appearance varies from guards.

All the guards names are one-word nicknames, similar to Scav Raiders.

As a player Scav, if you get close to the guards they will sometimes give you a warning before opening fire. This warning is them doing handsigns at you. They will give you the middle finger and point in a direction, if you dont do as the Guards tell you, they will open fire a few seconds later.

Strategy
The best way to kill Glukhar quickly is to get in close and make him your first target. He can be distinguished by his black T-shirt with grey pants and, at most, a light plate carrier, compared to his Guards who wear assorted types of camouflaged clothing and heavy armor. Upon seeing the player, the guards will attempt to either circle Glukhar to protect him or overwhelm the player(s) with force.

The Guards often push the player(s) in pairs or try to perform flanking maneuvers, however, they typically try to stay in a close radius of each other to provide support. Additionally, one-two guards stay back with the Boss, unless the Boss has already been killed, in which case they will seek out nearby players. Due to their ability to push players hard and fast while having a base of accurate covering fire, it is recommended to engage the Guards as close as possible.

The Guards are also capable of using grenades and flashbangs, so groups of players will need to beware of their spacing when engaging the Guards.

Loot
Note that the primary weapons can have numerous mod variations and those shown below are examples. Glukhar may also fill up all 3 weapon slots at the same time. It is possible for Glukhar to spawn without armor. Weapons= Bosses can hold any key or keycard in their pockets.
 * -|Headwear=
 * -|Chest rigs=
 * -|Armor=
 * -|Items=

Follower Loot
Glukhar's Followers appear to be able to use the mounted weaponry, which will make them a serious threat to any level of armor. Note that the primary weapons and helmets can have numerous mod variations and those shown below are examples.

Weapons=
 * -|Headwear=
 * -|Armor=
 * -|Chest rigs=
 * -|Backpacks=
 * -|Items=

Gallery


Trivia

 * Glukhar (Глухарь) in Russian means "wood grouse", largest bird in the grouse family. It is also Russian police slang for a cold case.
 * Glukhar's tattoo is translated as "Naval Infantry", implying he was a serviceman before he turned to criminal.
 * If Glukhar's guards (specifically the Assault) see you kill him, they'll scream out "Glukhar! Fuck!" (Glukhar! Suka!), implying that he has a tight bond with his crew.
 * Glukhar's followers names can be:

Glukhar Glukhar Glukhar Глухарь