Character skills

Escape from Tarkov features five skill categories trained through active use. In short, the more you use a skill, the better you get at it.

Leveling

 * A skills maximum level is 51 (Elite level ). However, a skill can temporarily surpass this limit with status effects from certain Stimulants and Provisions.
 * Most skills provide unique perks at the Elite level
 * Temporary status effects can never bring a skill past level 60.
 * The number of skill points to reach level 1 is 10. Afterwards, it increases by 10 per level and is capped at 100 per skill level.
 * Some Quests award skill levels as a reward.
 * Sometimes it is worthwhile to avoid completing a quest until a skill is at least level 9 to ensure the quest rewards the maximum number of points possible.

Leveling speed

 * Each skill has a leveling speed modifier depending on how many full skill points have been earned recently in the raid:
 *  129% : Before the first skill point, the leveling speed is at 129% (denoted by a blue arrow [[File:Blue arrow skill.png]]).
 *  100% : After the first skill point, the leveling speed is normal or 100% (denoted by the lack of an arrow).
 *  < 100% : After the first 2 skill points, the leveling speed is calculated using the formula 0.6 ^ (Earned Points - 1) * 100, where earned points are rounded down to the nearest digit (e.g. 0.6 ^ (2 - 1) * 100 = 60%; denoted by a red arrow [[File:Red arrow skill.png]]).
 * After not earning any skill points for 200 seconds, the modifier is reset for that skill. Keep in mind that unlike at the start of the raid, the earned points counter is set to 1 in this case, which means you don't start with the 129% modifier but with the 100% modifier.

Hideout modifiers

 * Building the Hideout module "Air Filtering Unit" grants a 40% experience boost to the Physical skills group.
 * Building the Hideout module "Library" grants a 30% experience boost to the Practical skills group and an additional 15% boost to experience earned in raid.
 * Upgrading the Hideout module "Shooting Range" to level 3 grants a 10% experience boost to the Combat group.
 * If the Hideout module "Defective Wall" is between level 2 to 5, it gives a 3% experience penalty to the Physical skills group. It is possible to use a Fleece fabric to "mop the floor" to gain a temporary 2-6% experience boost, but in order to remove the penalty forever, this module must be upgraded to level 6.
 * After upgrading "Defective Wall" to level 6, it is possible to build the module "Gym" so that players can gain skill points of Strength and Endurance.
 * Building the Hideout module "Hall of Fame" grants a boost to the Physical and Combat skill groups. The boost value is scaled with the number and level of Dogtags of opposite faction members killed by your PMC and Scav characters.

Special
Special skills are unique abilities that only members of a specific faction can unlock. They are not implemented yet.

Experience
Almost all actions in Escape from Tarkov grant the player experience. For example, killing, looting, or quest completions.

EXP Categories
These categories can be seen on your post-raid experience breakdown screen.

Levels
The table below shows the EXP required to level up and a cumulative total.

Dovednosti Charakter Fähigkeiten Compétences Умения 角色技能