Trading

Trading is a big part of the dynamic economy in Escape from Tarkov, including rag fairs, auctions, and even the possibility to become a trader in the future.

Traders

 * The pillars of commerce in the ruined, beleaguered Norvinsk. Each trader specializes in a particular category of goods, be they military gear, weapons, or meds. While their prices are typically steep, you get what you pay for - and more importantly, you can build reputation with each trader through Quests, to reduce the commission they receive (additional markup you pay on sales and purchases), receive better offers in general, and so on.
 * Traders also offer additional services, such as repairs and insurance (allowing you to recover your gear in case of death during a raid).

Barter
All traders in Escape from Tarkov (with the exception of Fence) offer items for Barter as opposed to buying the items with money alone. These trades often allow the player to obtain higher level gear at lower loyalty levels, or to trade a number of cheap items for a more valuable item to be used or sold at a profit. Most of these valuable trades are heavily limited per trader reset and often disappear (out of stock), so be sure to check in after reset for your favorite trades!

Each available trade is listed on the individual items pages involved and all available trades are summarized on the barter trades page. an example trade in Tarkov would be:

This trade is with Peacekeeper at LL1, you may exchange 8 of your brass-handled Bars A-2607 for 1 MP5

Flea Market
The Flea Market is a complete collection of all player and AI traders offered exchange deals. The system works on an offer basis, allowing each merchant to set up complex deals for others to take part in.



User Interface
The market is accessible in the "Trading" menu via a tab situated at the top of the screen. Upon entering the Flea Market, the playe view described above, the "Wish List" screen (abbreviated "W-List") which shows all items the player wishes for (added with a right click to any item) and the "My Offers" screen which shows the players' current exchange deals.

The offer list can be filtered via the left-hand category list and search bar, each category also featuring subcategories (e.g., Weapons > SMGs). Each category inherits its child subcategories' items. All of the market's tabs can be filtered using this feature.

At the top right of the screen, the player can choose the appearance of the list (currently not available), view his balance, reputation and a button which allows them to add an offer.



Offers
Offers are exchange deals established by players or AI merchants, these have one player switch items with another (or an AI trader). The system doesn't limit the players much, few guidelines being set, thus:
 * Some items can be exchanged, with the exception of secure containers; bitcoins; currency; and some weapons, ammunition, armor, vests, backpacks, and helmets.
 * An item can only be offered if it has the found in raid status.
 * Barter trade offers from players can only be carried out if the required items are found in raid.
 * Barter trade offers from traders can be carried out regardless of the found in raid status of the required items (although only found in raid items will be auto selected).
 * Items will not lose the found in raid status if they are put up for sale on the Flea Market and expire or are removed.
 * Usually unstackable items will stack within a single trade offer.
 * You cannot offer multiple items, but can ask for a maximum of 3.
 * The same item cannot be asked for and offered at the same time unless said item has a consumable resource.
 * You can only ask for examined items.

After achieving PMC level 15, the player can start adding their own offers on the market, offering any item they own in their stash (other than secure containers) for exchange with any item they have in their Handbook (examined items). Before creating an offer, a player must consider the following:
 * Upon offer creation, a calculated tax in Roubles (see formula below) is deducted from the players' balance.
 * The "Require for all items in offer" checkbox can be checked to apply a total price for all stacked items instead of a per-item price.
 * The player can only create a limited amount of offers, affected by their merchant reputation.
 * If an item does not sell, the players' reputation is decreased.
 * The remaining time for an offer to be sold can be extended by clicking on the small up arrow next to the time remaining on the offer.

After an offer has been fulfilled, all proceeds will be mailed to the player via the in-game merchant "Ragman". These proceeds will be available to be picked up for 7 days, after which they will expire and become unobtainable.

Reputation
Each player has a reputation value (starting at 0.20) which affects their number of offers and the view other players have upon their offers.


 * Reputation is gained upon successfully completing deals. Every ₽50,000 gained from deals incrementally increases the player's reputation by 0.01.
 * Reputation is lost whenever an offer is not fulfilled, removals included.

Offer slots are increased upon reaching a certain reputation value and decreased upon dropping below it. All offer slot increase thresholds can be seen in the following table:

Tax

The fee you'll have to pay to post an offer on Flea Market is calculated using the following formula:

VO × Ti × 4PO × Q + VR × Tr × 4PR × Q

Where:


 * is the total value of the offer, calculated by multiplying the base price of the item times the amount (base price × total item count / Q). The Base Price is a predetermined value for each item.
 * is the total value of the requirements, calculated by adding the product of each requirement base price by their amount.
 * is a modifier calculated as.
 * If  is less than   then   is also raised to the power of.
 * is a modifier calculated as.
 * If  is greater or equal to   then   is also raised to the power of.
 * is the "quantity" factor which is either  when "Require for all items in offer" is checked or the amount of items being offered otherwise.
 * and  are tax constants; currently set to   = 0.09 and   = 0.05

30% of this commission will be deducted if the player has constructed the level 3 Intelligence Center. This can be increased up to 45% with the Hideout management at level 50, each level giving 0.3% bonus.

After this round the number, if it ends with a decimal point. The base price of any item can be calculated by dividing the trader buyback price with the multiplier of that trader. Traders have a different multiplier, Therapist=0.63, Ragman=0.62, Jaeger=0.6, Mechanic=0.56, Prapor=0.5, Peacekeeper~0.495, Skier=0.49, Fence=0.4. Durability of items or number of uses affects the base price, so in order to get the base price of full items, don't compare with damaged/used ones.

Auctions

 * Has yet to be implemented

Obchodování Handeln Commerce Торговля