Health system

Escape from Tarkov is includes a robust health and damage system as part of the Hazardous Environment Combat Simulator.

Features

 * Health and physical characteristics, including hydration, energy, blood pressure, blood loss, fractures, contusion, intoxication, exhaustion, tremors and so on.
 * Painkillers and bandages to ease the pain and prevent blood loss.

Permanent status effects

 * These status effect persist while offline, until treated

Left arm

 * Fractured: Using items and searching containers is slower (67% of normal speed). Reloading and drawing weapons is 50% slower.
 * Destroyed: Same as above, but you have a 20% chance of death.

Right arm

 * Fractured: Using items and searching containers is 50% slower. Reloading, drawing, and aiming weapons takes 67% more time.
 * Destroyed: Same as above, but you have a 20% chance of death.

Legs

 * Each leg fractured reduces your speed by 45%.
 * Destroyed legs give you a 30% chance of death each.

Stomach

 * Destroyed: 60% chance of death.

Vital body part

 * Destroyed: Instant death. As it turns out, taking a high powered bullet to the noggin' isn't conductive to your good health.

Temporary status effects

 * Bleeding: -1 Health and -2 Energy every 5 seconds until treated or returning to lobby.
 * Pain: Vision darkens until the effect ends.
 * Contusion: Reduces senses by 33% and muffles audio for 60 seconds.
 * Disorientation: Senses are disabled for 10 seconds.
 * Stun: All sound is cut off, replaced by a tinnitus, for 10 seconds.
 * Flash: You are blinded for 10 seconds.
 * Dehydration: Soaping filter applied.
 * Hard dehydration: Soaping filter and you lose 3 points of health every 2 seconds.
 * Exhaustion: All actions are 20% slower.
 * Hard exhaustion: All actions are 20% slower and you lose 1 point of halth every 2 seconds.
 * Intocixation and Radiation Exposure: Not currently implemented.