Hideout

Description
The Hideout is initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, intelligence center, heating, bathroom, and other advanced modules.

Features
To improve the Hideout to operational condition, the first thing the player will need to install is the Power Generator, which consumes fuel. Without fuel, the production and regeneration of characteristics will be slowed or disrupted. It should also be noted that the size of the stash will directly depend on the level of the Hideout stash. Players with a Limited Edition of the game will receive an upgraded stash size, up to level 4. In addition to the basic modules of the Hideout, the player will be able to install advanced modules that drastically improve living standards and security, accelerate skills leveling, and allow the production of unique items and resources. The most notable is a full-fledged shooting range, where the player can test weapons. The Hideout is an integral part of the game, justifying all out-of-raid processes that happen to the character - restoring health, stash size, merchant access, objects research, and events in the world of Escape from Tarkov.

Bitcoin Farm
The Bitcoin Farm will produce Bitcoin, at a rate of  items/hour, where GC is the number of installed Graphics card. Production stops if there are no installed graphics cards, the power is off, or there are 3 bitcoin awaiting collection. (5 with Elite Hideout management skill). The hour/bitcoin rate of any given GC Number can be calculated with.

Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.

Given the assumption of Bitcoin to be around 260,000₽, the roubles per hour can be calculated (see the table below). If you assume a GC price of 410,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin farm are disregarded).

''(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time where cost per hour (CPH) is 7900₽ for a 167,000₽ Metal Fuel Tank and 7100₽ for a 90,000₽ Expeditionary Fuel Tank. Solar Power and Hideout Management decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (~21 hours 3 minutes for Metal Fuel Tanks and ~12 hours 38 minutes for Expeditionary Fuel Tanks).

Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 6,400₽/day of additional income, considering the above prices. It takes almost 64 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 64 days away, it is very important to upgrade the Bitcoin farm and max out the Graphics Cards. If the wipe is sooner than 64 days, it's better to leave 1 graphics card in the Bitcoin farm.



Gym
To be able to start training you need to have at least 60 Energy and 60 Hydration. In a training session you can do 15 QTEs where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful QTE you lose 2 Energy and 2 Hydration, while failing a QTE you lose 4 Energy and 4 Hydration. In order to do a QTE, you need to left-click the mouse when the shrinking hexagon hits the border of inner hexagon, such that the border turns green. Failing to do so will result in a red border. The size of inner hexagon varies each attempt.
 * Between level 0-9 you get 2.3 Strength or Endurance skill points / successful QTE.
 * Between level 10-24 you get 1.5 Strength or Endurance skill points / successful QTE.
 * Between level 25-50 you get 0.8 Strength or Endurance skill points / successful QTE.

After the first training session you get effect for 24hrs where you can gain only 50% Strength and Endurance skill points on the next training session.

After the second training session you get where you gain 0 skill points for both skills.

Failing a QTE you have 10% chance to get and stop the session.

Trivia


Gallery


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