Chemical - Part 4

 is a Quest in Escape from Tarkov.

Dialogue
"Here's the thing. This whole chemical deal worked like a charm, and it immediately became clear who do we push it to. And the receiving party is ready. Only one issue left to resolve. Find more of these yellow chemicals. The crux of the issue was partly resolved before us - someone jas already tried. Don't know, consciously or not, but if you believe the consignment notes from the same docs, the whole box of that stuff was already tried to be taken out of the factory. But this cargo was not logged on any of the checkpoints, so I figure it's worth looking for somewhere in the factory. And not just one lousy syringe, but a crate. Look out for some markings maybe, the box should have them. Seen? Ah, one more thing. My sweet, sweet friends Prapor and Therapist popped up poking around. So come on, don't turncoat. Just a bit more and we'll be running this place. Good luck, bruh."

Objectives

 * Find a transport with the chemical
 * Mark the chemical transport with a beacon
 * Survive and exit Customs

Rewards
"Now that is right on! Well now we’re tied up good, bro. Awesome that you didn’t chicken out at the last moment. Now I can fill you in on really serious business."
 * +10,000 EXP
 * Skier Rep +0.13
 * +75,000 Roubles

Failure Penalty
"Oh you bloody bastard! Everything down the damn drain! Biatch, so much effort just wasted! The hell is wrong with you? You’re a sensible dude, not air-headed. Ah, to hell with you, spoiled such a jackpot! No way I’m letting you in on something serious."
 * Skier Rep -0.3

Guide
By completing either Out of Curiosity or Big Customer, you will lose access to this quest.

After placing the beacon, the player must stay alive for 45 seconds or they will have to place another beacon in the van.



Trivia

 * You can buy additional MS2000 Markers from Prapor if needed.
 * It is recommended that the player keeps the MS2000 Markers in their pouch so they are not lost in the event of their death.
 * The MS2000 Markers will automatically be used out of the players' inventory when needed, similar to how keys work.

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