Upcoming Features

This article will list features and items that are planned or mentioned by developers in Escape from Tarkov. Features on this page are subject to change by the developers and may or may not be included in the final game.

= Planned items =

Primary weapons

 * 9A-91/VSK-94
 * A-545
 * A-762
 * AAC Honey Badger
 * AEK-919K
 * AK-12
 * AK-15
 * AK-308
 * AN 94
 * ASh-12.7
 * MP-233
 * Benelli M4
 * Bushmaster ACR
 * CZ Bren 2 / CZ BREN 805
 * DSR-1
 * DT MDR 7.62x51 NATO
 * EF88 Austeyr / F90
 * FN P90
 * FN PS90
 * FN SCAR assault rifle, L and H variants
 * Heckler & Koch HK417
 * Heckler & Koch G3
 * Heckler & Koch G36
 * Heckler & Koch MP5K
 * Heckler & Koch UMP 9mm and .45ACP
 * KAC PDW
 * Kriss Vector
 * KS-23
 * KSVK 12.7
 * M16A4
 * Molot Bekaz 12
 * MP43e double-barrel shotgun – was present in the alpha, but was removed later. Will be re-implemented in a later update
 * MPX .45ACP
 * MTs 225
 * Orsis T-5000
 * OTs-14 Groza
 * PP-19 "Bizon"
 * PPSh-41
 * RPD
 * RPK & RPK-74/RPK 74M
 * SR-2 Veresk
 * SR-3 "Vikhr"
 * Šcorpion vz. 61
 * Steyr AUG A3
 * SVD
 * SVDM
 * SVDK
 * SVT-40
 * Vepr 12
 * Vepr SOK-94
 * VKS Vychlop
 * VPO-111
 * VPO-156
 * VPO-302
 * .338 and .50 calibers rifles
 * Unknown new Lobaev rifle

Secondary weapons

 * Beretta 92FS
 * Beretta M9A3
 * Chiappa Rhino family
 * Colt M1911
 * CZ 75
 * EAA Thor
 * FN Five-Seven
 * Glock 19
 * Heckler & Koch USP
 * IMI Desert Eagle
 * Jericho 941
 * Lebedev PL-15
 * M&P .45
 * PMM
 * PSS

Launchers

 * FN Mk 13 EGLM
 * GP-25
 * GP-30M
 * GP-34 - removed temporarily due to bugs
 * M203
 * Milkor MGL
 * RPG-7

Melee weapons

 * Cultist Knife

Stationary weapons

 * 2B24 Podnos mortar
 * AGS-30 automatic grenade launcher
 * KORD machinegun
 * PKM
 * PKP Pecheneg machinegun
 * SPG-9 Kopye anti tank gun

Grenades

 * RGO grenade with the UDZS dual action fuze
 * RGN offensive grenade with the UDZS dual action fuze
 * VOG-25P hand grenade with UZRGM fuze
 * AN-M8 HC smoke grenade
 * Riot CS
 * Red, green, yellow, violet smoke grenade
 * Incendiary grenade
 * VOG-17 CIS "Hattabka" with UZRG fuze

Mines

 * OZM72 wire mine with MUV2 fuse
 * PMN2 anti personnel mine
 * PMN4 anti personnel mine
 * PFM1 land mine

Claymore

 * MON-50

Weapon mods

 * Aklys Defense AKSV Integral AK Suppressor
 * Bipods
 * Range Finders
 * More thermal scopes
 * Rail cover for AR weapons
 * Geissele M-LOK quad rail
 * Trijicon SRS Sealed Reflex Sight
 * Unique ARs CNC Machined "Wings & Skulls" Handguard for AR15
 * MP5 20-round 9x19 magazine
 * Carbone hanguard for AK by CustomGuns
 * Target-one DBAL-PL Dual beam aiming
 * Nightforce NXS 2.5-10x24 scope
 * Many Lone Star Armory mods
 * Trijicon 4x32 ACOG LED Illuminated Scope
 * Hex grip for AR-15
 * Ferfrans CRD Modular Muzzle Brake for 5.56 AR15
 * "Elite" parts of AK and M4
 * T-12W sight
 * Special smg stocks for visor
 * Fab Defence SKS chasis system
 * Drum mag for G3 by X-Product
 * 1P71 "Hiperion" scope
 * MaxRounds powermag 20 round for Saiga 12
 * More drums for Saiga
 * Custom parts by Kiba arms for AS VAL and SVDK (AS VAL mod 3 and TKPD variants)
 * Tactical MP5 A Series Handguard with Steel 6V Flashlight
 * Hexagon handguard for PP-19-01 Vityaz
 * RIS handguard for AKS74U
 * Magpul Pro 700
 * Precision armament AR .308 M11 muzzle brake
 * American built arms MOD X Gen III modular rifle system side folder
 * Tuning kit "Aggressor" Red heat
 * Muzzlebrake SRVV 7.62
 * Muzzle brake SRRV 5.45
 * Hera GmbH polymer HG15 grip
 * Mosin Nagant 9130 muzzle brake adapter
 * NcSTAR tactical blue laser sight
 * ProMag Archangel AA700 magazine .308 Winchester 20 rounds steel blued AA308-A1
 * Archangel 700 Precision Stock Remington 700 Short Action with Aluminum Bedding Block
 * Shrewd AR .308 muzzle brake
 * Troy Industries Claymore muzzle brake
 * "Fenix" flashlight
 * Handguard VS-24 for AK
 * Magazine "Pufgun" for АКМ 7.62x39, 30 rounds, olive
 * Fab Defense GL-Core stock
 * Romanian AK rifle parts (handguard, gas block, stock)
 * KGB MG47 grip for AK
 * Custom upper rails for AUG A3
 * Plum parts for AK
 * DoubleStar ACE M4 SOCOM Gen 4 Stock
 * AR-15 charging handle DPMS with badger ordnance Tac Latch
 * CTR carbine stock
 * FLIR thermosight RS32
 * Gemtech integra upper
 * Goliaf alfa arms
 * LANTAC BMD blast mitgation device
 * SAG AK chassis MK2
 * Mosin 14x1 rifle adapter
 * Universal adapter for Mosin rifle
 * Steiner 9021 DBAL-PL dual aiming laser green
 * TDI Arms AKM-L lower handguard
 * URX 3.1 forend assembly
 * Knight's Armament Company KAC QDC Suppressor 6.5x35
 * Silencerco Sparrow 22 .22LR silencer
 * 725mm barrel for MP-43e-1s 12ga
 * 510mm barrel for MP-43e-1c 12ga
 * Magpul MOE AR-15 pistol grip
 * GK-01 compensator
 * SilencerCo choke adapter for 12ga shotguns
 * MP5 tri-rail forearm
 * Noveske SWS split quad rail
 * PAG-17
 * USP-1 universal rifle scope "Tyulpan" ("tulip")
 * Foregrip Pillau PTM
 * PGO-9
 * Yukon Sentinel 2.5x50
 * 7,62mm metal drum magazine for AKM/RPK

Ammunition

 * M381 (HE), M386 (HE), M406 (HE), M441 (HE), XM576E1 (buckshot), M716 (yellow smoke) 40x46mm grenades
 * 30x29mm grenades
 * 40x53mm grenades
 * 40mm rocket propelled grenades for RPG-7
 * 73mm rounds for SPG-9
 * 82mm mortars
 * 5.7x28mm ammo
 * 6.5mm Grendel ammo
 * 7.62x42mm SP-4 ammo
 * 9.6x53mm Lancaster ammo
 * 12.7x55mm ammo
 * 12.7x99mm NATO ammo
 * 12.7x108mm ammo
 * 20x70mm slugs
 * 23x75mmR ammo
 * .300 AAC Blackout ammo
 * .338 Lapua ammo
 * .357 Magnum ammo
 * .45 ACP ammo

Gear

 * Compass
 * SP81 Flare gun
 * Clothing customization in patch 0.12
 * Binoculars
 * SPHERE Wireless Exploration Device (a camball with four integrated cameras)
 * Throwable chemlights
 * Traces of blood
 * Army bowler
 * 1PN138 Night Scope
 * C4
 * ARRS console
 * GPS
 * IMP minedetector
 * Surgical kit
 * SAVI echo point - radio transmitter, radio beacon for cargo tracking
 * Portable solar generator
 * Survival kit
 * Ballistic shields
 * Case for grenades
 * New items of streamers
 * Body armor repair kit
 * Knife repair and sharpening kit
 * Weapons repair kit
 * Wad of roubles

Body armor

 * Fort Technologies Defender 2 armor
 * Black version Highcom Trooper TFO armor
 * Other version 6B23-1
 * Shellback Tactical Banshee Elite 2.0 Plate Carrier
 * Tasmanian Tiger Plate Carrier MK III
 * Tasmanian Tiger Plate Carrier SK

Chest rigs

 * MOLLE/modular rigs

Armored

 * Plate carrier Paraclete Armis GEN II
 * ARS Arma A-18 plate carrier

Unarmored

 * M23 Pioneer chest rig

Backpacks

 * Oakley mechanism backpack
 * Scorpion backpack

Containers

 * Omicron Secure Container (3x3 + 1x3)
 * Waist pouch

Headwear

 * Galac-tac helmet
 * LSHZ-2DTM "Volcano"
 * Gray and multicam version SLAAP armor Plate
 * Gas masks
 * New glasses
 * Ops Core Picatinny Rail Adapter mount
 * Ops Core Single Clamp Rail Adapter mount

= Locations =
 * Streets of Tarkov
 * Lighthouse
 * Suburbs
 * Terminal
 * Private Sector (Hideout, for patch 0.12)
 * Reserve (for patch 0.12)
 * Arena (Bay-5 map from Contract Wars)
 * Town map (in DLC)
 * Poisonous gas locations later contaminated by radiation.

= Game modes =
 * Arena Mode - 5 different arenas for 1v1, 2v2 and 5v5 combat
 * Open World - Merging of all maps into one central map with 64 players
 * Opportunity to play for boss Scav
 * PVE with group
 * Offline Mode Development - Cinematic Mode
 * Challenge with a timer for the number of completed quests

= Traders =
 * Jaeger
 * Khokhol
 * Bashkir
 * Warden
 * One of the traders will specialize in selling lost, uninsured items

= Game mechanics =

Base game content

 * Main storyline quests
 * Daily quests
 * Tutorial
 * New Scav boss for Woods (Hunting Party)
 * One or two Scav bossess on each map
 * Cultists AI - sneaky enemies who attack from behind with a knife
 * Karma system
 * Clan system (clan leader, deputy and sales representative; clan quests and clan stash) (in DLC)
 * Non-authentic voiceovers - English Speaking BEARs with Russian Accent
 * Subtitles for voiceovers
 * VOIP (Walkie Talkie system), proximity VOIP for 0.12 patch
 * Dragging bodies
 * Free positioning of attachments and telescopic stocks
 * Face customisation
 * NVGs and Thermal scopes/goggles will require batteries
 * Production of different objects such as moonshine, meds or ammo will be available in the hideout
 * Advanced weapon jamming (0.13 patch)
 * Ammunition quality
 * Execution
 * Sneaking into a room while aiming from an ajar door
 * Interactive environment - functional light switches, generators, power switches and more
 * Ability to climb ladders
 * Ability to vault over things
 * Lockpicking with multitool
 * Breaching doors with grenades
 * Healing of another player
 * Usage of consumables while having a full inventory
 * Realistic armor plates location and hitbox
 * Adjustable iron sights
 * Animation for magazine reloading with ammo
 * Refined as well as new animations for healing and eating
 * Camouflage for weapons
 * Opening locks with a shotgun
 * Easter egg on book about Tarkov
 * Durability of each part of the weapon
 * Weapons and gears presets
 * Сoughing and choking with smoke
 * More believable Scav behavior
 * Ability to kick and knock down
 * Using bayonets on weapons
 * Wipe visor animation
 * Near the bosses will be located caches Scavs with unique items.
 * Regular army NPC
 * UNTAR NPC
 * Debit card for easy money storage
 * Weather forecast
 * Quests for scavs
 * Glare sights
 * Barricades
 * Dynamic loot points
 * More spawning points for Dealmaker
 * Glare effect - i.e. PMCs cover their faces with a hand if they are blinded by a stun grenade.
 * There will be sounds of a collision of weapons and objects against the walls, from a collision with a character, etc.
 * The glasses will have a corresponding effect - sunny with dimming, yellow for fog, etc.
 * Heating the barrel of the weapon, distorting aimed shooting
 * Alcohol and intoxication
 * New character animations
 * Inventory auto sorting
 * Mags spark
 * New boss-sniper on Lighthouse
 * New boss on Reserve with followers (the boss will occupy buildings and dots with heavy weapons that you need to storm)
 * Clock watch animation
 * Combining low charge kits
 * Alcohol making
 * List of skills upgraded after the raid
 * "Elite" zones in hideout
 * New look for Scavs (new clothes)
 * Improvement for handbook

Trading

 * Auctions
 * Metrics (graphics) in the flea market
 * Player to player trading

= DLC =
 * Snow map
 * Clan system
 * Town map

= Character skills =

Special

 * Special skills are unique abilities that can only be unlocked by members of a specific faction.

USEC
= Technical =
 * Move to Unity 2018 for 0.12 patch
 * Further improvements to vertical audio and implementation of Steam Audio for positional audio
 * Vulkan support
 * Graphical overhaul before release
 * Steam support
 * Work with ragdolls on unity 2018
 * Steam Audio

= Other =
 * Supplemented and refined rankings in subsequent patches
 * API for statistics
 * Mobile companion app with ability to retrieve insurance
 * More languages
 * Merch store

= References =