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Arena
General data
TypeOther location

Arena is a location in Escape from Tarkov.

Description[]

The Arena location has to be purchased separately from Escape from Tarkov on the Escape from Tarkov: Arena website, and can be played as standalone. Owners of the "The Unheard" or "Edge of Darkness" edition of the main game have free access as part of the season pass. A 3-day trial is available as reward from the main game quest Balancing - Part 1.

Character level, skill and weapon mastery progression is shared between the main game and the Arena. In Arena matches, all players have level 30 skills and level 3 weapon mastering to keep a level playing field.

With the help of Ref, certain items and currency can be transferred.

Game Modes[]

Ranked[]

Ranked games consist of balanced versions of the Blast Gang and Teamfight game modes which allows players to focus on the most fair and interesting matches. Only 2 presets of the same class are allowed per team.

Blast Gang[]

2 teams of 5 players fight for victory with asymmetrical gameplay. The attacking side needs to plant a special device, and the defending side needs to prevent or deactivate the planted device. After 6 rounds, sides are switched and gear presets can be changed. The first team to score 7 round victories with a 2 round lead wins. Should both teams have 6 round victories (6:6), overtime starts. Each of the maximum 3 (only 1 in unranked) overtimes consists of 4 rounds, of which 3 need to be won to determine the winner. After every 2 overtime rounds, sides are switched and gear presets can be changed. If there's no winner after 24 (16 in unranked) rounds, the match is a draw.

Teamfight: No one's left behind[]

2 teams of 5 players fight for victory. The first team to score 7 (unranked 5) round victories wins. If no team was eliminated during the main round time, the overtime timer starts and activates an objective around the center of the map which needs to be captured. The team that captures the point or finishes off the opposing team wins the round. If the winner hasn't been decided in overtime, a cleanup crew consisting of Scav Raiders in the first wave, and Killa together with Tagilla in the second wave is released into the Arena, who will hunt the surviving contestants until one of the teams is fully eliminated. Additionally, poisonous gas is released 30 seconds after the start of overtime, dealing 3 damage to all body parts every 3 seconds.


Main Time:

In this phase both teams must fight one another in the Arena. To win a round, all 5 players of an opposing team must be eliminated and the remaining surviving team wins. If there are still surviving members on both teams the round moves on to the second phase, Overtime

Overtime:

In overtime the win conditions change. An objective point will be activated which can be identified through its lime green spray paint and circle shape saying "A" or "B". Some maps only have one objective point while others have two. To know which one is active, a green light will be shining on the point and green flare smoke will be fuming out. Standing on the point will notify you, your team and the enemy team that you are capturing the objective. Taking hits whilst on the point will cause the capture timer to extend. Stepping off the objective point will cause the capture timer to reset. If you and an enemy are both standing on the point, it will notify both teams that the point is "contested".

Successfully capturing the objective will win you the round as well as eliminating the opposing side entirely will win you a round as well.

If there are still surviving members on both teams and neither has captured a point the round moves to the final phase, Clean Up.

Clean Up:

In the Clean Up phase, a "clean up crew" consisting of Scav Raiders, Killa and Tagilla, will enter the Arena. This "crew" will target both your team and the enemy team, shooting the both of you indiscriminately. After 30 seconds poison gas will start dealing damage to you every 3 seconds which targets each limb of your body dealing 3 damage, this totals to 21 damage per 3 seconds to your health pool. There is no way to get rid of the poison in your body so the only way to survive it is to use healing items.

The clean up crew will come in waves where the first wave consists only of Scav Raiders. In the second wave both Killa and Tagilla are sent in along side the Scav Raiders. Squads of 3-6 Scav Raiders travel together closely hunting the remaining team members down. Their gear setup are uniform to their squad whereas some Scav Raiders in a squad will wear heavy armour and face shields designating an enforcer and some others will wear light armour and a hat designating a scout. Most of them will wear police jackets with two large stripes at the wrists, similar to Reshala's guards. You can loot them and steal their gear if necessary and safe to do so.

The clean up crew are easily identifiable through their voice lines mirroring a regular Scav. Bear in mind that the clean up crew do not wear armbands. The clean up crew exhibit behaviour similar to a PMC being "Tagged and Cursed", where they will push aggressively once the player has been detected, so hiding will do no good if you were noticed. Killing a clean up crew member will not show in the kill feed, however if you or the enemy team is killed by them their names will be shown as grey in the kill feed instead of red or blue.

When fighting, the clean up crew has Raider AI difficulty precision and accuracy, this applies to both their shooting and grenade throwing. Some of the Scav Raiders can spawn in with grenades and can throw them with high accuracy, so be careful when fighting in open ceiling arenas and ensure you have a place to retreat to. You can steal the grenades off their bodies and use them to prevent more of them from pushing you, if you need an escape, trapped or save them for a later time when facing the enemy team on the objective point.

You can still capture the objective during this phase as well as hunt and eliminate the opposing team to score a round, however you will still be taking damage from the poison gas as well as the clean up crew roaming around hunting you down.

This phase will continue to be active until one of the two teams capture an objective or get entirely eliminated.


Unranked[]

Unranked games include modes for which it is difficult to determine ranking, as well as PvE modes.

Last Hero: The strongest survives[]

Deathmatch between 6-10 players. The goal is to get the most kills in the allotted time. All gear presets are free and available for selection. Gear presets can be changed after each death.

In this game mode, the On Painkillers effect is permanently applied to all players. After respawning, players also get a 3 second buff that reduces incoming damage by 50%, prevents bleeding and adds health generation. The buff is removed immediately by weapon usage.


Checkpoint[]

Team Deathmatch with 2 teams of 5 players fighting over the control of objective points on the map. The held objectives earn capture points for the controlling team. To win the match, a team must be the first to accumulate the required number of capture points. Team bases contain minefields to prevent spawn camping by the opposite team. Gear presets can be changed after each death.

In this game mode, the On Painkillers effect is permanently applied to all players. While being in their team bases, players get a buff that reduces incoming damage by 50%, prevents bleeding and adds health generation. In secondary respawn zones, the buff lasts 3 seconds and is removed immediately by weapon usage.

Custom games[]

Create matches in the Blast Gang, Teamfight and Last Hero game modes according to your own rules. Progress made in this mode is not saved.

Configurable settings:

  • Room name
  • Room password
  • Server region
  • Team names
  • Arena location
  • Killcam
  • Character skills level
  • Gear presets duplicates
  • Amount of round wins to win a match
  • Overtime

Upcoming game modes[]

  • Overrun - Cooperate or die: PvE missions for 5 players. The goal of the team is to clear the location from waves of enemies, complete the given objective and evacuate to a safe zone.
  • Duel
Currently disabled for further development[]
  • Shootout Tournament: 6 teams of 2 players or 4 teams of 3 players fight against each other in a round-robin style tournament. The two teams with the most victories meet in the final to determine the winner of the tournament. If multiple teams have the same amount of victories, the finalists are determined by the best overall performance. A final fight takes place in the format of 3 rounds - up to two victories. Victory in a round can be achieved in two ways: Eliminating the enemy team, or if the victory condition is not met in the main round time, the overtime timer starts and activates an objective which needs to be held for a certain time. If the objective is not taken before the overtime ends, the round is a draw.

Rating[]

Players are rated by their ARP (Arena Reputation Points) rating. ARP are gained and lost through playing ranked game modes and used to match with players of equal skill, as well as to unlock new ranks. The ARP reward and loss after a match depends on the difference between the player's ARP and the average ARP of the opponent's team. The greater the difference, the more the player with a lower average ARP will receive in case of victory and the less he will lose in case of defeat, and vice versa.


Gear preset system[]

ArenaPresetEditor

Preset editor screen

You can customize the equipment available for each class, weapons and attachments, contents of chest rigs/plate carriers and pockets, and the character appearance through different uppers/lowers and masks/hats/eyeglasses. A total of 12 custom preset slots are be available to players, 3 for each class.

Custom preset rules[]

  • Each piece of equipment has its own metascore value, a universal unit for evaluating the item effectiveness
  • You can use and customize any equipment available to the class
  • Custom presets have 4 metascore bars: Firepower, Defense, Utility, and Total metascore value
    • Firepower bar displays the meta score for your weapon, ammo, and weapon mods
    • Defense bar displays the meta score for all armor elements and items with protective properties
    • Utility bar displays the meta score for medicine, gear rigs, and headsets
    • Metascore bar displays total potential preset power
  • Each bar has lower and upper limits. When creating a preset, you need to balance its equipment in such a way that the amount of metascore does not exceed the bar limits

Weapon progression system[]

By playing with a single weapon, you can unlock most of the best attachments for it and related weapon systems.

  • Levels are earned for kills in a match. Experience is awarded for the weapon used to score the kill. It doesn't matter if you win the match or not:
    • The experience amount for a single kill is set at 250 exp for TeamFight/BlastGang modes and 100 exp for LastHero
    • Double and triple kills are rewarded with an increased amount of experience
    • Each class has a 100% experience bonus for the first win of the day, with no weapon limit. For example, you can use the same weapon in different classes and receive several first-day bonuses. Please note that you can only receive one class bonus per match
    • When changing presets during a match in BlastGang and LastHero, experience is distributed based on the number of kills on the weapon
  • Once unlocked, weapon attachments are given for free and are available for installation on any available weapon without the need to unlock them again
  • The number of levels on different weapon systems may differ from each other. For example, the M4A1 has 30 levels, while the AKS-74UN only has 7

Armory[]

The Armory acts as an equipment store and handbook. You can buy equipment for two main currencies: Roubles and GP coins.

  • To purchase some equipment, you will also need to meet certain conditions, such as: completing daily tasks or reaching a certain character level
  • Some equipment will become available when you unlock or purchase certain weapons, such as basic weapon attachments for this weapon
  • Some equipment is available immediately at the start of the game
  • Some equipment is PMC specific such as the BEAR and USEC hats

All ammo and armor elements (ballistic plates), except for a few ballistic plates, are available immediately and do not require purchasing and unlocking.

Arena Locations[]

Makeshift gladiator-style arenas in various parts of Tarkov where the remaining locals face each other, created by a mysterious group of arena masters. The various arenas have medical items and grenades scattered around to pick up. In the teamfight gamemode, Air Pit and Sawmill also have randomized weapon pickups in the form of SV-98, M700 and SVDS.

In the Teamfight and Last Hero game modes, each location has an EXP modifier to balance match time and reward:

Location Last Hero Modifier Teamfight Modifier
Air Pit 1.35 1.3
Bay 5 1.15 1.1
Block 1.0 1.1
Bowl 1.35 1.3
Chop Shop 0.9 1.0
Equator 0.9 0.85
Fort 0.9 1.0
Skybridge 1.0 1.0

Air Pit[]

An abandoned terminal hangar, borrowed by locals to become one of the death arenas.

Gamemodes: Teamfight 5v5, Last Hero

Overhead view Weapon Pickups

Bay 5[]

A former TerraGroup Labs guarded cargo storage section in the harbor area.

Gamemodes: Teamfight 5v5, Blast Gang, Last Hero, Checkpoint

Overhead view

Block[]

A courtyard in one of residential neighborhoods, equipped by the Host for Arena fights.

Gamemodes: Teamfight 5v5, Last Hero

Overhead view A Overhead view B

Bowl[]

A bowl of the old sports arena with stands, converted for death-fighting.

Gamemodes: Teamfight 5v5, Blast Gang, Last Hero, Checkpoint

Overhead view

Chop Shop[]

A car chop shop on the outskirts of Tarkov. It used to be a place where stolen cars were dismantled for parts, but now it's used to host firefights.

Gamemodes: Teamfight 5v5, Last Hero

Equator[]

A makeshift Arena for gladiator fights, redesigned by remaining locals out of Equator-2 shopping mall.

Gamemodes: Teamfight 5v5, Last Hero

Overhead view

Fort[]

A 19th century sea fort, which by fate became a prison at first and then after a century got turned into an arena for gladiatorial fights.

Gamemodes: Teamfight 5v5, Blast Gang, Last Hero, Checkpoint

Skybridge[]

A railway station which connected Tarkov with the rest of the cities of Norvinsk region. It was opened after reconstruction just before the conflict. Now used as a death arena.

Gamemodes: Teamfight 5v5, Blast Gang, Last Hero

Overhead view

Upcoming locations[]

  • Iceberg
  • Resort
  • The box
Currently disabled for further development[]
  • Sawmill: An old private sawmill between the city and the suburbs. It was rumored to be a TerraGroup Labs reserve cover command center with an autonomous control system.

Gallery[]

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