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Arena
Arena
General data
TypeOther location

Arena is a location in Escape from Tarkov.

Description[]

The Arena location has to be purchased separately from Escape from Tarkov on the Escape from Tarkov: Arena website, and can be played as standalone. Owners of the "The Unheard" or "Edge of Darkness" edition of the main game have free access as part of the season pass.

Experience and character skills progression is shared between the main game and the Arena. With the help of Ref, certain items and currency can be transferred.

Game Modes[]

Ranked[]

Ranked games consist of balanced versions of the Blast Gang and Teamfight game modes which allows players to focus on the most fair and interesting matches. Only 1 identical gear preset per team is allowed.

Blast Gang[]

2 teams of 5 players fight for victory with asymmetrical gameplay. The attacking side needs to plant a special device, and the defending side needs to prevent or deactivate the planted device. After 6 rounds, sides are switched and gear presets can be changed. The first team to score 7 round victories with a 2 round lead wins. Should both teams have 6 round victories (6:6), overtime starts. Each of the maximum 3 (only 1 in unranked) overtimes consists of 4 rounds, of which 3 need to be won to determine the winner. After every 2 overtime rounds, sides are switched and gear presets can be changed. If there's no winner after 24 (16 in unranked) rounds, the match is a draw.

Teamfight: No one's left behind[]

2 teams of 5 players fight for victory. The first team to score 7 (unranked 5) round victories wins. If no team was eliminated during the main round time, the overtime timer starts and activates an objective in the center of the location which needs to be captured. The team that captures the point or finishes off the opposing team wins the round. If the winner hasn't been decided in overtime, a cleanup crew consisting of Scav Raiders in the first wave, and Killa together with Tagilla in the second wave is released into the Arena, who will hunt the surviving contestants until one of the teams is fully eliminated. Additionally, poisonous gas is released 30 seconds after the start of overtime, dealing 3 damage to all body parts every 3 seconds.


Unranked[]

Unranked games include modes for which it is difficult to determine ranking, as well as PvE modes.

Last Hero: The strongest survives[]

Deathmatch between 6-8 players. The goal is to get the most kills in the allotted time. All gear presets are free and available for selection, regardless of player progress. Gear presets can be changed after each death. In this game mode, the On Painkillers effect is permanently applied to all players.


Custom games[]

Create matches in the Blast Gang, Teamfight and Last Hero game modes according to your own rules. Progress made in this mode is not saved.

Configurable settings:

  • Room name
  • Room password
  • Server region
  • Team names
  • Arena location
  • Killcam
  • Character skills level
  • Gear presets duplicates
  • Amount of round wins to win a match
  • Overtime

Upcoming game modes[]

  • Overrun - Cooperate or die: PvE missions for 5 players. The goal of the team is to clear the location from waves of enemies, complete the given objective and evacuate to a safe zone.
  • Duel
Currently disabled for further development[]
  • Shootout Tournament - 6 teams of 2 players or 4 teams of 3 players fight against each other in a round-robin style tournament. The two teams with the most victories meet in the final to determine the winner of the tournament. If multiple teams have the same amount of victories, the finalists are determined by the best overall performance. A final fight takes place in the format of 3 rounds - up to two victories. Victory in a round can be achieved in two ways: Eliminating the enemy team, or if the victory condition is not met in the main round time, the overtime timer starts and activates an objective which needs to be held for a certain time. If the objective is not taken before the overtime ends, the round is a draw.

Rating[]

Players are rated by their ARP (Arena Reputation Points) rating. ARP are gained and lost through playing ranked game modes and used to match with players of equal skill, as well as to unlock new ranks. The ARP reward and loss after a match depends on the difference between the player's ARP and the average ARP of the opponent's team. The greater the difference, the more the player with a lower average ARP will receive in case of victory and the less he will lose in case of defeat, and vice versa.

Ranks[]

Gear preset system[]

ArenaPresetEditor

Preset editor screen

You can customize the equipment available for each class, weapons and attachments, contents of chest rigs/plate carriers and pockets, and the character appearance through different uppers/lowers and masks/hats/eyeglasses. A total of 12 custom preset slots are be available to players, 3 for each class.

Custom preset rules[]

  • Each piece of equipment has its own metascore value, a universal unit for evaluating the item effectiveness
  • You can use and customize any equipment available to the class
  • Custom presets have 4 metascore bars: Firepower, Defense, Utility, and Total metascore value
    • Firepower bar displays the meta score for your weapon, ammo, and weapon mods
    • Defense bar displays the meta score for all armor elements and items with protective properties
    • Utility bar displays the meta score for medicine, gear rigs, and headsets
    • Metascore bar displays total potential preset power
  • Each bar has lower and upper limits. When creating a preset, you need to balance its equipment in such a way that the amount of metascore does not exceed the bar limits

Weapon progression system[]

By playing with a single weapon, you can unlock most of the best attachments for it and related weapon systems.

  • Levels are earned for kills in a match. Experience is awarded for the weapon used to score the kill. It doesn't matter if you win the match or not:
    • The experience amount for a single kill is set at 250 exp for TeamFight/BlastGang modes and 100 exp for LastHero
    • Double and triple kills are rewarded with an increased amount of experience
    • Each class has a 100% experience bonus for the first game of the day, with no weapon limit. For example, you can use the same weapon in different classes and receive several first-day bonuses. Please note that you can only receive one class bonus per match
    • When changing presets during a match in BlastGang and LastHero, experience is distributed based on the number of kills on the weapon
  • Once unlocked, weapon attachments are given for free and are available for installation on any available weapon without the need to unlock them again
  • The number of levels on different weapon systems may differ from each other. For example, the M4A1 has 30 levels, while the AKS-74UN only has 7

Armory[]

The Armory acts as an equipment store and handbook. You can buy equipment for two main currencies: Roubles and GP coins.

  • To purchase some equipment, you will also need to meet certain conditions, such as: completing daily tasks or reaching a certain character level
  • Some equipment will become available when you unlock or purchase certain weapons, such as basic weapon attachments for this weapon
  • Some equipment is available immediately at the start of the game

All ammo and armor elements (ballistic plates), except for a few ballistic plates, are available immediately and do not require purchasing and unlocking.

Arena Locations[]

Makeshift gladiator-style arenas in various parts of Tarkov where the remaining locals face each other, created by a mysterious group of arena masters. The various arenas have medical items and grenades scattered around to pick up. In the teamfight gamemode, Air Pit and Sawmill also have randomized weapon pickups in the form of SV-98, M700 and SVDS.

Each location has an EXP modifier to balance match time and reward:

Air Pit[]

An abandoned terminal hangar, borrowed by locals to become one of the death arenas.

Gamemodes: Teamfight 5v5, Last Hero

Overhead view Weapon Pickups

Bay 5[]

A former TerraGroup Labs guarded cargo storage section in the harbor area.

Gamemodes: Teamfight 5v5, Blast Gang, Last Hero

Overhead view

Block[]

A courtyard in one of residential neighborhoods, equipped by the Host for Arena fights.

Gamemodes: Teamfight 5v5, Last Hero

Overhead view A Overhead view B

Bowl[]

A bowl of the old sports arena with stands, converted for death-fighting.

Gamemodes: Teamfight 5v5, Blast Gang, Last Hero

Overhead view

Chop Shop[]

A car chop shop on the outskirts of Tarkov. It used to be a place where stolen cars were dismantled for parts, but now it's used to host firefights.

Gamemodes: Teamfight 5v5, Last Hero

Equator[]

A makeshift Arena for gladiator fights, redesigned by remaining locals out of Equator-2 shopping mall.

Gamemodes: Teamfight 5v5, Last Hero

Overhead view

Sawmill[]

An old private sawmill between the city and the suburbs. It was rumored to be a TerraGroup Labs reserve cover command center with an autonomous control system.

Gamemodes: Teamfight 5v5, Last Hero

Overhead view Weapon Pickups

Skybridge[]

A railway station which connected Tarkov with the rest of the cities of Norvinsk region. It was opened after reconstruction just before the conflict. Now used as a death arena.

Gamemodes: Teamfight 5v5, Blast Gang, Last Hero

Overhead view

Upcoming locations[]

  • Fort
  • Resort
  • The box

Gallery[]

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