For the main game, see Changelog.
This page contains a collection of official patch notes for the Escape from Tarkov: Arena.
It entered the Closed Beta state on December 17, 2023 and the current game version is 0.2.1.5.32735.
0.2.1.5.32735 (2 October 2024)[]
- Fixed technical issues that caused some players to experience decreased performance after patch 0.2.1.0.
- Improved hit registration.
0.2.1.0.32595 (20 August 2024)[]
- Fixed an issue that caused the player's camera to be positioned incorrectly
- Fixed an issue that caused the preset selection screen to freeze after switching teams
- Fixed several issues related to interaction with the operational tasks widget
- Fixed various graphical artifacts and culling issues on different locations
- Fixed incorrect behavior of screens on the Bay 5 map
- Fixed several geometry-related issues across various locations
0.2.1.0.32571 (19 August 2024)[]
- Fixed an issue that caused the player to freeze when exiting the Shooting Range after the group leader started matchmaking
- Fixed an issue that caused the player's character model to be missing after respawn
- Fixed the FPS limit with Nvidia Reflex enabled
- Added Skybridge for TeamFight mode;
- Redesigned Bay 5 and Equator for LastHero mode
- Locations have been scaled down to provide more dynamic gameplay
- The locations have an updated limit of 6 players
0.2.1.0.32547 (19 September 2024)[]
Task widget[]
Added an Operational Tasks widget to most tabs in the game, allowing you to track task progression, view rewards or replace them. All operational tasks will now be accepted automatically.
Shooting Range[]
Added the ability to test your preset at the Shooting Range before a match.
Shooting Range features:
- Targets set at different ranges;
- Adjustable poppers;
- Training program;
- Resetting all bullet decals from targets;
- Restocking consumables.
To switch to the Shooting Range, right click the preset and select “Shooting Range” in the context menu. The shortcut is also available at the top of the preset screen.
The first switch to the Shooting Range will take a little longer than the subsequent ones, as the room location will need to be loaded. You can enable Shooting Range preload at game startup in the settings.
In-game region selection[]
Region selection has been moved from the Launcher to the game client in the settings section.
You can select up to 3 available regions:
- If the ping of one of the selected regions becomes higher than recommended, this region will be excluded from the matchmaking;
- If the ping of all selected regions becomes higher than recommended, the server selection will change to automatic.
- Region selection in the group has not changed and remains dependent on the leader's selection.
These changes were made to make it more convenient to select regions, as well as to avoid situations where players were in a match with a high ping.
Preset reselection[]
Added the ability to reselect the preset at the start of the match and when switching sides in BlastGang mode. Now, if you accidentally select the wrong preset, you will be able to change it back to the one you want to use.
Blunt damage[]
- Blunt damage is now proportional to the energy of the bullet, which is determined by its velocity, weight, caliber, and other characteristics, rather than only the total damage of the bullet.
- Increased the blunt throughput damage values for ballistic plates, armor vests, plate carriers and helmets.
- Soft armor under a ballistic plate reduces blunt throughput damage by 20% instead of 40%.
Identical weapon restriction in presets[]
Added a restriction on the use of two identical weapons in one preset.
This change is primarily aimed at improving the balance within a match and limiting a number of specific game tactics.
Technical improvements[]
Improved the network component of Escape from Tarkov: Arena. The following results have been achieved:
- Increased server tick rate;
- Improved interaction between game server and client;
- Reduced frame time on servers, reducing latency before network packets are processed;
- Fixed incorrect dead body inertia;
- Reduced the number of situations in which hits were not registered.
We will continue working on technical adjustments to EFT: Arena and finding additional ways to improve stability and performance.
Balancing changes[]
- Reduced the MP cost of ballistic plates that are only available to be installed in the back by 30%;
- Reduced the MP cost of attachments for pistols by 50% (except for magazines);
- Reduced the MP cost of attachments for shotguns by 30% (except for magazines);
- Increased the MP cost of weapons with built-in stocks: AUG A1, AUG A3, MDR 5.56/7.62 and ASh-12;
- Reduced the MP cost of AK system weapons by 15-30% (except for Saiga-12);
- Recalculated the MP cost for armor elements due to the updated armor damage mechanics;
- Updated the equipment for standard presets due to the MP cost changes;
- Vulkan-5 helmet:
- Reduced the armor class from 6 to 5;
- Reduced the armor points from 99 to 75.
Changed the damage for the following ammo:
- 9x19:
- PBP: 52 → 44
- 9x21:
- 7N42: 45 → 49
- BT: 49 → 52
- 7U4: 47 → 53
- PS: 54 → 59
- 5.45x39:
- SP: 65 → 67
- US: 63 → 65
- T: 57 → 59
- PS: 53 → 56
- PP: 50 → 51
- BT: 48 → 54
- 7N40: 52 → 55
- BP: 46 → 48
- BS: 43 → 45
- 5.56x45:
- M856: 64 → 60
- FMJ: 59 → 57
- M855: 57 → 54
- MK 318 Mod 0 (SOST): 55 → 53
- 7.62x39:
- HP: 87 → 80
- T45M: 64 → 65
- PS: 57 → 61
- PP: 55 → 59
- MAI AP: 47 → 53
Due to the update of the armor damage mechanics, the overall MP values have been recalculated. Please note that some presets may have become over/under MP limits due to balancing changes. We recommend checking and updating your presets before matchmaking.
0.2.0.0.32193 (23 August 2024)[]
- A number of QoL improvements have been made when interacting with the preset customization and the armory menu. Players will have access to a tutorial upon the first armory visit
- The hit detection system visualization has been changed: when armor is penetrated or a hit is registered on an unarmored body part, a blood effect will appear. When armor is not penetrated, an armor hit effect will be displayed
- A "Duplicate" context menu button has been added for items in gear and pockets slots
- Fixed an issue that caused long loading times at the black screen stage at the beginning of a match
- Fixed other various issues when interacting with the preset customization menu
0.2.0.0.32132 (20 August 2024)[]
Player profile[]
- This update features a full profile wipe.
- As part of the update, the progression of presets as well as player ARP has been reset;
- ARP values have been adjusted as follows:
- Profiles with less than 2000 ARP rating - ARP is set to 1500;
- Profiles with more than 2000 ARP rating - ARP is set to 2000.
Custom preset system[]
Added the ability to create a fully custom preset. You can customize the equipment available for each class, weapons and attachments, contents of chest rigs/plate carriers and pockets, and the character appearance through different uppers/lowers and masks/hats/eyeglasses.
A total of 12 custom preset slots will be available to players, 3 for each class.
Custom preset rules:
- Each piece of equipment has its own metascore value, a universal unit for evaluating the item effectiveness;
- You can use and customize any equipment available to the class;
- Custom presets have 4 metascore bars: Firepower, Defense, Utility, and Total metascore value:
- Firepower bar displays the meta score for your weapon, ammo, and weapon mods;
- Defense bar displays the meta score for all armor elements and items with protective properties;
- Utility bar displays the meta score for medicine, gear rigs, and headsets;
- Metascore bar displays total potential preset power.
- Each bar has lower and upper limits. When creating a preset, you need to balance its equipment in such a way that the amount of metascore does not exceed the bar limits.
Starter presets
- Reworked the standard presets for all classes: there are now three starter presets available in each class. All equipment from the standard presets is available immediately and can be used to create your own preset.
Collectible presets
- Collectible presets will be improved and adapted for the custom preset system and returned to the game in the nearest updates.
Tiers
- The preset Tier system has been fully removed from the game.
Class system
- The CQB class has been renamed to Enforcer.
- Each piece of equipment is assigned to a class. The equipment can be available for all classes or only for specific classes.
Armory[]
Added Armory to the game. The Armory acts as an equipment store and handbook.
You can buy equipment for two main currencies: Roubles and GP Coins
- To purchase some equipment, you will also need to meet certain conditions, such as: completing daily tasks or reaching a certain character level;
- Some equipment will become available when you unlock or purchase certain weapons, such as basic weapon attachments for this weapon;
- Some equipment is available immediately at the start of the game.
In the Armory, you can see the links for any equipment. For example, you can see what equipment can be installed on a particular item.
All ammo and armor elements (ballistic plates), except for a few ballistic plates, are available immediately and do not require purchasing and unlocking.
The cost and conditions for unlocking new items have been balanced. Thus, every player, regardless of the result in the match, will be able to purchase the items they want. We will continue to closely monitor the progression balance and make adjustments if necessary.
Weapon progression system[]
Added a progression and level system for all weapons.
- Levels are earned for kills in a match. Experience is awarded for the weapon used to score the kill. It doesn't matter if you win the match or not:
- The experience amount for a single kill is set at 250 exp for TeamFight/BlastGang modes and 100 exp for LastHero;
- Double and triple kills are rewarded with an increased amount of experience;
- Each class has a 100% experience bonus for the first game of the day, with no weapon limit. For example, you can use the same weapon in different classes and receive several first-day bonuses. Please note that you can only receive one class bonus per match;
- When changing presets during a match in BlastGang and LastHero, experience is distributed based on the number of kills on the weapon.
- Once unlocked, weapon attachments are given for free and are available for installation on any available weapon without the need to unlock them again;
- The number of levels on different weapon systems may differ from each other. For example, the M4A1 has 30 levels, while the AKS-74UN only has 7;
By playing with a single weapon, you can unlock most of the best attachments for it and related weapon systems.
Daily and Weekly tasks[]
Reworked the daily/weekly task system:
- Greatly simplified all tasks;
- Removed complex and multi-part tasks;
- Weekly tasks now have a guaranteed reward of one Lega Medal;
- Tasks for TeamFight and BlastGang have been merged, except for the unique tasks where you have to eliminate enemies before the capture point appears (for TeamFight) and plant/deactivate the device (for BlastGang);
- Added a new objective for TeamFight mode: capture the objective by yourself;
- Added a new objective for BlastGang mode: plant or deactivate the device by yourself and eliminate the enemy with the device.
Changed the starting items for the following editions:[]
Standard Edition:
- Roubles: 600 000
- GP Coins: 50
Ryzhy Edition:
- Roubles: 800 000
- GP Coins: 100
0.1.9.1.31241 (23 July 2024)[]
List of changes[]
Radio[]
- Added the ability for dead players to communicate with living teammates via VoIP radio in TeamFight & BlastGang modes
Soumd[]
- Improved the sound system on SkyBridge
- Improved the sounds of activating and deactivating the device backpack
- Added a sound notification when loading to the preset selection screen at the start of the match
Ref tasks[]
- Changed the objectives for the following tasks:
- To Great Heights! - Part 2
- To Great Heights! - Part 3
- To Great Heights! - Part 4
- These tasks are now available for completion in any ranked game mode (TeamFight and BlastGang)
QoL[]
- BlastGang mode widgets
- Added the “Defend the device” notification for the Attackers and “Deactivate the device” for the Defenders at the bottom of the screen, displayed for 5 seconds
- The upper right corner timer stays on for the duration of the round if the device has been planted
- UI
- Added the device backpack icon when a player picks up the device
List of fixes[]
- Fixed an issue that caused incorrect hand animations when switching from a primary weapon to a sidearm
UI[]
- The team color notification will now be displayed at the bottom of the screen when pressing the timer hotkey
Balancing changes to presets[]
- Pharaoh
- Reduced the ballistic plates durability from 100% to 80%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Falcon
- Reduced the ballistic plates durability from 80% to 75%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Punisher
- Reduced the ballistic plates durability from 100% to 80%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Kalter
- Reduced the ballistic plates durability from 100% to 80%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Brigadier
- Reduced the ballistic plates durability from 65% to 55%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Squall
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Reduced the class 6 ballistic plates durability from 75% to 65%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Lance
- Reduced the ballistic plates durability from 80% to 65%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Mutant
- Reduced the ballistic plates durability from 55% to 45%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Hotel
- Reduced the ballistic plates durability from 100% to 80%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Mouse
- Reduced the ballistic plates durability from 75% to 65%
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Billy
- Reduced the ballistic plates durability from 100% to 80%
- Replaced the 20-round magazines with 25-round magazines
- Removed the Morphine injector
- Removed the PNB (Product 16) stimulant injector
- Added the Propital regenerative stimulant injector
- Borealis
- Reduced the ballistic plates durability from 100% to 80%
- Guardian
- Reduced the class 6 ballistic plates durability from 100% to 70%
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Split
- Reduced the ballistic plates durability from 75% to 60%
- Butcher
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Nightmare
- Reduced the ballistic plates durability from 100% to 80%
- Zenith
- Reduced the class 6 ballistic plates durability from 100% to 70%
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Haymaker
- Reduced the class 6 ballistic plates durability from 100% to 70%
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Boar
- Reduced the class 6 ballistic plates durability from 100% to 70%
- Ratatouille
- Reduced the class 6 ballistic plates durability from 100% to 70%
- Kalashnikov PKP machine gun: replaced the Zenit Klesch-2P flashlight with Zenit Perst-3 tactical device
- Weaver
- Reduced the class 5 ballistic plates durability from 70% to 60%
- Kalashnikov AKS-74U assault rifle: replaced the Kobra EKP-8-18 reflex sight with EOTech XPS3-0 holographic sight
- Swarm
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Vimpel
- Reduced the class 5 ballistic plates durability from 90% to 75%
- Chopper
- Reduced the class 5 ballistic plates durability from 100% to 80%
- FN P90 submachine gun: removed one Steiner DBAL-PL tactical device
- Vampire
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Hector
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Gaze
- Reduced the class 5 ballistic plates durability from 80% to 65%
- Ruby
- Reduced the class 5 ballistic plates durability from 60% to 50%
- Calm
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Click
- Reduced the class 6 ballistic plates durability from 80% to 60%
- Reduced the class 5 ballistic plates durability from 100% to 80%
- Feather
- Reduced the class 5 ballistic plates durability from 100% to 80%
0.1.9.0.31116 (15 July 2024)[]
- Resolved an issue when some players could get into a softlock after picking up a similar item together.
0.1.9.0.31087 (12 July 2024)[]
New content[]
New game mode - BlastGang[]
- BlastGang is a 5v5 team battle with asymmetrical gameplay. The attacking side needs to plant a special device, and the defending side needs to prevent or deactivate the planted device.
- The game mode is available in both Ranked and Unranked modes.
- The mode can be played on Bay 5, Bowl, and SkyBridge.
SkyBridge[]
- A new location, SkyBridge, has been added to the game.
- A railway station which connected Tarkov with the rest of the cities of Norvinsk region. It was opened after reconstruction just before the conflict. Now used as a death arena.
- In this update, the location is available for LastHero and BlastGang game modes. In future updates, the location will also be available for TeamFight mode.
List of changes[]
- Tier 2 presets have been removed from all classes. Players now have access to Tier 3 starting presets in each class. Previously unlocked presets are still available
- Within a match, purchasing presets does not require money
- Location loot will be different depending on the game mode and side
- Dead players can now view the "Teams" tab
- Added LastHero game mode to custom matches
- Removed ShootOut 2x2 and ShootOut 3x3 game modes from custom matches for later improvements
Adjustments to ballistic plate colliders[]
- All ballistic plate colliders in the same zone are now the same size: various ballistic plate formats (Granit, SAPI, Granit 4 or Korund) will protect the identical surface on the thorax.
- Increased the ballistic plate protection area:
- Front ballistic plate collider: increased width and height
- Added collider covering the collarbone area
- Added colliders covering the armpit area at chest level
- Back ballistic plate collider: increased width and height
- Side ballistic plate collider: increased width and height
Adjusted the player number limits on locations for LastHero game mode[]
- Chop Shop - 6
- Equator - 8
- Bay 5 - 10
- Air Pit - 10
- Bowl - 10
- Block - 10
- SkyBridge - 10
- Sawmill - 10
New balancing changes to presets[]
- Borealis
- Replaced the LBT-1961A chest rig with ANA Tactical Alpha
- Replaced the ProMag AK-A-16 magazines with Molot Arms 40-round magazines
- Replaced the PS gzh ammo with PP gzh
- Removed the Crye Precision AirFrame Chops
- Added the OPSMEN Earmor M32 headset
- Weaver
- Replaced the Leupold DeltaPoint reflex sight with Axion Kobra EKP-8-18.
- Chopper
- Replaced the R37.F ammo with SS190.
- Swarm
- Replaced the HK MP5 submachine gun with SIG MPX.
- Reaper
- Replaced the MP7 30-round magazines with 40-round magazines.
- Vampire
- Replaced the Hydra-Shok ammo with RIP.
- Pharaoh
- Replaced the 7N40 ammo with BP gs.
- Split
- Replaced the Magpul M-LOK AFG grip with Stark SE-5 Express Forward.
0.1.8.1.30623 (17 June 2024)[]
- Technical update
0.1.8.1.30594 (13 June 2024)[]
- Added the ability to transfer items between stashes when transferring items from Escape from Tarkov: Arena to Escape from Tarkov
- Daily and weekly operational task rewards in Escape from Tarkov: Arena now have a chance to include loot crates, which can be unlocked in EFT at the Workbench in the Hideout
- Added Ref standing as a reward for completing low difficulty daily tasks. Previously, the standing was only rewarded for completing higher difficulty tasks
0.1.8.0.30474 (8 June 2024)[]
- For daily operational tasks with the condition type "Match Victory", the conditions of task completion have been simplified
- For daily operational tasks with the condition type "Round Victory", the conditions of task completion have been simplified
- For weekly operational tasks with the condition type "Match Victory", the conditions of task completion have been simplified
- All locations for operational tasks have been divided into three categories
0.1.8.0.30474 (7 June 2024)[]
- Fixed an issue where DLSS was not available in the settings.
- Increased the limits for transferring rubles from Escape from Tarkov to Escape from Tarkov: Arena
- Increased the limits for transferring rubles from Escape from Tarkov: Arena to Escape from Tarkov
- Reduced the commission for transferring rubles from Escape from Tarkov: Arena to Escape from Tarkov from 20% to 15%
0.1.8.0.30451 (6 June 2024)[]
New Content[]
Synchronization between EFT: Arena and EFT[]
- Added synchronization of game profiles between Escape from Tarkov and Escape from Tarkov: Arena.
- Player progress is synchronized across both games for the following elements:
- Unified character level: Character levels up from experience gained in both EFT: Arena and EFT
- Unified reputation value with the new trader, Ref: Reputation increases from completing operational tasks in EFT: Arena and quests for this trader in EFT
- Charisma skill impact: Charisma skill in EFT affects EFT: Arena (e.g., commission fees for item transfers)
- Skill and weapon mastery: Skills and weapon mastery can be leveled up in EFT: Arena for use in EFT
Profile Reset[]
- Resetting the game profile on the website resets progress in both EFT and EFT: Arena. Profile reset in PvE mode will be available later.
- Progress that does not reset when resetting the profile in EFT: Arena includes:
- Player rank
- Player ARP value
- Status of unlocked presets
New Trader[]
- A new trader, Ref, also known as The Host, has been added to EFT: Arena.
- Ref provides the unique service of transferring items from EFT: Arena to EFT, including:
- Roubles
- GP coins
- "Lega" medals, a new item
Daily transfer limits apply based on the type of EFT: Arena edition[]
- Transfers from EFT: Items transferred from EFT appear in EFT: Arena upon logging in.
- Transfer Fees:
- Roubles: 20% of the transferred amount;
- Items: 5% of the item's value;
- Fees are reduced by the Charisma skill and loyalty level with the trader.
Quest Chain[]
- Added a quest chain for the new trader:
- Initially, the trader is locked for interaction in EFT. To unlock, complete Skier's task "Easy Money. Part 1"
- Some tasks in the quest chain are completed in EFT: Arena
- All tasks can be accepted only in EFT, and rewards are also claimed there
Operational Tasks[]
- Added operational tasks in EFT: Arena:
- 3 daily operational tasks
- 1 weekly operational task
- Types of operational tasks:
- Elimination: Eliminate enemies with varying conditions (specific location, game mode, kill conditions, using specific classes, single match, etc.)
- Match Victory: Win matches under various conditions (location, class, win streak, etc.)
- Round Victory: Win rounds with varying conditions (location, class, series of rounds, specific results, etc.). Only in TeamFight mode
- Rewards for completing operational tasks include:
- Experience (applies to character profile and all unlockable presets)
- Roubles
- GP coins
- Trader reputation (for difficult tasks)
- "Lega" medals (for difficult tasks)
- Task Limits:
- Separate task limits in EFT: Arena, independent of EFT limits
- Task replacement is available at a lower cost compared to EFT
- Reward type and size depend on task difficulty, which in turn depends on character level and task conditions
Stash[]
- Added a stash in EFT: Arena:
- Size: 10x300 slots
- Available in the "Tasks" tab on the "Career" screen and in the "Services" tab with the new trader
Interface[]
- Added a "Tasks" tab to track progress, displayed in:
- Outside matches: "Tasks" tab with the new trader and on the "Career" screen
- During matches: "Tasks" tab on the character screen, accessed by pressing TAB
Changes[]
- ShootOut 2x2 and ShootOut 3x3 modes have been disabled in regular and ranked games for further development but are still available in custom matches.
0.1.7.2.29962 (13 May 2024)[]
- Adjusted inertia strength, base stamina capacity, and overweight limit:
- Reduced base inertia strength by 20%
- Increased overweight limit by 15%
- Increased base stamina capacity by 15%
0.1.7.2.29962 (7 May 2024)[]
List of changes[]
Last Hero game mode[]
- Added the painkiller effect to this game mode, which lasts during the whole match
- Fixed an issue that would cause interface to freeze during character death and after the end of match
- Fixed an issue that caused the inability to report other players during the match
Killcam[]
- Killcam is enabled again in TeamFight and ShootOut.
- Fixed an issue that caused FPS drops after watching killcam
Sound[]
- Improved sound on Equator and Bay 5 locations
- Adjusted the obstacle sound occlusion logic
0.1.7.1.29905 (2 May 2024)[]
New content[]
New game mode - Last Hero[]
- The Last Hero mode is now available for the unranked game mode.
- Last Hero is a deathmatch between several players. The goal of each player is to get the most kills in the allotted time.
- At the beginning of the match and after each death, players will be able to change the equipment preset and instantly return to the battle.
- After 10 minutes, the match ends. Players are ranked based on the number of kills they have accumulated.
- The player's reward depends on the place taken in the match:
- The experience in the reward for unlocking presets is distributed as follows:
- Experience for kills is credited to the preset on which the kill was made
- Looting, healing and rank place experience is divided between classes, depending on the effectiveness of those classes in the match. The effectiveness of a class is affected by the number of kills and damage dealt on that class' presets
- There is only one double experience bonus per match for a particular class. The choice of class for the bonus depends on which class gained the most experience during the match.
- The experience in the reward for unlocking presets is distributed as follows:
- Before the start, players can select the Tier on which the match will be played;
- All presets within the selected Tier are free and available for selection, regardless of the number of presets a player has unlocked.
List of changes[]
- Reduced the base inertia strength
- Reduced the aim punch effect
- Reduced the blur effect when taking damage
- Reduced the camera shake effect while shooting
Cleanup crew[]
- Reworked the cleanup crew's behavior in TeamFight mode: now they pursue both teams, regardless of their position on the location.
Body hitbox penetration rework[]
- Reduced the penetration threshold values for the following hitboxes:
- Forearm and Calf: from 20 to 5
- Shoulder and Thigh: from 20 to 10
- Neck: from 20 to 10
- Other Head hitboxes: from 20 to 15
- Reduced the bullet's damage and penetration power reduction after penetration of the above hitboxes by 30-50% (depending on the hitbox and ammo).
QoL[]
- Fixed the hit count display in the death widget
- Fixed the grenade placement on locations
Balancing changes to presets[]
Brigadier[]
- HK 416A5 assault rifle: replaced the SIG Sauer ROMEO8T sight with EOTech 553
- HK 416A5 assault rifle: replaced the AAC 762-SDN-6 sound suppressor with SilencerCo Saker ASR 556
- HK 416A5 assault rifle: replaced the M856A1 ammo with M855A1
- Ars Arma CPC MOD.1 plate carrier: reduced the TallCom Guardian ballistic plate durability from 100% to 65%
- Ars Arma CPC MOD.1 plate carrier: reduced the GAC 3s15m ballistic plate durability from 100% to 65%
Kalter[]
- Steyr AUG A3 assault rifle: replaced the Burris FastFire 3 sight with Vortex Razor AMG UH-1
Mouse[]
- DS Arms SA-58 assault rifle: replaced the M80 ammo with M62 Tracer
- 5.11 Tactical Hexgrid Plate Carrier: replaced the KITECO SC-IV SA (65% durability) ballistic plates with Cult Locust (75% durability)
Squall[]
- ASh-12 assault rifle: replaced the 10-round magazines with 20-round magazines
- ASh-12 assault rifle: replaced the ASh-12 muzzle brake-compensator with ASh-12 sound suppressor
- Reduced the magazine count in inventory from 4 to 3
Mutant[]
- CMMG Mk47 Mutant assault rifle: replaced the PP gzh ammo with BP gzh
- Ars Arma A18 Skanda plate carrier: replaced the GAC 4sss2 (60% durability) ballistic plates with Cult Locust (55% durability)
Billy[]
- SIG MCX SPEAR assault rifle: replaced the Burris FastFire 3 sight with EOTech EXPS3
Drifter[]
- KBP VSK-94 rifle: replaced the SP-5 gs ammo with SPP gs.
0.1.6.0.29613 (4 Apr 2024)[]
New content[]
Block[]
- A new location, Block, has been added to the game.
- Any place suitable for gunfighting, the Host and his associates have adapted for the Arena. Even the courtyard of one of Tarkov's residential districts had been transformed for this purpose. Before the conflict, it was mostly inhabited by the local intellectuals: doctors, teachers, laboratory assistants, and others. Rumor has it that the notorious Kollontay resided here for some time.
List of changes[]
- Tier 1 presets for all classes have been removed. Now players have access to two free Tier 2 presets in each class from the start.
- All character skills are set to level 30, as well as level 3 mastering for all weapon types.
- Added a double experience bonus for the first win of the day in each class
- To win a ranked match in TeamFight mode, you must now win 7 rounds
- Collectible presets have been removed for a later rebalance. Presets will be returned to the game in the upcoming updates
- Removed the ability to simultaneously select TeamFight and ShootOut to search for matches
- The cost of Tier 2 and Tier 3 presets has been reduced by 25%
- Cash rewards in ranked and unranked modes have been increased up to 25% for Tier 2 and 35% for Tier 3.
List of fixes[]
- Optimized the game network component, aimed at reducing first and third-person actions desynchronization
- Optimized the game audio component to improve the positioning of sound sources
- Escape from Tarkov and EFT: Arena settings are now split into two separate config files
- Fixed various issues that resulted in incorrect calculation of incoming damage to different armor classes and armor types, as well as incorrect damage calculation when hitting armor through limbs
- Adjusted various visual issues to the game interfaces
- Optimized the loading of loot when loading into a match
- Improved the support for Ultrawide monitors
0.1.5.1.29323 (27 Mar 2024)[]
- Technical update aimed at optimizing matchmaking algorithms as well as reducing player matching time
0.1.5.1.29323 (26 Mar 2024)[]
- The amount of experience required to unlock Tier 2 presets has been reduced by 25%
- The amount of experience required to unlock Tier 3 presets has been reduced by 45%
0.1.5.1.29211 (14 Mar 2024)[]
List of changes[]
Unranked game mode[]
An Unranked game mode has been added to the game, in which there are no restrictions on the selection of duplicate presets and the number of locations for matchmaking, as well as no change in ARP rating:
- TeamFight and ShootOut 2x2/3x3 are available for Unranked mode
- Removed the team restriction on selecting duplicate presets
- Reduced the minimum number of selected locations to 1 for matchmaking
- Increased the cash rewards up to 20% for Tier 1, 30% for Tier 2, and 45% for Tier 3, in comparison to Ranked mode
- On the Career screen, player stats are divided into Ranked and Unranked
Matchmaking[]
- Reduced the preset purchase time from 90 to 45 seconds
- Reduced the match accept time from 30 to 25 seconds
Sound[]
- Added a volume setting for the arena announcer
- The minimum volume is 30% of the current volume
- Added a volume setting for the match accept notification
- The minimum volume is 30% of the current volume
VoIP[]
- Reduced the volume of radio turn on and turn off noises
- Increased the overall volume of radios
QoL[]
- Experience exceeding the amount of needed for currently selected preset will be carried over to the next preset
Harder penalties for killing allies in a match[]
- Reduced the number of kills for warning penalty from 4 to 3
- Reduced the number of kills for the offending player to be kicked and blocked from 6 to 4
- Added the offending player block for killing and damaging allies before the gates open and for some time after:
- The player is instantly killed and a warning is issued if they damage or kill an ally
- On a repeat offense, the player is instantly kicked from the match and blocked from matchmaking for 30 minutes
- If the player repeats the offense further, the punishment will be increased
Leaderboard[]
- The statistics displayed on the Rating screen now only count the results of Ranked games
List of fixes[]
- Fixed several issues causing the game accept screen to be missing for some group members
0.1.5.0.29135 (7 Mar 2024)[]
- Update focused on fixing issues with hit registration
0.1.5.0.28989 (6 Mar 2024)[]
New balancing changes to presets:[]
- Guard
- Removed the stack of 7.62х39 US ammo from inventory;
- Added one SKS TAPCO 6610 20-round magazine to inventory.
- Ratnik
- Reduced the NPP KlASS Kora-Kulon armor durability from 100% to 80%.
- Barkeater
- Removed the RGD-5 hand grenade.
- Leery
- Removed the F-1 hand grenade.
- Chappie
- Replaced the AFAK first aid kit with the IFAK first aid kit;
- Replaced the PACA Soft Armor vest with the NFM THOR Concealable Reinforced Vest with 70% armor durability.
- Knuckles
- Increased the Eagle Allied Industries MBSS plate carrier ballistic plate durability from 75% to 90%;
- Improved the AK-105 build and added the PK-06 sight.
- Raider
- Replaced the JMac Customs RRD-4C muzzle brake with the SRVV MBR Jet muzzle brake for AKS-74UB;
- Replaced the Aimpoint Micro H-2 sight with the Holosun HS401G5 sight for AKS-74UB.
- Section 8
- Added the Leupold DeltaPoint sight for Remington Model 870.
- Bustleman
- Replaced the Leather cap with the Diamond Age NeoSteel helmet with 100% armor durability.
- Plantain
- Replaced the 6B2 (Flora) vest with the NPP KlASS Kora-Kulon vest with 75% armor durability;
- Replaced the SP-8 Survival Machete with ER FULCRUM BAYONET.
- Gendarme
- Replaced the Diamond Age NeoSteel helmet with the Leather cap;
- Removed the SureFire XC1 flashlight from Makarov PM.
- Tikhon
- Replaced the NPP KlASS Kora-Kulon vest with the PACA Soft Armor vest with 100% armor durability.
- Handler
- Reduced the NFM THOR Concealable Reinforced Vest armor durability from 75% to 50%.
- Pointer
- Removed the RGD-5 hand grenade.
- Chopper
- Removed the RGD-5 hand grenade.
- Vityaz
- Removed the GP-25 accessory kit recoil pad from PP-19-01;
- Reduced the WARTECH TV-115 plate carrier rear ballistic plate durability from 75% to 40%.
- Champion
- Replaced the Aimpoint PRO sight with the Walther MRS sight for STM-9.
- Porolon
- Removed the NcSTAR Tactical Blue Laser from KBP 9A-91;
- Removed the sound suppressor from KBP 9A-91;
- Replaced the 9x39 FMJ ammo with 9x39 SP-5 gs for all KBP 9A-91 magazines.
- Cowboy
- Added the BNTI Module-3M vest with 60% armor durability.
- Ranger
- Added the Interceptor OTV vest with 100% armor durability;
- Removed the F-1 hand grenade.
- Deratizer
- Added the PACA Soft Armor vest with 60% armor durability.
- Click
- Removed the F-1 hand grenade.
- Deputy
- Changed class from CQB to Assault;
- Replaced the CQB class medicine kit with the Assault class medicine kit.
0.1.5.0.28989 (4 Mar 2024)[]
- Increased the change of ARP reward and loss after a match depending on the difference between the player's ARP and the average ARP of the opponent's team
- The greater the difference, the more the player with a lower average ARP will receive in case of victory and the less will lose in case of defeat, and vice versa - the greater the difference, the less the player with a higher average ARP will receive in case of victory and the more will lose in case of defeat.
- Increased matchmaking range for players with high ARP: all players with ARP above 3000 will be matched together, with this range being extended to 2500 in case of a long match search.
0.1.5.0.28989 (1 Mar 2024)[]
- Reduced the number of selected locations required to start matchmaking from 4 to 3
- Reduced the experience required to unlock presets:
- By 20-35% for Tier 1 presets
- By 30-45% for Tier 2 presets
- By 34% for Tier 3 presets
0.1.5.0.28989 (28 Feb 2024)[]
Player profile[]
- This update features a full profile wipe. As part of the update, the progression of presets as well as player ARP has been reset
- ARP values have been adjusted as follows:
- Profiles with less than 2000 ARP rating - ARP is set to 1500
- Profiles with more than 2000 ARP rating - ARP is set to 2000
Tier system and preset rebalance[]
- The new Tier system features the following changes:
- Removed the Rating presets tab
- All presets are divided into 3 Tiers
- Presets have been balanced within each tier. Several class and ranked presets have been removed
- First 2 presets of each class are free by default
- Each collectible preset is now attached to a specific class and Tier
- Standardized the availability and amount of medicine in presets for each Tier and class
- Significantly reduced the number of frag grenades in all presets
Matchmaking[]
- You can now select one of three Tiers when starting matchmaking
- Unlocking matchmaking in the next preset Tier requires unlocking 5 presets of the next Tier
- Matchmaking now accounts for player ARP and the selected preset Tier
- Preset Tiers 2 and 3 will be temporarily locked from matchmaking in ranked games until there are enough players who have unlocked Tiers 2 and 3 respectively
Team limit on picking duplicate presets[]
- Players can now select only 1 identical preset per team for more balanced gameplay
- Your team's selected presets are marked in the presets list
Flexible preset unlock system[]
- Added the ability to select 4 presets for unlocking, one in each class
- Experience to the unlockable preset is gained when playing as any of the available presets of the corresponding class
- When playing with a collectible preset, it will level presets of corresponding class
- Preset tree view is available via the button in the bottom menu
Preset price and unlock balance[]
- Recalculated the preset purchase cost based on the Tier it belongs to
- Increased the difference in cash rewards between players who contributed more to the victory and those who contributed less
- Reduced the amount of experience for unlocking a preset
Location selection[]
- Increased the minimum number of locations to start matchmaking from 1 to 4.
Painkillers effect[]
- Reduced the color loss effect when using a painkiller.
Custom games[]
- Added new settings for custom games:
- Preset Tier configuration
- Switching off KillCam
- Configurable duplicate team preset limit
- Configurable character skill level
- Configurable number of rounds needed to win a match
- Configurable team names
Fire mode[]
- Changed the default fire mode for all weapons. Full Auto is now set as default.
Locations[]
- Added the new Chop Shop location for the TeamFight mode
- Fixed the culling issues on all locations
- Removed the ability to vault out of bounds on all locations
- Readjusted the logic of frag grenade spawns on all locations for all game modes according to the following rules:
- Grenades do not spawn on Equator and Chop Shop, and on all ShootOut locations
- Grenades spawn on Bay 5, Air Pit, Bowl, and Sawmill
- Added a spot with 100% chance of grenade spawn in the center point of the location
- Added 2 frag grenade spawn locations at equal distances between teams. Chance of grenade spawn is 100% at one of the two locations
- All other item spawn points no longer contain frag grenades
Air Pit[]
- Slightly changed the geometry of the map. Regardless of the spawn side, players will reach the airplane at the same time.
Bowl[]
- Slightly changed the geometry of the map. Regardless of the spawn side, players will reach the helicopter at the same time.
New hitbox and armor system from EFT versions 0.14.0.0 and 0.14.1.0[]
Hitboxes[]
- The head is divided into separate simple hit zones that coincide with the protection zones of helmets and masks
- Three hit zones have been added to the head area: Throat, Neck, and Face colliders
- Thorax and stomach hit zones are divided into front, back and sides
- Pelvic hit zone is divided into Groin and Buttocks. Hitting these areas inflicts damage to the Stomach area
Armor[]
- Protection of armor and helmets is divided into separate zones, depending on which section this zone covers (in some cases it might be several zones). These are the slots with integrated armor. Integrated armor zones have their own separate durability. For example, you can now reduce your opponent's chest zone armor durability and not damage the durability of other armor zones if you shoot them in the chest. Integrated armor usually has armor class 2 or 3
- An armored collar that protects the neck hitbox has been added for a large number of body armor pieces
- In addition, ballistic plate slots and integrated armor slots have been added to body armor vests and plate carriers: for chest section, for back section, and for side sections. Ballistic plates usually have armor class 3-6
- The dimensions of the ballistic plate zones are the same as the average dimensions of real ballistic plates of that format
- Body armor protection is no longer uniform. It now depends on what areas the body armor visually protects. For example, no body armor protects the armpit area
Damage and armor[]
- Reworked the damage through layers of armor: now when each layer is penetrated, the bullet loses some penetration power and damage depending on the characteristics of the penetrated armor
- Blunt damage now decreases when there is soft armor behind the unpenetrated component
- Removed the possibility for bullets to pierce through a character's thorax and stomach
0.1.4.3.28546 (25 Jan 2024)[]
- Fixed a number of issues that caused connection loss when connecting to the server or during a match.
- Added experience multipliers for locations depending on the average match duration. This change is aimed at balancing the experience earning rate for locations with longer match durations:
- Sawmill - 1.9
- Bowl - 1.5
- Air Pit - 1.5
- Bay 5 - 1.3
- Equator - 1.0
- Chop Shop - 1.0
0.1.4.2.28493 (22 Jan 2024)[]
- Technical client update
0.1.4.2.28386 (10 Jan 2024)[]
- All ranked presets are now free
0.1.4.2.28386 (29 Dec 2023)[]
- Fixed the incorrect shoulder transition animation during movement
- Fixed an issue that in some cases caused the player to be teleported back while vaulting
- Fixed several issues that resulted in the inability to accept a match
0.1.4.1.28365 (28 Dec 2023)[]
New content:
Chop Shop
- A new location Chop Shop has been added to the game: a car repair shop in the industrial zone of Tarkov. It used to be the place where stolen cars were stripped for parts to sell, but now it has become a gunfight arena.
- This compact location for violent fast-paced battles is available for Shootout 2x2 and Shootout 3x3 modes.
Changes and new mechanics:
Ranked matchmaking changes:
- Now when searching for players, it matches you based not only on the ARP, but also on the average Meta Points of presets purchased in previous matches.
Vaulting and obstacle interaction:
- Obstacle vaulting has been added to the game;
- There are two types of vaulting:
- Climbing the obstacle and remaining on it. For example, climbing a crate to fire at the enemy from top of it;
- Vaulting over an obstacle. For example, jumping over a small fence to take a shortcut.
- Each of these types has different animations for different heights, different parameters of stamina and arm stamina consumption, and different action speeds, depending on the negative effects;
- During a sprint, you can jump over obstacles without the goal of climbing them (Vaulting);
- If vaulting is performed while walking, the loudness of such actions will be noticeably lower than jumping and sprinting;
- For the convenience of overcoming obstacles an option has been added to the game settings: "Vaulting over medium obstacles", where you can choose "Auto" or "Hotkey". If you select "Auto", your character will climb over medium and low height obstacles by himself. If you select "Hotkey" you will need to press the "Jump" key to initiate vaulting, but this way you can control the character's actions more precisely;
- The character now stops if he hits a wall while walking or sprinting.
'Please note that Arena locations are not fully adapted to the vaulting mechanics yet, so we ask you to report any issues you find. Locations will be finalized early next year.'
Shoulder transition
- The ability to move firearms from the right shoulder to the left shoulder and back has been added to the game. This can be useful when you want to fire from the left side while behind cover;
- Shoulder transition is available during walking, crouching, leaning, and other actions;
- Shoulder transition is not available while prone and overhead and side blind firing;
- Positioning the weapon on the left shoulder imposes a penalty - the weapon has additional sway when moving.
Controls settings Warning: All controls settings have been reset to default.
- Added "Shoulder transition" action, default key is "Mouse4";
- Added "Vaulting" action, default key is "Space", press type is "Continuous";
- The "Jump" action has been reassigned to "Spacebar" key with "Release" press type. Try these controls settings in-game before changing them.
New recoil mechanics
- The recoil mechanic has been improved to make it more realistic and comfortable for players. A special emphasis has been placed on improving the feel of semi-auto and short burst shooting;
- New recoil mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytical data and player feedback;
- Recoil parameters have been rebalanced for all weapons available in the game.
Economy changes
- Cash rewards:
- The cash reward for winning in all modes has been increased:
- For matches with starter presets (Meta Points (MP) below 300), the reward value has been increased by 10% compared to similar matches in the last patch;
- For matches with advanced presets (MP above 600), the reward value has been increased to 47% compared to similar matches in the last patch;
- In addition, in ShootOut 2x2 and ShootOut 3x3 modes, the reward values have been further increased and are now 15% higher than in Teamfight mode;
- Reward values in ShootOut 3x3 mode have been balanced relative to ShootOut 2x2.
Experience
- Experience rewards have been increased for:
- Kill: from 100 to 250;
- Headshot kill: from 150 to 250;
- Double kill: from 100 to 150;
- Awarded in addition to the experience reward for two kills;
- Triple (or more) kill: from 150 to 200;
- Awarded in addition to the experience reward for three or more kills;
- Objective capture in Teamfight mode: from 150 to 300;
- Objective capture in ShootOut 3x3 and ShootOut 2x2 modes: from 100 to 200;
- Defeat in Teamfight mode: from 3000 to 3500.
- Experience rewards have been decreased for:
- Teamfight:
- Victory: from 6500 to 5500.
- ShootOut 3x3:
- 1st place: from 6700 to 5500;
- 2nd place: from 4200 to 3500;
- 3rd place: from 3200 to 2500;
- ShootOut 2x2
- 1st place: from 6800 to 6000;
- 2nd place: from 4000 to 3500;
- 3rd place: from 3500 to 3000;
- 4th place: from 3000 to 2500;
- 5th place: from 2500 to 0.
- Teamfight:
- This change will allow players to gain more experience if they performed well in a match but did not win.
Rating
- Amount of received rating has been changed for:
- ShootOut 2x2
- 1st place: +30
- 2nd place: +15
- 3rd place: -5
- 4th place: -15
- 5th place: -25
- ShootOut 3x3:
- 1st place: +30
- 2nd place: +15
- 3rd place: -15
- 4th place: -30
- ShootOut 2x2
Balancing changes to presets Balancing adjustments have been made to the following presets:
- Cobra
- Hexatac HPC armor has been replaced with NFM THOR Concealable Reinforced Vest.
- Zenith
- The durability of the FORT Redut-M armor has been reduced from 80 to 56.
- Breeze
- FN Five-seveN MK2 pistol ammunition has been changed from 5.7x28mm SB193 to 5.7x28mm SS190;
- Added SureFire X400 Ultra flashlight.
- Cracksman
- PP-9 "Klin" submachine gun 20-round magazines have been replaced with 30-round magazines.
- Climber
- HK MP5 submachine gun 20-round magazines have been replaced with 30-round magazines;
- Reduced the number of extra magazines from 4 to 2;
- Added 20 rounds of 7.62x51mm M62 ammunition to the inventory.
- Click
- SR-2M "Veresk" now comes installed with Zenit Klesch-2P flashlight with laser
- Added ELCAN SpecterDR 1x/4x scope to the inventory
List of changes:
- Game systems have been optimized to increase FPS in systems with weak CPUs;
- Reduced the loudness of sounds in KillCam;
- Reduced the loudness of music between rounds;
- Disabled Killcam after death from a cleanup crew;
- Fixed the issues with environment culling on various locations;
- Fixed an issue causing some players to jump out of the spawn area before the gates were open;
- Fixed the issues causing the Killcam to display incorrectly;
- Fixed an issue causing scopes on weapons to display incorrectly in Spectator mode;
- Fixed an issue where a group would start matching without a member who had not left the previous game. The group member would not receive a confirmation notification for the found game;
- Fixed an issue where a player's character's hands were displayed incorrectly in the spawn area, causing the use of weapons to be unavailable until the end of the round;
- Fixed an issue in the matchmaker where when a player lost connection to the game, the matchmaker would not reset the match and players could play the match with an incomplete match-up;
- Fixed an issue where players on the losing team who closed the game on the final statistics screens did not lose rating and money;
- Fixed an issue that caused players added as friends to not be displayed in the friends list;
- Fixed several UI issues related to incorrect display of information and text in tooltips.
0.1.3.0.28151 (22 Dec 2023)[]
- Adjusted the capture time for objectives in TeamFight mode on the following locations:
- Equator: from 7 to 8 seconds
- Air Pit: from 7 to 10 seconds
- Bay 5: from 7 to 10 seconds
- Bowl: from 7 to 10 seconds
- Sawmill: from 7 to 12 seconds
Balancing changes to presets[]
- Calamary
- Added AFAK tactical individual first aid kit to the inventory.
- Tacticool
- HK MP5 submachine gun and all magazine ammo changed from 9x19 Green Tracer to 9x19 Luger CCI.
- Runner
- Glock 18C pistol 17-round magazines changed to 21-rounders.
- Plantain
- Removed the F-1 grenade.
- Saboteur
- Added Analgin painkillers with 2 out of 4 uses.
- Reaper
- TV-110 plate carried replaced with CPC MOD.1 plate carrier;
- HK MP7A1 submachine gun 30-round magazines replaced with 40-round magazines;
- Reduced the amount of HK MP7A1 magazines from 5 to 4;
- Removed Alu splint.
- Eraser
- Golden Star balm replaced Augmentin antibiotic pills.
- Borealis
- Rifle Dynamics RD-704: EOTech HHS-1 hybrid sight replaced with ELCAN SpecterDR 1x/4x scope;
- Added EOTech XPS3-2 holographic sight to the inventory.
- Pharaoh
- AK-74: EOTech HHS-1 hybrid sight replaced with EOTech EXPS3 holographic sight.
- Mouse
- Added Vortex Razor AMG UH-1 holographic sight to the inventory.
- Flanker
- Added EOTech 553 holographic sight to the inventory.
- Cowboy
- Springfield Armory M1A: EOTech HHS-1 hybrid sight replaced with Trijicon ACOG TA01NSN 4x32 scope with Trijicon RMR reflex sight on it.
0.1.3.0.28121 (21 Dec 2023)[]
- The data centres (servers) selected in the Launcher are now taken into account when matching players
- If several locations are selected in the matchmaking, the priority will be given to a random location
- Fixed a bug where a player could not accept a friend request
- Fixed a bug where the friend list would not change after accepting all friend requests
0.1.3.0.28121 (20 Dec 2023)[]
- Changes to improve performance
0.1.3.0.28077 (19 Dec 2023)[]
- The volume of announcer has been reduced
- The Golden star balm has been replaced with Vaseline in all presets that previously had the balm
Balancing changes to presets[]
- Agent
- Eagle Allied Industries "MBSS" plate carrier has been replaced with Stich Profi "Chest rig MK2".
- Kalter
- HighCom "Trooper TFO" body armor has been replaced with Hexatac "HPC".
- Surf
- Reduced the amount of VSS magazines from 3 to 2
- Removed tactical flashlight from PL-15 pistol
- Zenith
- Removed the tactical flashlight from MP-443 pistol
- Removed the tactical flashlight from AK-105
- Added “Perst-3” tactical device to the AK-105
- Stiletto
- Upgraded Glock 17 preset
- Increased the amount of magazines for Glock 17 pistol from 1 up to 2
- Added SwampFox "Trihawk Prism Scope 3x30" to the inventory
- Lance
- Reduced the durability of the 5.11 Tactical "TacTec" plate carrier from 50 to 40
- Replaced ammunition type in all Desert Tech MDR magazines from 7.62x51M62 to 7.62x51 M80
- BlackJack
- Replaced ammunition type in all M4A1 mags from 5.56x45 SOST to 5.56x45 RRLP
- Tacticool
- Added a Leapers "UTG" scope to HK MP5 SD
- Brigadier
- Replaced ammunition type in primary mags of HK416A5 from 5.56x45 M995 to 5.56x45 М855А1
- Replaced 30-round magazines for HK416A5 with 40-rounders
- Replaced ammunition type in secondary 20-round magazines for HK416A5 from 5.56x45 SSA AP to 5.56x45 M995
0.1.3.0.28025 (17 Dec 2023)[]
- Beta begins
- First wave of beta testers are given access
- NDA lifted
Closed Beta (17 Dec 2023)[]
Escape from Tarkov: Arena entered its official Closed Beta Testing stage in Dec 2023 with patch 0.1.3.0.28025.