The conflict had barely started when Fence had already started setting up anonymous outlets for buying and selling goods. Keeping incognito, he nevertheless managed to put together a well-organised smuggler network operating all over Norvinsk region.
Wares
Anything sold to him
Randomly has large stock of weapon parts, certain weapons, info items, meds, and barter items
Loyalty Level Requirements
Loyalty Lvl
Require Lvl
Require Rep
Required Sales in ₽
Lvl 4
1
6.00
0
Action
Change
Note
Use a car extract as PMC
+0.25 first time
Subsequent extracts have 50% diminishing return (+0.13; +0.08; etc) and each map (Woods, Interchange, Customs) has its own count.
You can gain a subsequent +1.50 Karma this way. The award is slowly regaining by 0.01 per day. (mechanic needs to be confirmed)
Coop extract as PMC
+0.20
The Scav only gets a firm handshake; both get extra loot from Fence.
Kill a rogue Scav as Scav
+0.01
If the rogue killed more than one Scav you get more points. (unconfirmed)
Kill a PMC as a Scav
+0.01
If the PMC killed Scavs you get more points. (unconfimed)
Kill a Scav as a Scav
-0.05
Additionally you'll become a rouge Scav free-to-kill
Kill Boss guards as a Scav
-0.07
Additionally you'll become a rouge Scav free-to-kill
Kill a Boss as a Scav
-0.20 - -0.50
Additionally you'll become a rouge Scav free-to-kill. Exact values for each Boss to be confirmed.
As of patch 12.11 you LOSE rep with Fence when killing Scavs as a Scav during runs at the rate of 0.05 per kill and 0.2 per Scav boss kill.
You will also gain reputation with Fence at the rate of 0.01 per PMC and 0.01 per rogue Scav kill. You will also gain rep from extracting using a extract requiring a PMC and Player Scav or using a Car exfil regardless of Run through status.
Fence reputation. Being the representation of Scav karma. Now players can lose reputation by killing non-hostile scavs and gain it by helping scavs and scav bosses to kill their enemy. You can also gain Fence reputation by using “a friendly scav” exfil or by using car exfil. What Fence reputation level will affect:
Player-scav cooldown, scavbox “craft” time, amount of exfils for the player-scav, car extract fee, player-scav kit, and the prices when selling items to Fence.
The higher Fence reputation is - the more often AI-scavs will agree to help player-scav and respond to his commands (Follow, hold position). With very low reputation AI scavs will attack player-scav. With very high levels of reputation AI-scavs will help by attacking player-scavs’ enemies, and bosses will be considered allies.
Players will be able to purchase uninsured items lost by other players by reaching Fence’s max loyalty level.