Escape from Tarkov includes a robust health and damage system as part of the Hazardous Environment Combat Simulator.
Features[]
- Health and physical characteristics, including hydration, energy, blood loss, fractures, concussions, intoxication, exhaustion, tremors and so on.
- A large variety of medical supplies and provisions to stay alive and focused.
Part specific status effects[]
Head/Thorax
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Right arm
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Left arm
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Stomach
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Legs
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Temporary status effects[]
Icon | Status | Effect | Duration | Causes |
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Light bleeding | 0.8 HP lost in each non-destroyed body part every 6 seconds until treated. Drains 5 energy per minute. Leads to death when total HP pool reaches 0 | Every 6 seconds until treated. |
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Heavy bleeding | 0.9 HP lost in each non-destroyed body part every 4 seconds until treated. Drains 6 energy per minute. Leaves a trail of blood splatters. Becomes a Fresh Wound when treated. Leads to death when total HP pool reaches 0 | Every 4 seconds until treated. |
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Fresh wound | Replaces Heavy Bleed after being bandaged. However, it will revert into a Heavy Bleed if the affected body part takes major damage, such as a bullet. Also, sprinting and jumping may cause Light Bleed. | 480 seconds or until it starts bleeding again |
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Fracture | See part specific status effects above | Will remain until treated |
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Pain | Vision darkens | Until the cause is treated |
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Mild Muscle Pain | You gain 50% less skill points when using the Gym. | 24 hours |
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Severe Muscle Pain | You gain no skill points when using the Gym. | 24 hours |
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Concussion | Tinnitus and muffled audio | Depends on the cause |
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Tremor | Pulsating screen blurring progressively around the edges | Until cause of pain is treated |
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Tunnel vision | Screen vignetting pulsing in and out | Depends on the cause |
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On painkillers | Black-and-white peripheral vision, ignores fractures, and ignores pain. | Varies per consumed item |
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Dehydration | You lose 1 Health Point per functioning body part every 15 seconds. Damage from this status effect causes Pain. Leads to death on the next damage tick after reaching 0 HP on the head or thorax. Grants Tremor effect. | Until Hydration is replenished |
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Fatigue | You lose 1 Health Point per functioning body part every 5 seconds. Leads to death on the next damage tick after reaching 0 HP on the head or thorax. Causes Tunnel vision. | Until Energy is replenished |
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Overweight | You make more noise, reduced jump height, stamina drain increased, fall damage increased, movement speed decreased, walking drains your stamina. |
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Critical overweight | Cannot sprint, max stance height reduced, prone movement drains stamina, stance blocks stamina regain. |
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Fatigue (overweight) | Energy drain increased |
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Stun | You are blinded | Depends on the cause, starts to fade out after half of total duration |
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Flash | Your vision is impaired | 90 seconds |
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Buff | Varies per consumed item |
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Debuff | Varies per consumed item |
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Berserk mode | Increased FOV, painkiller, infinite stamina | 10 seconds |
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Poisoning | Deals gradual damage over time (140 damage/min. Immunity lowers the amount of damage at 1% per level) and causes pain. Can be treated with xTG-12 injector or Perfotoran injector. | Will remain until treated |
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Panic attack | Causes your currently equipped weapon to forcefully jam. | As long as Kollontay is holding his PR-Taran police baton in hands |
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Destroyed parts healing[]
Destroyed body parts (except head and thorax) can be restored thanks to the CMS surgical kit or the Surv12 field surgical kit, surgical kits restore a destroyed part to 1 HP; so their use needs to be combined with medkits to be effective. Destroyed parts that are restored with a surgical kit only have 25% to 45% (CMS) or 60 to 72% (Surv12) of their max HP for the duration of the raid unless surgery is performed again on that body part, lowering it further.
Off-Raid Healing[]
When outside of a raid you will passively gain health, hydration, and energy. You can use Medical items to heal and Provisions to consume as if you were in a raid. To start you gain 456.6 HP/hour (7.61 HP/Min), 1 Energy/Min, and 1 Hydration/Min. Your passive gaining of stats can be increased through upgrading Hideout modules such as the Medstation and Rest Space to increase health regeneration, Nutrition Unit and Heating to increase energy regeneration, and Water Collector to increase Hydration recovery.
Therapist also provides healing to your character for a price after either dying or surviving with lost HP. For players at or below level 5 this service is free, otherwise this costs 30₽/HP at LL1 increasing to 33₽/HP at LL2, 36₽/HP at LL3, and 40.5₽/HP at LL4, being cheaper than any medkit sold at fixed prices. A light bleed costs 750₽ to heal, a heavy bleed costs 1,400₽, and a fracture costs 1,350₽, again cheaper than the items required.
With fixed prices, the best value medical item is the Grizzly medical kit.
First Aid Kit | Current Price (₽) (Traders) | Health Points | ₽ per HP (rounded up) |
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Grizzly medical kit | 79,739 | 1,800 | 45 |
Car first aid kit | 11,795 | 220 | 54 |
AI-2 medkit | 6,638 | 100 | 67 |
Salewa first aid kit | 37,061 | 400 | 93 |
IFAK individual first aid kit | 43,524 | 300 | 146 |
AFAK tactical individual first aid kit | 61,617 | 400 | 155 |
Death[]
After dying in a raid or going MIA (Missing in Action) you will be brought back to the main menu and lose all of the items that were on your character with exception of equipped armband, melee weapon and the contents of your secure container and special slots. Your health will be set to 30% and it will passively be regained over time. If you die to suicide, exhaustion, group members, disconnecting, Minefields, Claymores, Border Snipers or without a firearm equipped, your health will be set to 1% on all body parts instead.
Unimplemented Features[]
- Biohazard/Intoxication
- Radiation exposure
- Blood pressure
- Drug addiction/Hallucination