Escape from Tarkov includes a robust health and damage system as part of the Hazardous Environment Combat Simulator.
- Health and physical characteristics, including hydration, energy, blood loss, fractures, contusion, intoxication, exhaustion, tremors and so on
- A large variety of medical supplies and provisions to stay alive and focused
Part specific status effects
Temporary status effects
|Light bleeding||0.8 HP lost in each non-destroyed body part every 6 seconds until treated.||Every 6 seconds until treated.||Leads to death when total HP pool reaches 0|
|Heavy bleeding||0.9 HP lost in each non-destroyed body part every 4 seconds until treated. Leaves a trail of blood spatters. Decreases energy. Becomes a Fresh Wound when treated.||Every 4 seconds until treated.||Leads to death when total HP pool reaches 0|
|Fresh wound||Replaces any type of bleeding after being bandaged||240 seconds or until it starts bleeding again||A fresh wound will revert into a Heavy Bleed if the affected body part takes major damage, such as a bullet. Also, sprinting may cause Light Bleed.|
|Fracture||See part specific status effects above||Will remain until treated|
|Pain||Vision darkens||Until the cause is treated||Can be caused by other status effects, such as Fracture|
|Contusion||Reduces senses by 33% and muffles audio||60 seconds|
|Tremor||Screen shaking, caused by untreated pain||Until cause of pain is treated|
|Tunnel vision||Screen vignetting pulsing in and out||Will fix itself, from 30 to 1800 seconds depending on cause.|
|On painkillers||Slightly increases contrast, ignores fractures, and ignores pain.||Varies per painkiller|
|Dehydration||Soaping filter and you lose 2 Health Points every 2 seconds||Until hydration is replenished|
|Hard dehydration||Soaping filter and you lose 3 Health Points every 3.5 seconds on every limb||Leads to death on the next damage tick after reaching 0 HP on the head or thorax.|
|Fatigue||All actions are 20% slower|
|Hard fatigue||All actions are 20% slower and you lose 1 point of health every 2 seconds||Leads to death on the next damage tick after reaching 0 HP on the head or thorax.|
|Overweight||You make more noise, reduced jump height, stamina drain increased, fall damage increased, movement speed decreased, walking drains your stamina|
|Critical Overweight||Cannot sprint, max stance height reduced, prone movement drains stamina, stance blocks stamina regain|
|Fatigue (overweight)||Energy drain increased|
|Intoxication||Not currently implemented|
|Radiation exposure||Not currently implemented|
|Disorientation||Senses are disabled||10 seconds|
|Stun||All sound is cut off, replaced by a tinnitus-like ringing||10 seconds|
|Flash||You are blinded||10 seconds|
|Stim buff||Varies per stimulator|
|Stim debuff||Varies per stimulator|
|Berserk||Increases FOV, acts like a painkiller|
|Unknown toxin||Deals gradual damage over time and causes pain||Will remain until treated||Can be treated with Augmentin pills and xTG-12 injector|
Destroyed parts healing
Destroyed body parts (except head and thorax) can be restored thanks to the CMS surgical kit or the Surv12 field surgical kit, surgical kits restore a destroyed part to 1 HP; so their use needs to be combined with medkits to be effective. Destroyed parts that are restored with a surgical kit only have 25% to 45% (CMS) or 60 to 72% (Surv12) of their max HP for the duration of the raid unless surgery is performed again on that body part, lowering it further.
When outside of a raid you will passively gain health, hydration, and energy. You can use Medical items to heal and Provisions to consume as if you were in a raid. To start you gain 456.6 HP/hour (7.61 HP/Min), 1 Energy/Min, and 1 Hydration/Min. Your passive gaining of stats can be increased through upgrading Hideout modules such as the Medstation and Rest Space to increase health regeneration, Nutrition Unit and Heating to increase energy regeneration, and Water Collector to increase Hydration recovery.
Therapist also provides healing to your character for a price after either dying or surviving with lost HP. For players at or below level 5 this service is free, otherwise this costs 40.5₽/HP and is the third cheapest option of the medkits sold at fixed prices. A bleed costs 750₽ to heal and a fracture costs 900₽, again cheaper than the items required.
With fixed prices, the best value medical item is the Grizzly medical kit.
|First Aid Kit||Current Price (₽) (Traders)||Health Points||₽ per HP (rounded up)|
|Grizzly medical kit||49,836||1,800||28|
|Car first aid kit||7,372||220||34|
|Salewa first aid kit||23,162||400||58|
|IFAK individual first aid kit||27,202||300||91|
|AFAK tactical individual first aid kit||38,350||400||96|
After dying in a raid or going MIA you will be brought back to the main menu. Your health will be set to 30% and will passively be regained over time. If you die to suicide, team members, disconnecting, or without a firearm equipped your health will instead be set to 1%.
- Player Temperature
- Biohazard - it is unknown what this status will affect
- Blood Pressure