Destroyed: Instant death. As it turns out, taking a high powered bullet to the noggin' isn't conducive to your good health. Note that bleeding into the destroyed state does not result in instant death, but any further damage will.
Right arm
Fractured: Using items and searching containers is 50% slower than normal speed. Reloading, drawing, and aiming weapons takes 67% more time.
Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool at 0.7x the damage dealt.
Left arm
Fractured: Using items and searching containers is 67% slower than normal speed. Reloading and drawing weapons is 50% slower.
Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool at 0.7x the damage dealt.
Stomach
Can't be fractured
Destroyed: Massively increased dehydration and energy loss, additional damage taken will be distributed over the entire body's health pool at 1.5x the damage dealt.
Legs
Each leg fractured reduces your speed by 45%. Decreased jump height. Sprinting causes further damage to the leg.
Destroyed: Same as above, but additional damage taken will be distributed over the entire body's health pool at 1x the damage dealt.
Temporary status effects
Icon
Status
Effect
Duration
Bloodloss
40 HP loss per limb every minute until treated.
Every 5 seconds until treated.
Fresh wound
Replaces Bloodloss, can turn into Bloodloss again through sprinting/jumping
240 seconds or until it starts bleeding again
Fracture
See Part specific status effects above
Will remain until treated
Pain
Vision darkens
Until the effect ends
Contusion
Reduces senses by 33% and muffles audio
60 seconds
Tremor
Screen shaking, caused by untreated pain
Until cause of pain is treated
Tunnel vision
Screen vignetting pulsing in and out
Will fix it self. 30-15 seconds
On painkillers
Slightly increases contrast, ignores fractures, and ignores pain.
Depending on Painkiller
Dehydration
Soaping filter applied. 2 Hydration Points loss every 2 seconds
Until hydration gets replenished
Hard dehydration
Soaping filter and you lose 3 Health Points every 3.5 seconds on every limb
Fatigue
All actions are 20% slower
Hard fatigue
All actions are 20% slower and you lose 1 point of health every 2 seconds
Overweight
You make more noise, reduced jump height, stamina drain increased, fall damage increased, movement speed decreased, walking drains your stamina
Critical Overweight
Cannot sprint, max stance height reduced, prone movement drains stamina, stance blocks stamina regain
Fatigue (overweight)
Energy drain increased by xx (3,79)
Intoxication
Not currently implemented
Radiation exposure
Not currently implemented
Disorientation
Senses are disabled
10 seconds
Stun
All sound is cut off, replaced by a tinnitus-like ringing
10 seconds
Flash
You are blinded
10 seconds
Stim buff
Stim debuff
Berserk
Increases FOV, acts like a painkiller
Destroyed parts healing
Destroyed body parts (except head and thorax) can be restored thanks to the CMS kit or the Surv12 field surgical kit, surgical kits restore a destroyed part to 1 HP; so their use needs to be combined with medkits to be effective. Destroyed parts that are restored with a surgical kit only have 45% to 60% (CMS) or 80 to 90% (Surv12) of their max HP for the duration of the raid unless surgery is performed again on that body part, lowering it further.
Off-Raid Healing
When outside of a raid you will passively gain health, hydration, and energy. You can use Medical items to heal and Provisions to consume as if you were in a raid.To start you gain 8 HP/Min, 1 Energy/Min, and 1 Hydration/Min. Your passive gaining of stats can be increased through upgrading Hideout modules such as the Medstation to increase health regeneration, Heating to increase energy regeneration, and Water Collector to increase Hydration recovery.
Therapist also provides healing to your character for a price after either dying or surviving with lost HP.
With fixed prices, the best value medical item is the Grizzly First Aid Kit.
After dying in a raid or going MIA you will be brought back to the main menu. Your health will be set to 30% and will passively be regained over time. If you die to suicide, team members, disconnecting, or without a firearm equipped your health will instead be set to 1%.
Unimplemented Features
Player Temperature
Biohazard - it is unknown what this status will effect