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Hideout
Banner hideout
General data
TypeOther location

Description

The Hideout is initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various modules to get access to extra features like crafting stations, additonal storage, a shooting range, a gym and character boosts.

Notes

  • Right mouse button in first person view will turn on a flashlight.
  • The Defective wall penalties are additive and mopping will reduce them for the current level. After upgrading the last level, the Defective wall will change into Gym with no penalties applied.
  • The Generator must be active to begin crafting in the Hideout. After the crafting has begun power can be turned off. This will increase the crafting time by more than 14 times.
    • The Lavatory does not require the generator to be active to begin crafting, and it does not increase the crafting time.
  • A list of all the possible crafts is available here: Crafts
  • Every item crafted in the Hideout will have the found in raid status.
  • Crafting items improves your Crafting skill which decreases crafting time.
  • Crafting items and upgrading hideout zones improves your Hideout management skill which in return improves bonuses, slot count, and consumption rates.
  • Every 1 fuel resource powers the Hideout for 12 minutes and 38 seconds (25 minutes and 16 seconds with the Solar Power module, also increased with the Hideout management skill up to 33 minutes and 41 seconds).
  • The Generator must be running for the Illumination module levels 2 and 3 to work properly. Otherwise, the chosen lighting source will dim and flicker.

Image Guides

Hideout items to keep Hideout flowchart

Modules

Air Filtering Unit Air Filtering Unit
Bitcoin Farm Bitcoin Farm
Booze Generator Booze Generator
Cultist Circle Cultist Circle
Defective Wall Defective Wall
Gear Rack Gear Rack
Generator Generator
Gym Gym
Hall of Fame Hall of Fame
Heating Heating
Illumination Illumination
Intelligence Center Intelligence Center
Lavatory Lavatory
Library Library
Medstation Medstation
Nutrition Unit Nutrition Unit
Rest Space Rest Space
Scav Case Scav Case
Security Security
Shooting Range Shooting Range
Solar Power Solar Power
Stash Stash
Vents Vents
Water Collector Water Collector
Weapon Rack Weapon Rack
Workbench Workbench
Christmas Tree Christmas Tree
Air Filtering Unit
Note: This module needs an FP-100 filter absorber in order to run
Level Requirements Function Construction Time
1 48 Hours
Bitcoin Farm
Note: This module needs a Graphics card in order to run
Level Requirements Function Construction Time
1 34 Hours
2 50 Hours
3 106 Hours
Booze Generator
Level Requirements Function Construction Time
1 48 Hours
Cultist Circle
Level Requirements Function Construction Time
1
  • Owning "The Unheard" game edition

Or

  • Ability to sacrifice up to 5 items in a 9x6 grid to receive gifts
  • Additional Sacred Amulet sacrifice slots +1
6 Hours
Defective Wall
Level Requirements: Current Function: Additive Construction Time
1 None Instant
2
  • Optional Task:
  • 1 Fleece fabric
  • Mop the floor for 2 mins to reduce penalties. Effects:
    • Fuel consumption -2%
    • Energy regeneration rate +1.2 EP/hr
    • Health regeneration rate +9.1 HP/hr
    • Additional Raid EXP +2%
    • Group of skills levelling boost: Physical +2%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
12 Hours
3
  • Optional Task:
  • 1 Fleece fabric
  • Mop the floor for 5 mins to reduce penalties. Effects:
    • Fuel consumption -5%
    • Energy regeneration rate +3 EP/hr
    • Health regeneration rate +22.8 HP/hr
    • Additional Raid EXP +3%
    • Group of skills levelling boost: Physical +3%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
24 Hours
4
  • 1 Fierce Blow sledgehammer
  • Optional Task:
  • 1 Fleece fabric
  • Mop the floor for 5 mins to reduce penalties. Effects:
    • Fuel consumption -8%
    • Energy regeneration rate +4.8 EP/hr
    • Health regeneration rate +35.6 HP/hr
    • Additional Raid EXP +5%
    • Group of skills levelling boost: Physical +5%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 Hours
5
  • 1 Metal cutting scissors
  • 1 Toolset
  • Optional Task:
  • 1 Fleece fabric
  • Mop the floor for 5 mins to reduce penalties. Effects:
    • Fuel consumption -10%
    • Energy regeneration rate +6 EP/hr
    • Health regeneration rate +45.7 HP/hr
    • Additional Raid EXP +6%
    • Group of skills levelling boost: Physical +6%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 Hours
6
  • Fuel consumption -20%
  • Energy regeneration rate +12 EP/hr
  • Health regeneration rate +91.4 HP/hr
  • Additional Raid EXP +12%
  • Group of skills levelling boost: Physical +12%
12 Hours
Gear Rack
Level Requirements Function Construction Time
1
  • Ability to display equipment on a mannequin
6 Hours
2
  • Additional mannequin +1
12 Hours
3
  • Additional mannequin +1
24 Hours
Generator
Level Requirements Function Construction Time
1
  • Additional fuel slots +2
Instant
2
  • Additional fuel slots +2 (4 in total)
5 Hours
3
  • Additional fuel slots +2 (6 in total)
16 Hours
Heating
Level Requirements Function Construction Time
1
  • Energy regeneration rate +2.4 EP/hr
Instant
2
  • Energy regeneration rate +4.8 EP/hr (7.2 in total)
2 Hours
3
  • Energy regeneration rate +7.2 EP/hr (14.4 in total)
  • Negative effects removal rate -50%
8 Hours
Gym
Level Requirements Function Construction Time
1 4 Hours
Hall of Fame
Note: This module needs Dogtags of the opposing faction from your own kills to run
Level Requirements Function Construction Time
1
  • Ability to store 3 Dogtags and 6 small + 6 large trophies of the following items:
  • Group of skills levelling boost: Combat
  • Ability to display up to 7 favorite items on player profile
12 Hours
2
  • Ability to store 6 Dogtags and 12 small + 12 large trophies of the following items:
  • Group of skills levelling boost: Combat
  • Ability to display up to 7 favorite items on player profile
18 Hours
3
  • Ability to store 10 Dogtags and 24 small + 24 large trophies of the following items:
  • Group of skills levelling boost: Combat
  • Ability to display up to 7 favorite items on player profile
24 Hours
Illumination
Level Requirements Function Construction Time
1
  • Lights up your hideout with candles.
Instant
2
  • Lights up your hideout with basic lights.
Instant
3
  • Lights up your hideout with fluorescent lights.
6 Hours
Intelligence Center
Level Requirements Function Construction Time
1
  • Scav cooldown timer -15%
  • Quest money reward boost +5%
  • Unlocks Scav Tasks from Fence
Instant
2 6 Hours
3 24 Hours
Lavatory
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3 7 Hours
Library
Level Requirements Function Construction Time
1
  • Additional raid experience +15%
  • Group of skills leveling boost: Practical +30%
54 Hours
Medstation
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3 12 Hours
Nutrition Unit
Level Requirements Function Construction Time
1 Instant
2 4 Hours
3 14 Hours
Rest Space
Level Requirements Function Construction Time
1
  • Negative effects removal rate -10%
Instant
2
  • Energy regeneration rate +3 EP/hr
  • Health regeneration rate +22.8 HP/hr
2 Hours
3
  • Health regeneration rate +45.7 HP/hr (68.5 HP/hr in total)
  • Maximum energy reserve +10 points
10 Hours
Scav Case
Level Requirements Function Construction Time
1
  • Scavs will try to find various items for you if you pay properly, of course.
    There are multiple Tier costs, each returning roughly the amount invested (results can vary drastically).
    Each case brings you items with found in raid status, with different rarities depending on the case selected.
    Your turnaround time is affected by your Fence reputation.
  • 2,500 Roubles - 41min 40sec turnaround - 1-3 Items
  • 15,000 Roubles - 2h 8min 20sec turnaround - 2-4 Items
  • 95,000 Roubles - 2h 15min turnaround - 2-5 Items
  • 1x Bottle of Fierce Hatchling moonshine - 4h 40min turnaround - 4-6 Items
  • 1x Intelligence folder - 5h 20min turnaround - 4-7 Items
80 Hours
Security
Level Requirements Function Construction Time
1 None Instant
2 None 3 Hours
3 None 17 Hours
Shooting Range
Level Requirements Function Construction Time
1
  • The ability to test out your firearms
  • Metal targets and paper targets
1 Hour
2
  • Ceiling targets with 3 speed levels
24 Hours
3
  • Group of skills levelling boost: Combat +10%
  • Popper targets and training program activated from laptop
24 Hours
Solar Power
Level Requirements Function Construction Time
1
  • Fuel consumption -50%
72 Hours
Stash
Level Requirements Function Construction Time
1
  • Owning standard game edition
  • Stash size 10x28
N/A
2
  • Owning "Left Behind" game edition

Or

  • Stash size 10x38
24 Hours
3
  • Owning "Prepare for Escape" game edition

Or

  • Stash size 10x48
48 Hours
4
  • Owning "Edge of Darkness" or "The Unheard" game edition

Or

  • Stash size 10x68
96 hours
Vents
Level Requirements Function Construction Time
1 None Instant
2 None 3 Hours
3 None 10 Hours
Water Collector
Note: This module needs a Water filter at Level 3 in order to run
Level Requirements Function Construction Time
1
  • Hydration regeneration rate +6 WP/hr
2 Hours
2
  • Hydration regeneration rate +12 WP/hr (18 WP/hr in total)
8 Hours
3 16 Hours
Weapon Rack
Level Requirements Function Construction Time
1
  • Ability to stash functional weapons on a new inventory space
  • Stash size 9x6 x2
  • Ability to display up to 3 favorite weapons on player profile
12 Hours
2
  • Ability to stash functional weapons on a new inventory space
  • Stash size 11x6 x2
  • Ability to display up to 3 favorite weapons on player profile
18 Hours
3
  • Ability to stash functional weapons on a new inventory space
  • Stash size 13x7 x2
  • Ability to display up to 3 favorite weapons on player profile
24 Hours
Workbench
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3 11 Hours
Christmas Tree
Note: This module only appears in the Hideout for a limited time during Christmas.
Level Requirements Function Construction Time
1
  • Instant

Additional Modules Information

Gym

To be able to start a training session you need to have at least 60 Energy and 60 Hydration. In a training session you can do up to 15 quick time events (QTE) where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful QTE you lose 2 Energy and 2 Hydration, while failing a QTE you lose 4 Energy and 4 Hydration.

In order to do a QTE, you need to left-click the mouse when the shrinking hexagon hits the border of the inner hexagon, so that the border turns green. Failing to do so will result in a red border. The size of inner hexagon varies each attempt.

After the first training session you get the Mild Muscle Pain effect for 24h where you can gain only 50% Strength and Endurance skill points in the next training session.

After the second training session you get the Severe Muscle Pain effect where you gain 0 skill points for both skills.

When failing a QTE, there is a 10% chance to get a Fracture and stop the session.

Hall of Fame

The Hall of Fame gives skill leveling bonuses based on the amount and levels of stored opposing faction dogtags from your own kills. Dogtags from kills with your Scav character count too.

The dogtag bonus is equal to the sum of levels divided by 5 and multiplied by the 0.100% bonus, where the decimal number is rounded up in favor of the player starting from level 3 (levels 3-7 = 0.100% bonus, levels 8-12 = 0.200% bonus).

The bonus is also affected by Hideout management skill, resulting in an additional bonus of up to 0.150% per 5 dogtag levels.

Bitcoin Farm

The Bitcoin Farm produces Physical Bitcoins at a rate of 1/(145000/(1+(GC-1)*0.041225)/3600) items/hour, where GC is the number of installed Graphics cards. Production stops if there are no installed graphics cards, the power is off, or there are 3 Bitcoins awaiting collection. (5 with Elite Hideout management skill). The hour/Bitcoin rate of any given graphics card amount can be calculated with 145000/(1+(GC-1)*0.041225)/3600.

Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.

Given the assumption of Bitcoin to be around 872,000₽, the Roubles per hour can be calculated (see the table below). If you assume a graphics card price of 700,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin Farm are disregarded).

Bitcoin production time/Amount of Graphics cards chart Bitcoin profit chart Graphics cards/days


Graphics cards Hours Minutes Roubles/Hour Payback time in days
1 40 17 21,647 1,35
2 38 41 22,542 2,59
3 37 13 23,430 3,73
4 35 51 24,324 4,80
5 34 35 25,214 5,78
6 33 24 26,108 6,70
7 32 17 27,011 7,56
8 31 15 27,904 8,36
9 30 17 28,795 9,12
10 29 23 29,677 9,83
11 28 31 30,579 10,49
12 27 43 31,461 11,12
13 26 57 32,356 11,72
14 26 13 33,261 12,28
15 25 32 34,151 12,81
16 24 53 35,044 13,32
17 24 16 35,934 13,80
18 23 41 36,819 14,26
19 23 7 37,722 14,69
20 22 35 38,613 15,11
21 22 5 39,487 15,51
22 21 35 40,402 15,88
23 21 7 41,294 16,25
24 20 40 42,194 16,59
25 20 15 43,062 16,93
26 19 50 43,966 17,25
27 19 26 44,871 17,55
28 19 4 45,734 17,86
29 18 42 46,631 18,14
30 18 21 47,520 18,41
31 18 0 48,444 18,66
32 17 41 49,312 18,93
33 17 22 50,211 19,17
34 17 4 51,094 19,41
35 16 46 52,008 19,63
36 16 29 52,902 19,85
37 16 13 53,772 20,07
38 15 57 54,671 20,27
39 15 42 55,541 20,48
40 15 27 56,440 20,67
41 15 12 57,368 20,84
42 14 58 58,263 21,03
43 14 45 59,119 21,21
44 14 32 60,000 21,39
45 14 19 60,908 21,55
46 14 6 61,844 21,69
47 13 54 62,734 21,85
48 13 43 63,572 22,02
49 13 31 64,513 22,15
50 13 20 65,400 22,30


(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time where cost per hour (CPH) is 7,900₽ for a 167,000₽ Metal fuel tank and 7,100₽ for a 90,000₽ Expeditionary fuel tank. The Solar Power module and the Hideout Management skill decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (~21 hours 3 minutes for Metal fuel tanks and ~12 hours 38 minutes for Expeditionary fuel tank).

Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 6,400₽/day of additional income, considering the above prices. It takes almost 64 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 64 days away, it is very important to upgrade the Bitcoin farm and max out the graphics cards. If a wipe is sooner than 64 days, it's better to leave 1 graphics card in the Bitcoin farm.

Cultist Circle

  • You can sacrifice up to 5 items to the Cultist Circle
  • The value of each sacrificed item is added up
  • This total determines the value of items received as a gift from the cultists
  • The cultists cannot deliver items while you are in the Hideout

If the value of a single sacrifice is above a certain threshold, there is a 25% chance to receive items needed for active tasks and unfinished Hideout modules.

The value of the sacrificed items is further increased by the bonuses from:


Certain items trigger a special ritual with a unique outcome the first time they are sacrificed:

Input Item Duration Output item
Secure container Gamma TUE Icon x1
Secure container Gamma (The Unheard Edition)
6 min Secure container Gamma EOD Icon x1
Secure container Gamma (Edge of Darkness Edition)
Kappa icon x1
Secure container Kappa
1 h 6 min Waisticon x1
Waist pouch
Cultist figurine icon x1
Cultist figurine
1 h 6 min SpookySkullMaskIcon x1
Spooky skull mask
Cultist figurine icon x5
Cultist figurine
1 h 6 min Cultist Knife icon x1
Cultist knife
Killa figurine Icon x1
Killa figurine
1 h 6 min Killa-Maska x1
Maska-1SCh bulletproof helmet (Killa Edition)
+
Killa Faceshield x1
Maska-1SCh face shield (Killa Edition)
Tagilla figurine Icon x1
Tagilla figurine
1 h 6 min Tagilla Mask Gorilla Icon x1
Tagilla's welding mask "Gorilla"
or
Tagilla Mask Ubey Icon x1
Tagilla's welding mask "UBEY"
Reshala figurine Icon x1
Reshala figurine
1 h 6 min GoldenTTIcon x1
TT-33 7.62x25 TT pistol (Golden)
Den figurine Icon x1
Den figurine
1 h 6 min Deadlyslobs beard oil icon
Deadlyslob's beard oil
and/or
Baddie icon
Baddie's red beard
(2 items total)
MutkevichFigurineGrid x1
Politician Mutkevich figurine
1 h 6 min VodkaIcon x3
Bottle of Tarkovskaya vodka
Scavfigurineico x1
Scav figurine
1 h 6 min ScavBP Icon
Scav backpack
and/or
Scav Vest icon
Scav Vest
(2 items total)
Ryzhy icon x1
Ryzhy figurine
1 h 6 min Cocktail Obdolbos Icon x1
Obdolbos cocktail injector
+
Sugar icon x1
Pack of sugar
BEAR operative figurine icon x1
BEAR operative figurine
1 h 6 min EFT Grizzly Icon x1
Grizzly medical kit
USEC-Figurine-Icon x1
USEC operative figurine
1 h 6 min Highcom Trooper TFO armor (multicam) icon x1
HighCom Trooper TFO body armor (MultiCam)
RelatationRoomKeyIcon x1
Relaxation room key
1 h 6 min Fiece hatchling moonshine icon x1
Bottle of Fierce Hatchling moonshine
Dundukk sport sunglasses icon x1
Dundukk sport sunglasses
1 h 6 min Axel parrot icon x1
Axel parrot figurine
Bitcoin icon x1
Physical Bitcoin
11 h 6 min GreenBat Icon x2
GreenBat lithium battery
+
Tetriz icon x2
Tetriz portable game console
TransilluminatorIcon x1
LEDX Skin Transilluminator
11 h 6 min Blue Folders materials icon x1
TerraGroup "Blue Folders" materials

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