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Hideout
Banner hideout
General data
TypeOther location

Description

The Hideout was initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, intelligence center, heating, bathroom, and other advanced modules.

Features

To improve the Hideout to operational condition, the first thing the player will need to install is the Power Generator, which consumes fuel. Without fuel, the production and regeneration of characteristics will be slowed or disrupted. It should also be noted that the size of the stash will directly depend on the level of the Hideout stash. Players with a Limited Edition of the game will receive an upgraded stash size, up to level 4. In addition to the basic modules of the Hideout, the player will be able to install advanced modules that drastically improve living standards and security, accelerate skills leveling, and allow the production of unique items and resources. The most notable is a full-fledged shooting range, where the player can test weapons. The Hideout is an integral part of the game, justifying all out-of-raid processes that happen to the character - restoring health, stash size, merchant access, objects research, and events in the world of Escape from Tarkov.

Image Guides

Hideout items chart Hideout flowchart

Modules

Air Filtering Unit Air Filtering Unit
Bitcoin Farm Bitcoin Farm
Booze Generator Booze Generator
Defective Wall Defective Wall
Generator Generator
Gym Gym
Heating Heating
Illumination Illumination
Intelligence Center Intelligence Center
Lavatory Lavatory
Library Library
Medstation Medstation
Nutrition Unit Nutrition Unit
Rest Space Rest Space
Scav Case Scav Case
Security Security
Shooting Range Shooting Range
Solar Power Solar Power
Stash Stash
Vents Vents
Water Collector Water Collector
Workbench Workbench
Christmas Tree Christmas Tree
Air Filtering Unit
Note: An FP-100 filter absorber can be installed
Level Requirements Function Construction Time
1
  • Group of skills leveling boost: Physical +40%
48 Hours
Bitcoin Farm
Level Requirements Function Construction Time
1 34 Hours
2
  • Farming Physical bitcoin
  • Additional slots +15 for Graphics card (25 in total)
50 hours
3
  • Farming Physical bitcoin
  • Additional slots +25 for Graphics card (50 in total)
106 Hours
Booze Generator
Level Requirements Function Construction Time
1 48 Hours
Defective wall
Level Requirements Function Construction Time
1 None None Instant
2
  • 1 Fleece fabric
  • Required Task: Mop the floor for 2 mins to upgrade. Effects:
    • Fuel consumption -2%
    • Energy regeneration rate +1.2 EP/hr
    • Health regeneration rate +9.1 HP/hr
    • Additional Raid EXP +2%
    • Group of skills levelling boost: Physical +2%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
12 Hours
3
  • 1 Fleece fabric
  • Required Task: Mop the floor for 5 mins to upgrade. Effects:
    • Fuel consumption -5%
    • Energy regeneration rate +3 EP/hr
    • Health regeneration rate +22.8 HP/hr
    • Additional Raid EXP +3%
    • Group of skills levelling boost: Physical +3%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
24 Hours
4
  • 1 Fierce Blow sledgehammer
  • 1 Fleece fabric
  • Optional Task: Mop the floor for 5 mins to reduce penalties. Effects:
    • Fuel consumption -8%
    • Energy regeneration rate +4.8 EP/hr
    • Health regeneration rate +35.6 HP/hr
    • Additional Raid EXP +5%
    • Group of skills levelling boost: Physical +5%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 Hours
5
  • 1 Metal cutting scissors
  • 1 Toolset
  • 1 Fleece fabric
  • Optional Task: Mop the floor for 5 mins to reduce penalties. Effects:
    • Fuel consumption -10%
    • Energy regeneration rate +6 EP/hr
    • Health regeneration rate +45.7 HP/hr
    • Additional Raid EXP +6%
    • Group of skills levelling boost: Physical +6%
  • Fuel consumption +5%
  • Energy regeneration rate -3 EP/hr
  • Health regeneration rate -22.8 HP/hr
  • Additional Raid EXP -3%
  • Group of skills levelling boost: Physical -3%
3 Hours
6
  • Fuel consumption -20%
  • Energy regeneration rate +12 EP/hr
  • Health regeneration rate +91.4 HP/hr
  • Additional Raid EXP +12%
  • Group of skills levelling boost: Physical +12%
12 Hours
Generator
Level Requirements Function Construction Time
1
  • Additional fuel slots +2
Instant
2
  • Additional fuel slots +2 (4 in total)
5 Hours
3
  • Additional fuel slots +2 (6 in total)
16 hours
Heating
Level Requirements Function Construction Time
1
  • Energy regeneration rate +2.4 EP/hr
Instant
2
  • Energy regeneration rate +4.8 EP/hr (7.2 in total)
2 Hours
3
  • Energy regeneration rate +7.2 EP/hr (14.4 in total)
  • Negative effects removal rate -50%
8 hours
Gym
Level Requirements Function Construction Time
1
  • Training Strength and Endurance skills:
    • 0.9 Strength skill points/ successful qte 2 times and
      0.9 Endurance skill points/ successful qte 2 times
    • Skill point gains for each skill are reduced upon reaching certain levels in that skill:
      • 0.6 once reaching skill level 10
      • 0.3 once reaching skill level 25
    • Mild Muscle Pain reduces skill gain by 50%
    • Severe Muscle Pain reduces skill gain by 100%.
4 Hours
Illumination
Level Requirements Function Construction Time
1
  • Lights up your hideout with candles.
Instant
2
  • Lights up your hideout with basic lights.
Instant
3
  • Lights up your hideout with fluorescent lights.
6 Hours
Intelligence Center
Level Requirements Function Construction Time
1
  • Scav cooldown timer -15%
  • Quest money reward boost +5%
  • Unlocks Scav Tasks from Fence
Instant
2 6 Hours
3 24 hours
Lavatory
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3
  • Produce Velocity Systems MPPV Multi-Purpose Patrol Vest
  • Produce FP-100 filter absorber
  • Produce 6Sh118 raid backpack
  • Produce WARTECH TV-110 plate carrier rig
  • Produce ANA Tactical M1 armored rig
  • Produce Body armor repair kit
  • Reduces armor repair cost using repair kits -6% (-9% in total)
7 Hours
Library
Level Requirements Function Construction Time
1
  • Additional Raid EXP +15%
  • Group of skills levelling boost: Practical +30%
54 hours
Medstation
Level Requirements Function Construction Time
1 Instant
2 3 Hours
3 12 Hours
Nutrition Unit
Level Requirements Function Construction Time
1 Instant
2 4 hours
3 14 Hours
Rest Space
Level Requirements Function Construction Time
1
  • Negative effects removal rate -10%
Instant
2
  • Energy regeneration rate +3 EP/hr
  • Health regeneration rate +22.8 HP/hr
2 Hours
3
  • Health regeneration rate +45.7 HP/hr (68.5 HP/hr in total)
  • Maximum energy reserve +10 points
10 Hours
Scav Case
Level Requirements Function Construction Time
1
  • Scavs will try to find various items for you if you pay properly, of course.
    There are multiple Tier costs, each returning roughly the amount invested (results can vary drastically).
    Each case brings you items with found in raid status, with different rarities depending on the case selected.
    Your turnaround time is affected by your Fence reputation.
  • 2500 Roubles - 41m turnaround - 1-3 Items
  • 15000 Roubles - 2h 8m turnaround - 2-4 Items
  • 95000 Roubles - 2h 15m turnaround - 2-5 Items
  • 1x Bottle of Fierce Hatchling moonshine - 4h 40m turnaround - 4-6 Items
  • 1x Intelligence folder - 5h 20min turnaround - 4-7 Items
80 Hours
Security
Level Requirements Function Construction Time
1 None Instant
2 None 3 Hours
3 None 17 Hours
Shooting Range
Level Requirements Function Construction Time
1
  • The ability to test out your firearms
  • Targets are approx. 5m, 10m, 20m & 30m away
1 hour
2
  • The ability to test out your firearms
  • Targets are approx. 5m, 10m, 20m & 30m away
24 Hours
3
  • Group of skills levelling boost: Combat +10%
24 Hours
Solar Power
Level Requirements Function Construction Time
1
  • Fuel consumption -50%
72 Hours
Stash
Level Requirements Function Construction Time
1
  • Purchase of EFT Standard Edition
  • Stash size 10x28
N/A
2
  • Purchase of EFT Left Behind

Or

  • Stash size 10x38
24 Hours
3
  • Purchase of EFT Prepare for Escape

Or

  • Stash size 10x48
48 Hours
4
  • Purchase of EFT Edge of Darkness

Or

  • Stash size 10x68
96 hours
Vents
Level Requirements Function Construction Time
1
  • 25,000 Roubles
None Instant
2 None 3 Hours
3 None 10 Hours
Water Collector
Level Requirements Function Construction Time
1
  • Hydration regeneration rate +6 WP/hr
2 Hours
2
  • Hydration regeneration rate +12 WP/hr (18 WP/hr in total)
8 Hours
3 16 Hours
Workbench
Level Requirements Function Construction Time
1 Instant
2 3 hours
3 11 hours
Christmas Tree
Note: This module appears in the Hideout for a limited time during Christmas and is currently unavailable.
Level Requirements Function Construction Time
1
  • Adds the Christmas illumination option

Notes

  • A list of all the possible crafts is available here: Crafts
  • Every item crafted in the hideout will have the found in raid status
  • Every 1 fuel resource powers the Hideout for 12 minutes 38 seconds (25 minutes 16 seconds with Solar Power module, also increased with Hideout management skill up to 33 minutes 41 seconds)
  • The generator must be active to begin crafting in the Hideout. After the crafting has begun power can be turned off. This will increase the crafting time by more than 14 times.
  • The lavatory does not require the generator to be on to start crafting, and it does NOT increase the crafting time.
  • Right mouse button in FPS view will turn on a flashlight
  • The generator must be running for the Illumination module levels 2 and 3 to work properly. Otherwise, the chosen lighting source will dim and flicker.
  • Crafting items and upgrading hideout zones improves your Hideout management skill which in turn improves bonuses, slot count, and consumption rates.
  • Crafting items improves your Crafting skill which decreases crafting time.
  • The fuel cost per hour of Expeditionary Fuel Tanks is almost always cheaper than Metal Fuel Tanks. Specifically, you should purchase Expeditionary Fuel Tanks when their price is 60% or less than the price of Metal Fuel Tanks.


Additional Information

Bitcoin Farm

BTC time to graphics card chart

Time per Coin x GPU

Bitcoin farm profit

The Bitcoin Farm will produce Bitcoin, at a rate of 1/(145000/(1+(GC-1)*0.041225)/3600) items/hour, where GC is the number of installed Graphics card. Production stops if there are no installed graphics cards, the power is off, or there are 3 bitcoin awaiting collection. (5 with Elite Hideout management skill). The hour/bitcoin rate of any given GC Number can be calculated with 145000/(1+(GC-1)*0.041225)/3600.

Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.

Given the assumption of Bitcoin to be around 139,000₽, the roubles per hour can be calculated (see the table below). If you assume a GC price of 340,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin farm are disregarded).

(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time by 16-22 days and is 7300₽ for a 160,000₽ Metal Fuel Tank and 6000₽ for a 90,000₽ Expeditionary Fuel Tank. Solar Power and Hideout Management decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (23 hours for Metal Fuel Tanks and 14 hours 48 minutes for Expeditionary Fuel Tanks).

Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 3,400₽/day of additional income, considering the above prices. It takes almost 100 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 100 days away, it is very important to upgrade the Bitcoin farm and max out the Graphics Cards. If the wipe is sooner than 100 days, it's better to leave 1 graphics card in the Bitcoin farm.


Number of GCs Hours Minutes Roubles/Hour Pay-Back-Time in days
1 40 17 3451 4.1
2 38 41 3593 7.9
3 37 13 3736 11.4
4 35 51 3878 14.6
5 34 35 4020 17.6
6 33 24 4162 20.4
7 32 17 4305 23.05
8 31 15 4447 25.5
9 30 17 4589 27.8
10 29 23 4731 29.95
11 28 31 4874 31.95
12 27 43 5016 33.9
13 26 57 5158 35.7
14 26 13 5301 37.4
15 25 32 5443 39.05
16 24 53 5585 40.6
17 24 16 5727 42.05
18 23 41 5870 43.45
19 23 7 6012 44.75
20 22 35 6154 46.05
21 22 5 6296 47.25
22 21 35 6439 48.4
23 21 7 6581 49.5
24 20 40 6723 50.55
25 20 15 6865 51.6
26 19 50 7008 52.55
27 19 26 7150 53.5
28 19 4 7292 54.4
29 18 42 7435 55.25
30 18 21 7577 56.1
31 18 0 7719 56.9
32 17 41 7861 57.65
33 17 22 8004 58.4
34 17 4 8146 59.15
35 16 46 8288 59.85
36 16 29 8430 60.5
37 16 13 8573 61.15
38 15 57 8715 61.75
39 15 42 8857 62.4
40 15 27 9000 62.95
41 15 12 9142 63.55
42 14 58 9284 64.1
43 14 45 9426 64.65
44 14 32 9569 65.15
45 14 19 9711 65.65
46 14 6 9853 66.15
47 13 54 9995 66.6
48 13 43 10138 67.05
49 13 31 10280 67.55
50 13 20 10422 67.95


Gym

To be able to start training you need to have atleast 65 Energy and 65 Hydration. In a training session you can do 15 qte's where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful qte you lose 2 Energy and 2 Hydration while failing a qte you lose 4 Energy and 4 Hydration.

After the first training session you get Mild Muscle Pain effect for 24hrs where you can gain only 50% Strength and Endurance skill points on the next training session.
After the second training session you get Severe Muscle Pain where you gain 0 skill points for both skills.
Failing a qte you have 10% chance to get Fracture and stop the session.
There seems to be a bug related to Gym where skill points gained dont represent how many times you succeed/fail. Also Energy and Hydration loss seems to be 40 no matter which actions you do.

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