The Hideout was initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, intelligence center, heating, bathroom, and other advanced modules.
Features
To improve the Hideout to operational condition, the first thing the player will need to install is the Power Generator, which consumes fuel. Without fuel, the production and regeneration of characteristics will be slowed or disrupted. It should also be noted that the size of the stash will directly depend on the level of the Hideout stash. Players with a Limited Edition of the game will receive an upgraded stash size, up to level 4. In addition to the basic modules of the Hideout, the player will be able to install advanced modules that drastically improve living standards and security, accelerate skills leveling, and allow the production of unique items and resources. The most notable is a full-fledged shooting range, where the player can test weapons. The Hideout is an integral part of the game, justifying all out-of-raid processes that happen to the character - restoring health, stash size, merchant access, objects research, and events in the world of Escape from Tarkov.
Scavs will try to find various items for you if you pay properly, of course. There are multiple Tier costs, each returning roughly the amount invested (results can vary drastically). Each case brings you items with found in raid status, with different rarities depending on the case selected. Your turnaround time is affected by your Fence reputation.
Reduces weapon repair cost using repair kits -6% (-9% in total)
11 hours
Christmas Tree Note: This module appears in the Hideout for a limited time during Christmas and is currently unavailable.
Level
Requirements
Function
Construction Time
1
Adds the Christmas illumination option
Notes
A list of all the possible crafts is available here: Crafts
Every item crafted in the hideout will have the found in raid status
Every 1 fuel resource powers the Hideout for 12 minutes 38 seconds (25 minutes 16 seconds with Solar Power module, also increased with Hideout management skill up to 33 minutes 41 seconds)
The generator must be active to begin crafting in the Hideout. After the crafting has begun power can be turned off. This will increase the crafting time by more than 14 times.
The lavatory does not require the generator to be on to start crafting, and it does NOT increase the crafting time.
Right mouse button in FPS view will turn on a flashlight
The generator must be running for the Illumination module levels 2 and 3 to work properly. Otherwise, the chosen lighting source will dim and flicker.
Crafting items and upgrading hideout zones improves your Hideout management skill which in turn improves bonuses, slot count, and consumption rates.
Crafting items improves your Crafting skill which decreases crafting time.
The fuel cost per hour of Expeditionary Fuel Tanks is almost always cheaper than Metal Fuel Tanks. Specifically, you should purchase Expeditionary Fuel Tanks when their price is 60% or less than the price of Metal Fuel Tanks.
Additional Information
Bitcoin Farm
Time per Coin x GPU
The Bitcoin Farm will produce Bitcoin, at a rate of 1/(145000/(1+(GC-1)*0.041225)/3600) items/hour, where GC is the number of installed Graphics card. Production stops if there are no installed graphics cards, the power is off, or there are 3 bitcoin awaiting collection. (5 with Elite Hideout management skill). The hour/bitcoin rate of any given GC Number can be calculated with 145000/(1+(GC-1)*0.041225)/3600.
Below are two charts and a table showing the relation between the number of graphics cards and the time needed (in hours) to produce a single bitcoin, and the profit for a given number of graphics cards.
Given the assumption of Bitcoin to be around 139,000₽, the roubles per hour can be calculated (see the table below). If you assume a GC price of 340,000₽, the payback time can also be calculated (The upgrade costs for the Bitcoin farm are disregarded).
(Note: Pay-Back-Time in the table does not consider fuel cost per hour (CPH), which increases Pay-Back-Time by 16-22 days and is 7300₽ for a 160,000₽ Metal Fuel Tank and 6000₽ for a 90,000₽ Expeditionary Fuel Tank. Solar Power and Hideout Management decrease CPH and you can craft items in other stations to offset the fuel cost. To calculate CPH, divide the fuel tank cost by the fuel tank consumption time (23 hours for Metal Fuel Tanks and 14 hours 48 minutes for Expeditionary Fuel Tanks).
Earnings per graphics card grow linearly. That means every graphics card besides the first brings about 3,400₽/day of additional income, considering the above prices. It takes almost 100 days to make the same profit no matter the number of graphics cards, so the higher the number of graphics cards, the bigger the profit will be. In this context, if the wipe is more than 100 days away, it is very important to upgrade the Bitcoin farm and max out the Graphics Cards. If the wipe is sooner than 100 days, it's better to leave 1 graphics card in the Bitcoin farm.
Number of GCs
Hours
Minutes
Roubles/Hour
Pay-Back-Time in days
1
40
17
3451
4.1
2
38
41
3593
7.9
3
37
13
3736
11.4
4
35
51
3878
14.6
5
34
35
4020
17.6
6
33
24
4162
20.4
7
32
17
4305
23.05
8
31
15
4447
25.5
9
30
17
4589
27.8
10
29
23
4731
29.95
11
28
31
4874
31.95
12
27
43
5016
33.9
13
26
57
5158
35.7
14
26
13
5301
37.4
15
25
32
5443
39.05
16
24
53
5585
40.6
17
24
16
5727
42.05
18
23
41
5870
43.45
19
23
7
6012
44.75
20
22
35
6154
46.05
21
22
5
6296
47.25
22
21
35
6439
48.4
23
21
7
6581
49.5
24
20
40
6723
50.55
25
20
15
6865
51.6
26
19
50
7008
52.55
27
19
26
7150
53.5
28
19
4
7292
54.4
29
18
42
7435
55.25
30
18
21
7577
56.1
31
18
0
7719
56.9
32
17
41
7861
57.65
33
17
22
8004
58.4
34
17
4
8146
59.15
35
16
46
8288
59.85
36
16
29
8430
60.5
37
16
13
8573
61.15
38
15
57
8715
61.75
39
15
42
8857
62.4
40
15
27
9000
62.95
41
15
12
9142
63.55
42
14
58
9284
64.1
43
14
45
9426
64.65
44
14
32
9569
65.15
45
14
19
9711
65.65
46
14
6
9853
66.15
47
13
54
9995
66.6
48
13
43
10138
67.05
49
13
31
10280
67.55
50
13
20
10422
67.95
Gym
To be able to start training you need to have atleast 65 Energy and 65 Hydration. In a training session you can do 15 qte's where each successful one can randomly grant Strength or Endurance skill points based on your current skill level. For every successful qte you lose 2 Energy and 2 Hydration while failing a qte you lose 4 Energy and 4 Hydration.
Between level 0-9 you get 0.9 Strength or Endurance skill points/ successful qte
Between level 10-24 you get 0.6 Strength or Endurance skill points/ successful qte
Between level 25-50 you get you get 0.3 Strength or Endurance skill points/ successful qte
After the first training session you get effect for 24hrs where you can gain only 50% Strength and Endurance skill points on the next training session.
After the second training session you get where you gain 0 skill points for both skills.
Failing a qte you have 10% chance to get and stop the session.
There seems to be a bug related to Gym where skill points gained dont represent how many times you succeed/fail. Also Energy and Hydration loss seems to be 40 no matter which actions you do.
Trivia
Comically large toothpaste added in the 2022 April Fools Event