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Is This a Reference?
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Quest data
LocationStreets of Tarkov, Ground Zero, Lighthouse, Reserve, Customs, Factory, Woods, Shoreline
Given ByFence
Required for
Kappa container
No
Related quests
Requirement for:
-
Other choices:
-

Is This a Reference? is a Quest in Escape from Tarkov.

Dialogue[]

Hello, merc. Do you ever find yourself thinking that certain places in Tarkov look suspiciously similar to something you've already seen before? One of my outside contacts has proven to be an avid admirer of such coincidences. Well, now I need someone to set up surveillance on these listed locations. Oh, one more thing. The client asked me to tell whoever takes the job to do this with "maximum effort" and something about "207 bones in the human body", whatever that means. Looks like this comedian is bored out of his mind and doesn't know what to do with himself.

Requirements[]

  • Must be level 25 to start this quest.
  • Scav karma of at least +1

Objectives[]

Rewards[]

Well would you look at this. The customer is very pleased with the material. He even said that he himself would fit in well with the local culture with his blades and pistols. We really don't need any more katana lovers in leather suits around here... I hope his interest in Tarkov passes as quickly as it arose.

Guide[]

Related Quest Items
Icon Item name Amount Requirement Notes
WIFI Camera Icon WI-FI Camera 27 Required Can be bartered from Mechanic LL1

Can be purchased from Mechanic LL1 after accepting the quest Informed Means Armed

Factory key icon Factory emergency exit key 1 Required Unlocks the locked room on the third floor of the Factory office area.

In this quest you have to place 27 WI-FI cameras in different spots on Streets of Tarkov, Ground Zero, Lighthouse, Reserve, Customs, Factory, Woods and Shoreline.

Streets of Tarkov[]

The amphibian pizza lovers' hideout

Inside the "Sewer River" extraction. Note: The stashing spot is located in the extraction zone.

  • The burned girl's sickroom

    On the second floor of the children's polyclinic.

  • The barbed wire body

    In the Chekannaya st. 13 building, near the marked room.

  • The really scary hole in the wall

    In the Chekannaya st. 13 building, in the bathroom to the right after entering.

  • Ground Zero[]

    The high rise where one die-hard guy kicked ass

    Behind the reception desk of the Nakatani building.

  • The computer with a joke for programmers

    Inside the southern part of the Fusion building, on the first floor in the glass office with the forest wallpaper.

  • The little chair surrounded by big black chairs

    In the conference room on the third floor (labeled 5) of the Tarbank building.

  • Lighthouse[]

    Your friend Wilson

    Near the western houses that are located directly at the shore.

  • The kindled rest place

    East of the western houses that are located directly at the shore.

  • The ominous welcome sign

    Next to the construction worker cabins in the north along the main road.

  • The megagenius scientist's seat

  • Reserve[]

    The place where conscripts did a very important task

    In the southwest corner of the parade ground at the barracks.

  • The two chair riddle

    Next to the watch tower near the train depot.

  • Every tank driver's first videogame

    On the southside wall of the medical building (White Bishop).

  • Customs[]

    The bucket-head villain

    Warehouse #6, inside the bathroom in the southern part of the second floor.

  • Anvil 3-4 crew member's execution site

    Warehouse #6, in the northern part of the second floor.

  • Every indie developer's worst nightmare

    On the second floor of the three-story dorms, room 212.

  • Factory[]

    The room where the firefighter burned the books to become happy

    On the 1st floor in the office area.

  • The place where some valve technicians couldn't finish their third project

    Next to the tank containers in the underground.

  • The dangerous Russian chocolate beauty

    In the locker room next to the "Gate 0" extraction.

  • The conspiracy theorist's room

    The locked room on the third floor of the office area. Factory emergency exit key required.

  • Where someone thought he'd get transported to the magic school

    Next to gate 2.

  • The mother of all strategy games

    On the second floor of the laboratory, in the second room.

  • The stairway to the skies

    Inside the "Gate 3" extraction.

  • Woods[]

    The bear who sat into a flaming car

    South of the dilapidated village in the north, below power lines.

  • Shoreline[]

    The upside-down chair

    In a room inside house no. 1 located in the eastern part of the west village. The door to the room has to be breached.

  • The not-so-lonely bathroom

    The bathroom in the office building at the pier.

  • Trivia[]

    • The "outside contact" that is hinted at in the dialogue and success message, is the character "Deadpool" from the Marvel Cinematic Universe.
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