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Knight
KnightPortrait.png
General data
Full nameUnknown
LocationCustoms, Woods, Shoreline, Lighthouse
Additional data
Spawn chanceCustoms: 12%
Woods: 15%
Shoreline: 15%
Lighthouse: 19%

Knight, also known as "Death Knight" is a Rogue Boss in Escape from Tarkov. He is part of the Rogue squad "The Goons". The other members are Big Pipe and Birdeye.

Notes

  • Knight has different health values to PMCs and other Scavs.
Knight's Health Stats
Health Knight.png Head: 80

Thorax: 220

Stomach: 220

Arms: 150 each

Legs: 150 each

Total: 1,120

  • Instead of the typical 4x single slot pockets, he has 5x double slot pockets bringing their total space to 10 slots.
  • Knight needs to be killed for the quest Stray Dogs.

Location

Contrary to popular belief, the Goons do not "roam" between locations. They can be encountered at all the below locations at all times.

Lighthouse

At the water treatment plant and at the chalet.

  • Customs

    At the Scav base (ZB-013 extraction) building with the numerous mounted weapons.

  • Woods

    At the Scav bunker with the antenna.

  • Shoreline

    At the weather station.

  • Behavior

    When a player is spotted by any one of the goons, Big Pipe and Knight both rush the player.

    Strategy

    Customs Fortress

    The best way to deal with The goons on customs is to gain their attention while you are at crackhouse (medical building west of fortress) . This can easily done by just waking around near the second story windows.

    After gaining the attention of the goons your best choice to kill them would be to sit in a room such as dining room in the first floor and close the door, as this will create a small time period of them opening the door allowing you to shoot them with no repercussions.

    Keep in mind that Birdeye will stay behind and wait till the action is over to show himself. In order to get Birdeye to show himself you either can wait for him to push you after you kill Knight and Big Pipe, or you could throw

    grenades in his direction in order to pinpoint his location.

    Shoreline Weather Station

    You first want to want to get the attention of The Goons. This can be easily done by playing a game of "Chicken" with them by quickly running up and down the hill until you hear voice lines or you start getting shot at.

    Once you gain their attention you want to run down the hill a little bit and wait for them to push you. Make sure not to hold an angle where only your head is exposed, such as leaning behind a tree.

    Both knight and Big Pipe will rush towards you, giving you a chance to shoot them. After Big Pipe and Knight are dealt with Birdeye will reposition to find an angle on you, or he will rush you.

    Birdeye is an extremely easy kill if he's out in the open and in close range. If he decides to reposition your best options are to throw grenades to find him or try to get him to rush you by continuously re-peeking him until he pushes you.

    Woods Bridge Overlook

    Due to The Goons extremely long spotting distance it is a hard task in order to fight them at this location. This means that trying to fight them at this location is a very high risk decision. It is advised to not engage them if the are present.

    Lighthouse Chalet

    Try to push into the chalet and wait in the first floor sauna room for them to push you. Use the rocks on the east side in order to safely enter the building.

    Lighthouse Rogue Camp

    ???????

    Loot

    Icon Weapon Ammunition Mods
    KnightMDR.gif Desert Tech MDR 7.62x51 assault rifle M61ICON.png M62ICON.png BPZ FMJ icon.png

    MDR pistol grip (FDE)
    AR-10 7.62x51 Magpul PMAG 20 SR-LR GEN M3 20-round magazine
    MDR handguard (Black)
    Magpul M-LOK 4.1 inch rail
    TangoDown Stubby BGV-MK46K foregrip (FDE)
    LA-5B/PEQ tactical device
    MDR 7.62x51 16 inch barrel
    AR-10 AAC Blackout 51T 7.62x51 flash hider
    Trijicon TA51 sight mount
    Trijicon ACOG TA01NSN 4x32 scope (Tan)
    Trijicon RMR mount for ACOG scopes
    Trijicon RMR reflex sight
    KAC Folding Micro rear sight

    ScarHFace.png FN SCAR-H 7.62x51 assault rifle (FDE) M61ICON.png M80ICON.png

    AR-15 Damage Industries ECS pistol grip (FDE)
    FN SCAR-H 7.62x51 20-round magazine (FDE)
    FN SCAR-H 7.62x51 upper receiver (FDE)
    ELCAN SpecterDR 1x/4x scope (FDE)
    FN SCAR-H 7.62x51 13 inch barrel
    AAC SCAR-SD 51T 7.62x51 flash hider
    FN SCAR flip-up front sight
    FN SCAR flip-up rear sight
    AN/PEQ-15 tactical device
    FN SCAR bottom rail
    Magpul RVG foregrip (FDE)
    FN SCAR folding polymer stock (FDE)
    FN SCAR retractable polymer stock (FDE)
    FN SCAR rubber buttpad
    FN SCAR cheek rest (FDE)
    FN SCAR charging handle

    KnightMK47.png CMMG Mk47 Mutant 7.62x39 assault rifle 7.62x39BP.png

    Hogue OverMolded Rubber Grip (FDE)
    AK 7.62x39 30-round magazine (issued '55 or later)
    Mk47 Resolute 7.62x39 upper receiver
    EOTech HHS-1 hybrid sight (Tan)
    Mk47 254mm barrel
    AR-10 KAC QDC 7.62x51 flash suppressor kit
    CMMG low profile gas block
    AR-10 CMMG MK3 RML9 9 inch M-LOK handguard
    Magpul M-LOK 2.5 inch rail
    Kiba Arms 25mm accessory ring mount
    Ultrafire WF-501B flashlight
    AN/PEQ-15 tactical device
    Magpul M-LOK 4.1 inch rail
    Magpul RVG foregrip (FDE)
    KAC Folding front sight
    KAC Folding rear sight
    AR-15 DoubleStar ACE SOCOM Gen.4 stock
    DoubleStar ACE recoil pad
    Mk47 ambidextrous charging handle

    Glock17Knight.png Glock 17 9x19 pistol 9x19pst.png

    Glock 9x19 Lone Wolf AlphaWolf threaded barrel
    Glock ZEV Tech HEX Spartan RMR pistol slide
    Glock ZEV Tech rear sight
    Glock ZEV Tech front sight
    Trijicon RMR reflex sight
    Glock 9x19 "Big Stick" 33-round magazine

    KnightGlock18.png Glock 18C 9x19 machine pistol 9x19pst.png

    Glock 18C 9x19 barrel with a compensator
    Glock Pachmayr Tactical Grip Glove
    Glock 18C 9x19 pistol slide
    Glock TruGlo TFX rear sight
    Glock TruGlo TFX front sight
    Glock 9x19 "Big Stick" 33-round magazine
    SureFire X400 Ultra tactical flashlight with laser

    M18 Green Icon.png M18 smoke grenade (Green)
    F-1 grenade icon.png F-1 hand grenade
    M67icon.png M67 hand grenade
    RGD-5 grenade icon.png RGD-5 hand grenade

    Icon Face cover Armor Class
    Death Knight mask icon.png Death Knight mask 1

    Bosses can hold any key or keycard in their pockets.

    Icon Item
    EFT IFAK Icon.png IFAK individual first aid kit
    Adrenaline Icon.png Adrenaline injector

    Trivia

    • Knight and Big Pipe both wear combat pants in NWU Type 3 (AOR2) camouflage, which is a pattern exclusively used by US Navy and notably their special operation members such as Navy SEALs.
    • A phone in a Magpul phone case is visible on Knight's rig instead of a magazine.

    Gallery

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