Escape from Tarkov Wiki
Banner lighthouse.png
General data
TypeStory location
Duration40 minutes
Related maps
leads to:
EnemiesScavs, Rogues

Lighthouse is a location in Escape from Tarkov.


The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order.


Lighthouse is the only map to include the Rogues faction. At the Water treatment plant, Rogues are stationed on machine gun and grenade launcher emplacements, with patrols around the area. Guards will perform suppressive fire on enemies who come too close. Players on the USEC faction, however, will not be opened fire upon immediately, unless they are in a group with a BEAR. Instead, the Rogues will tell the player to leave the area, only shooting at them if they do not leave. If a USEC player fights the Rogues, they will be treated as hostile by them for the next few raids.

The lighthouse itself is not reachable - the bridge connecting the mainland to the lighthouse is covered by a sniper which will shoot and kill players if they try to cross.

Be aware of Border Snipers and Minefields!

Usable Keys

Icon Key Name Loot Used in Quest
Conv key.png Convenience store storage room
Hillside.png Hillside house key
Merinsmall.png Merin car trunk key
Policetruck.png Police truck cabin key
Rogue USEC Stash Key Thumb.png Rogue USEC stash key
Rogue USEC Workshop Key Thumb.png Rogue USEC workshop key
Usec1 key.png USEC first safe key
Usec2 key.png USEC second safe key

Table Legend

Icon Meaning
Safe Safe
Medcase/Medbag Medcase/Medbag SMU06
PC Block PC block
Grenade box Grenade box
Drawer Drawer
Cash Register Cash register
Wooden ammo box Wooden ammo box
Wooden crate Wooden crate
Weapon box (4x4) Weapon box (4x4)
Weapon box (5x2) Weapon box (5x2)
Weapon box (5x5) Weapon box (5x5)
Weapon box (6x3) Weapon box (6x3)
Jacket Jacket
Sport bag Sport bag
Toolbox Toolbox
Loose Valuables Loose Valuables (Golden neck chain, Physical bitcoin, Figurines, etc)
Loose Currency Loose Currency
Loose Loot Loose Loot (Meds, Weapon mods, Provisions, etc)
Standing Weapons Rack Standing Weapons Rack


To locate the extractions use the maps below the table.

Extraction Name Faction Always open Single-Use Requirements Notes
Lighthousecar.png Road to military base V-ex PMC 5000 Roubles.png per player There are unmarked snipers beyond the vehicle.
LighthouseSideTunnelExtract.png Side tunnel All Player Scav + any PMC LighthouseSideTunnelExtract2.png
The extraction zone is inside a room to the left after entering the tunnel.
Lighthouse - Mountain pass.png Mountain pass PMC 1x Paracord
1x Red Rebel ice pick
No armor vest equipped
Lighthouse - Path to Shoreline.png Path to Shoreline All -
Lighthouse - Northern checkpoint.png Northern checkpoint PMC -
Lighthouse - southern road.png Southern road PMC -
Lighthouse - Armored train.png Armored train All - Arrives earliest 23 / latest 28 min into the raid

Stays for 7 min
Honks twice on arrival
Honks once 1 min before departure
Honks twice on closing doors

Hideout under the landing stage.png Hideout under the landing stage Scav - Under landing stage on the coast near the lighthouse
Scav hideout at the grotto.png Scav hideout at the grotto Scav -

West of water treatment, on the beach near the river.

Industrial zone gates.png Industrial zone gates Scav - At the end of water treatment plant
Scav Coastal South.png South road landslide Scav - Next to the Southern road PMC extract, on the beach.


2D Map with Loot/Spawns/Extractions/Scavs
Jindouz Lighthouse Map V1.png

3D Isometric Map with Loot/Spawns/Extractions/Scavs

3D Vertical Map with Loot/Spawns/Extractions/Scavs

Hidden Stashes with Image Guide
Hokkaido Lighthouse Stashes Map.jpeg


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