Escape from Tarkov Wiki
No edit summary
Tag: Source edit
(+Usable keys)
Tag: Visual edit
Line 26: Line 26:
   
 
==Usable Keys==
 
==Usable Keys==
  +
{| class="wikitable sortable"
 
  +
!Icon
  +
!Key Name
  +
!Loot
  +
!Used in Quest
  +
|-
  +
![[File:Missing icon.png]]
  +
|[[Rogue USEC workshop key]]
  +
![[File:JacketNormal.png|Jacket|32x32px|link=https://escapefromtarkov.fandom.com/wiki/File:JacketNormal.png]] [[File:Toolbox3.png|Toolbox|32x32px|link=https://escapefromtarkov.fandom.com/wiki/File:Toolbox3.png]][[File:LooseLoot.png|Loose Loot|32x32px|link=https://escapefromtarkov.fandom.com/wiki/File:LooseLoot.png]]
  +
!<font color="red">✘</font>
  +
|}
 
==Extractions==
 
==Extractions==
 
To locate the extractions use the [[Factory#Maps|maps]] below the table.
 
To locate the extractions use the [[Factory#Maps|maps]] below the table.

Revision as of 09:48, 13 December 2021

Template:Patch 12.12

Lighthouse
Banner lighthouse
General data
TypeStory location
Duration45 minutes
Related maps
previous:
Town
leads to:
Shoreline
Characters
Players9-12
EnemiesScavs, Rogues

Lighthouse is a location in Escape from Tarkov.

Description

The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order.

Features

Lighthouse is the only map to include the Rogues faction. At the Water treatment plant, Rogues are stationed on machine gun and grenade launcher emplacements, with patrols around the area. Guards will perform suppressive fire on enemies who come too close. Players on the USEC faction, however, will not be opened fire upon immediately, unless they are in a group with a BEAR. Instead, the Rogues will tell the player to leave the area, only shooting at them if they do not leave. If a USEC player fights the Rogues, they will be treated as hostile by them for the next few raids.

The lighthouse itself is not reachable - the bridge connecting the mainland to the lighthouse is covered by a sniper which will shoot and kill players if they try to cross.

Usable Keys

Icon Key Name Loot Used in Quest
Missing icon Rogue USEC workshop key Jacket ToolboxLoose Loot

Extractions

To locate the extractions use the maps below the table.

Extraction Name Faction Always open Single-Use Requirements Notes
Lighthousecar Road to military base V-ex PMC 5000 Roubles per player There are unmarked snipers beyond the vehicle.
File:Lighthouse concept (3).jpg Side tunnel All Player Scav + any PMC
Lighthouse - Mountain pass Mountain pass PMC 1x Paracord
1x Red Rebel ice pick
No armor vest equipped
Lighthouse - Path to Shoreline Path to Shoreline PMC -
Lighthouse - Northern checkpoint Northern checkpoint PMC -
Lighthouse - southern road Southern road PMC -
Lighthouse - Armored train Armored train All - Arrives earliest 18:20 / latest 07:45 min into the raid

Stays for 7 min
Honks twice on arrival
Honks once 1 min before departure
Honks twice on closing doors

Missing image Hideout under the landing stage Scav - Under landing stage of water treatment
Scav hideout at the grotto Scav hideout at the grotto Scav - On top of chalet's rock


Industrial zone gates Industrial zone gates Scav - At the end of water treatment plant
Scav Coastal South Scav_Coastal_South Scav - Next to the Southern road PMC extract, on the beach.

Maps

Bird's eye view
File:Lighthouse-Aerial.jpg


Early temp map
File:Lighthouse Map.png


Gallery