Template:Patch 12.12
Lighthouse | ||||||||||||||||||||||||||||||||||||||||||||||||
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Lighthouse is a location in Escape from Tarkov.
Description
The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order.
Features
Lighthouse is the only map to include the Rogues faction. At the Water treatment plant, Rogues are stationed on machine gun and grenade launcher emplacements, with patrols around the area. Guards will perform suppressive fire on enemies who come too close. Players on the USEC faction, however, will not be opened fire upon immediately, unless they are in a group with a BEAR. Instead, the Rogues will tell the player to leave the area, only shooting at them if they do not leave. If a USEC player fights the Rogues, they will be treated as hostile by them for the next few raids.
The lighthouse itself is not reachable - the bridge connecting the mainland to the lighthouse is covered by a sniper which will shoot and kill players if they try to cross.
Usable Keys
| Icon | Key Name | Loot | Used in Quest |
|---|---|---|---|
| Rogue USEC stash key | ✘ | ||
| Rogue USEC workshop key | ✘ | ||
| File:USEC Second Safe Key.png | USEC Second Safe Key | ✘ |
Table Legend
| Icon | Meaning |
|---|---|
| Safe | |
| Medcase/Medbag SMU06 | |
| PC block | |
| Grenade box | |
| Drawer | |
| Cash register | |
| Wooden ammo box | |
| Wooden crate | |
| Weapon box (4x4) | |
| Weapon box (5x2) | |
| Weapon box (5x5) | |
| Weapon box (6x3) | |
| Jacket | |
| Sport bag | |
| Toolbox | |
| Loose Valuables (Golden neck chain, Physical bitcoin, Figurines, etc) | |
| Loose Currency | |
| Loose Loot (Meds, Weapon mods, Provisions, etc) | |
| Standing Weapons Rack |
Extractions
To locate the extractions use the maps below the table.
| Extraction | Name | Faction | Always open | Single-Use | Requirements | Notes |
|---|---|---|---|---|---|---|
|
Road to military base V-ex | PMC | ✘ | ✔ | per player
|
There are unmarked snipers beyond the vehicle. |
| File:Lighthouse concept (3).jpg | Side tunnel | All | ✔ | ✘ | Player Scav + any PMC | |
|
Mountain pass | PMC | ✔ | ✘ | 1x Paracord 1x Red Rebel ice pick No armor vest equipped |
|
|
Path to Shoreline | PMC | ✔ | ✘ | - | |
|
Northern checkpoint | PMC | ✔ | ✘ | - | |
|
Southern road | PMC | ✔ | ✘ | - | |
|
Armored train | All | ✔ | ✘ | - | Arrives earliest 18:20 / latest 07:45 min into the raid Stays for 7 min |
|
Hideout under the landing stage | Scav | ✔ | ✘ | - | Under landing stage on the coast near the lighthouse |
|
Scav hideout at the grotto | Scav | ✔ | ✘ | - |
West of water treatment, on the beach near the river. |
|
Industrial zone gates | Scav | ✔ | ✘ | - | At the end of water treatment plant |
|
South road landslide | Scav | ✔ | ✘ | - | Next to the Southern road PMC extract, on the beach. |
Maps
2D sketch
File:MHYkWer.png
Bird's eye view
File:Map lighthouse 2.png
Bird's eye view with Exfils and danger zones
File:Bird's eye view with Exfils and danger zones.jpg
Gallery
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