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Template:Patch 12.12

Lighthouse
Banner lighthouse
General data
TypeStory location
Duration45 minutes
Related maps
previous:
Town
leads to:
Shoreline
Characters
Players9-12
EnemiesScavs, Rogues

Lighthouse is a location in Escape from Tarkov.

Description

The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order.

Features

Lighthouse is the only map to include the Rogues faction. At the Water treatment plant, Rogues are stationed on machine gun and grenade launcher emplacements, with patrols around the area. Guards will perform suppressive fire on enemies who come too close. Players on the USEC faction, however, will not be opened fire upon immediately, unless they are in a group with a BEAR. Instead, the Rogues will tell the player to leave the area, only shooting at them if they do not leave. If a USEC player fights the Rogues, they will be treated as hostile by them for the next few raids.

The lighthouse itself is not reachable - the bridge connecting the mainland to the lighthouse is covered by a sniper which will shoot and kill players if they try to cross.

Usable Keys

Icon Key Name Loot Used in Quest
Rogue USEC Stash Key Thumb Rogue USEC stash key Weapon box (5x2)Weapon box (4x4)Weapon box (5x5)Loose Loot
Rogue USEC Workshop Key Thumb Rogue USEC workshop key Jacket ToolboxLoose Loot
File:USEC Second Safe Key.png USEC Second Safe Key SafeLoose Valuables

Table Legend

Icon Meaning
Safe Safe
Medcase/Medbag Medcase/Medbag SMU06
PC Block PC block
Grenade box Grenade box
Drawer Drawer
Cash Register Cash register
Wooden ammo box Wooden ammo box
Wooden crate Wooden crate
Weapon box (4x4) Weapon box (4x4)
Weapon box (5x2) Weapon box (5x2)
Weapon box (5x5) Weapon box (5x5)
Weapon box (6x3) Weapon box (6x3)
Jacket Jacket
Sport bag Sport bag
Toolbox Toolbox
Loose Valuables Loose Valuables (Golden neck chain, Physical bitcoin, Figurines, etc)
Loose Currency Loose Currency
Loose Loot Loose Loot (Meds, Weapon mods, Provisions, etc)
Standing Weapons Rack Standing Weapons Rack

Extractions

To locate the extractions use the maps below the table.

Extraction Name Faction Always open Single-Use Requirements Notes
Lighthousecar Road to military base V-ex PMC 5000 Roubles per player There are unmarked snipers beyond the vehicle.
File:Lighthouse concept (3).jpg Side tunnel All Player Scav + any PMC
Lighthouse - Mountain pass Mountain pass PMC 1x Paracord
1x Red Rebel ice pick
No armor vest equipped
Lighthouse - Path to Shoreline Path to Shoreline PMC -
Lighthouse - Northern checkpoint Northern checkpoint PMC -
Lighthouse - southern road Southern road PMC -
Lighthouse - Armored train Armored train All - Arrives earliest 18:20 / latest 07:45 min into the raid

Stays for 7 min
Honks twice on arrival
Honks once 1 min before departure
Honks twice on closing doors

Hideout under the landing stage Hideout under the landing stage Scav - Under landing stage on the coast near the lighthouse
Scav hideout at the grotto Scav hideout at the grotto Scav -

West of water treatment, on the beach near the river.

Industrial zone gates Industrial zone gates Scav - At the end of water treatment plant
Scav Coastal South South road landslide Scav - Next to the Southern road PMC extract, on the beach.

Maps

2D sketch
File:MHYkWer.png

Bird's eye view
File:Map lighthouse 2.png

Bird's eye view with Exfils and danger zones
File:Bird's eye view with Exfils and danger zones.jpg



Gallery

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