Tag: Visual edit |
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The map below links to locations you can deploy to during raids. |
The map below links to locations you can deploy to during raids. |
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+ | ==Interactive Map== |
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− | ==Carte interactive== |
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<imagemap> |
<imagemap> |
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− | + | File:Map.png|689px |
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− | rect 910 137 1377 189 [[ |
+ | rect 910 137 1377 189 [[Streets of Tarkov|🔒 Streets of Tarkov]] |
rect 927 270 1141 320 [[Suburbs|🔒 Suburbs]] |
rect 927 270 1141 320 [[Suburbs|🔒 Suburbs]] |
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− | rect 979 414 1307 467 [[ |
+ | rect 979 414 1307 467 [[Interchange]] |
− | rect 881 533 1101 585 [[ |
+ | rect 881 533 1101 585 [[Customs]] |
− | rect 605 702 824 753 [[ |
+ | rect 605 702 824 753 [[Factory]] |
− | rect 285 844 498 893 [ |
+ | rect 285 844 498 893 [[Reserve]] |
rect 476 494 655 544 [[Woods]] |
rect 476 494 655 544 [[Woods]] |
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− | rect 120 595 267 645 [[ |
+ | rect 120 595 267 645 [[Town|🔒 Town]] |
− | rect 246 1068 540 1124 [[ |
+ | rect 246 1068 540 1124 [[Lighthouse|🔒 Lighthouse]] |
− | rect 445 1243 720 1295 [[ |
+ | rect 445 1243 720 1295 [[Shoreline]] |
− | rect 766 1194 1024 1256 [Terminal|🔒 Terminal]] |
+ | rect 766 1194 1024 1256 [[Terminal|🔒 Terminal]] |
rect 739 255 548 201 [[The Lab]] |
rect 739 255 548 201 [[The Lab]] |
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</imagemap> |
</imagemap> |
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|A small, fast-paced CQC map inside of a multi-story industrial factory, complete with tunnels and overhead walkways. |
|A small, fast-paced CQC map inside of a multi-story industrial factory, complete with tunnels and overhead walkways. |
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! Day: 20 minutes<hr/>Night: 25 minutes |
! Day: 20 minutes<hr/>Night: 25 minutes |
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+ | ! 4-6 |
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− | ! Day: 4-5<hr/>Night: 4-6 |
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− | ! [[Scavs]] |
+ | ! [[Scavs]]<hr/>[[Tagilla]] |
!<font color="green">Released</font> |
!<font color="green">Released</font> |
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!<font color="green">Released</font> |
!<font color="green">Released</font> |
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− | ![[File:Banner streets. |
+ | ![[File:Banner streets.png|382x230px|link=Streets of Tarkov]] |
![[Streets of Tarkov]] |
![[Streets of Tarkov]] |
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+ | |Downtown Tarkov houses, banks, malls, and hotels as well as all the other amenities a thriving metropolis could have needed. |
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− | | |
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! |
! |
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! |
! |
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! |
! |
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!<font color="red">Unreleased</font> |
!<font color="red">Unreleased</font> |
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+ | |||
+ | |||
+ | Release planned early 2022 |
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![[File:wiki.png|382x230px|link=Suburbs]] |
![[File:wiki.png|382x230px|link=Suburbs]] |
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! |
! |
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!<font color="red">Unreleased</font> |
!<font color="red">Unreleased</font> |
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+ | |||
+ | |||
+ | Release planned late 2021 |
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![[File:wiki.png|382x230px|link=Terminal]] |
![[File:wiki.png|382x230px|link=Terminal]] |
Revision as of 00:41, 6 August 2021
The map below links to locations you can deploy to during raids.
Interactive Map
Locations in Tarkov
Banner | Name | Features | Duration | Players | Enemies | Release State |
---|---|---|---|---|---|---|
Factory | A small, fast-paced CQC map inside of a multi-story industrial factory, complete with tunnels and overhead walkways. | Day: 20 minutes Night: 25 minutes |
4-6 | Scavs Tagilla |
Released | |
Customs | Taking place in an industrial part of Tarkov, Customs features a self-storage lot, a river with a bridge, a two and three story dormitory, gas stations, warehouses, construction zones, and some military checkpoints. | 45 minutes | 8-12 | Scavs Cultists Reshala |
Released | |
Woods | A moderately sized section of woods with some open fields, small hills, a logging camp, and a couple of bunkers. | 50 minutes | 8-14 | Scavs Cultists Shturman |
Released | |
Shoreline | A large map that runs along a shoreline. A small town, a sunken village, a gas station, a pier, a guarded pill-box, a radio station, and, most notably, a large 3-story health resort are included. The health resort also has a basement in-ground pool, a gym, tennis courts, and a theatre. | 50 minutes | 10-13 | Scavs Cultists Sanitar |
Released | |
Interchange | A three-story shopping complex comprising of a variety of different types of stores typical to malls, as well as 3 major anchor stores IDEA, OLI, and Goshan. It also has underground parking, roads circling the building, and a go-kart track. | 45 minutes | 10-14 | Scavs Killa |
Released | |
The Lab | Underground laboratory complex TerraGroup Labs is a secret object right under the center of Tarkov. Officially, this research center does not exist and, based on data scraps, is engaged in R&D, testing and simulation projects in chemistry, physics, biology, and high-tech areas. | 40 minutes | 6-10 | Scav Raiders | Released | |
Reserve | The secret Federal State Reserve Agency base that, according to urban legends, contains enough supplies to last for years: food, medications and other resources, enough to survive an all-out nuclear war. | 50 minutes | 9-12 | Scavs Scav Raiders Glukhar |
Released | |
Hideout | Initially found as an abandoned and cluttered bomb shelter without any means of sustaining life. The player can build and improve various Hideout modules, such as the power generator, water collection system, ventilation, medical treatment facility, intelligence center, heating, bathroom and other advanced modules. | Released | ||||
Streets of Tarkov | Downtown Tarkov houses, banks, malls, and hotels as well as all the other amenities a thriving metropolis could have needed. | Unreleased
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Suburbs | The suburb and commuter areas of Tarkov containing all the infrastructure and creature comforts for a long and happy life. | Unreleased | ||||
Town | The Verkhneye urban settlement is a small town by the seaside, favoured by locals as an exceptional gardening and outdoor recreation spot. | Unreleased | ||||
Lighthouse | The lighthouse at Cape Dalniy used to be an important strategic position for the city. Upon the outbreak of the conflict, USEC used the Lighthouse area as its landing zone, and in so doing attracted the attention of BEAR forces who were hell bent on reducing the hostile PMCs forces to zero. | Unreleased
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Terminal | A large section of the harbour zone, rumoured to be the backup Emercom extraction point. | Unreleased | ||||
Arena | Not part of the escape. | Unreleased | ||||
Private Sector | Private residential sector, built up with cottages of the upper-class citizens of Tarkov. In the first weeks of emerging chaos it served as a refugee staging camp, but has become a known scavenger haunt afterwards. | Unreleased |
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