m (Implemented {{Gamename}}) |
(→Muzzle Velocity: made muzzle velocity explanation more accurate) Tag: Visual edit |
||
(27 intermediate revisions by 10 users not shown) | |||
Line 4: | Line 4: | ||
Ergonomics affects three different things: |
Ergonomics affects three different things: |
||
− | + | * The speed that the player aims down their sights. |
|
<div style="display: flex; flex-wrap: wrap; text-align: center"> |
<div style="display: flex; flex-wrap: wrap; text-align: center"> |
||
− | [[File: |
+ | [[File:ErgoComparison Guidez.webm|left]] |
</div> |
</div> |
||
− | + | * The volume of the character aiming down their sights. |
|
<div style="display: flex; flex-wrap: wrap; text-align: center"> |
<div style="display: flex; flex-wrap: wrap; text-align: center"> |
||
− | [[File:ADS |
+ | [[File:ADS Sound 2.mp4|left]] |
</div> |
</div> |
||
− | + | * The speed that stamina drains at while aiming down sights. |
|
+ | |||
+ | ==Weapon weight== |
||
+ | The weapon weight affects two different things: |
||
+ | * The speed that stamina drains at while aiming down sights. |
||
+ | * The speed that the player aims down their sights. |
||
==Recoil== |
==Recoil== |
||
− | Recoil |
+ | Recoil affects the vertical and horizontal movement of your weapon when firing. Having higher recoil means your gun will move upwards and bounce side-to-side when shooting, usually making it more difficult to land shots on your target. |
− | |||
==Accuracy== |
==Accuracy== |
||
− | Accuracy affects the spread of bullets. Not only does this affect where the bullets go when firing fully automatic, but also when firing semi-automatic. With higher accuracy bullet groupings will be tighter and you're more likely to consistently hit what you're aiming at. |
+ | Accuracy affects the spread of bullets. Not only does this affect where the bullets go when firing fully automatic, but also when firing semi-automatic. With higher accuracy bullet groupings will be tighter and you're more likely to consistently hit what you're aiming at. |
+ | <li style="display: inline-block;"><gallery widths="300" heights="169" mode="packed"> |
||
+ | File:Accuracy relation.png|Accuracy relation |
||
+ | </gallery></li> |
||
+ | The accuracy stat in escape from Tarkov is represented in MOA. This means the larger the number, the larger the possible distance between shots on the same stationary target can land. |
||
⚫ | |||
⚫ | |||
+ | 1 MOA roughly equals 1 inch at 100 yards, meaning a gun with a 1 MOA accuracy will shoot within a ~ 1" circle at 100 yards. |
||
+ | In metric, the MOA equals 2,91 cm at 100 meters |
||
+ | |||
+ | *(Accuracy stat) x 2,91 = cm @100m |
||
+ | <code>0,75 x 2,91 = 2,18 cm @100m</code> |
||
+ | |||
⚫ | |||
⚫ | |||
==Turn Speed== |
==Turn Speed== |
||
− | Just like the name states, the lower your turn speed the slower your character will turn. This effectively lowers the mouse sensitivity of the player. |
+ | Just like the name states, the lower your turn speed the slower your character will turn. This effectively lowers the mouse sensitivity of the player only when aiming not down sights. The mouse sensitivity when aiming down sights is not affected by this statistic. This statistic is modified by most of the [[headwear]], [[body armor]]s and [[Chest rigs|armored chest rigs]]. |
==Movement Speed== |
==Movement Speed== |
Revision as of 11:28, 3 May 2021
Performance modifiers are weapon and equipment stats that affect how your character interacts with their equipment and the world.
Ergonomics
Ergonomics affects three different things:
- The speed that the player aims down their sights.
- The volume of the character aiming down their sights.
- The speed that stamina drains at while aiming down sights.
Weapon weight
The weapon weight affects two different things:
- The speed that stamina drains at while aiming down sights.
- The speed that the player aims down their sights.
Recoil
Recoil affects the vertical and horizontal movement of your weapon when firing. Having higher recoil means your gun will move upwards and bounce side-to-side when shooting, usually making it more difficult to land shots on your target.
Accuracy
Accuracy affects the spread of bullets. Not only does this affect where the bullets go when firing fully automatic, but also when firing semi-automatic. With higher accuracy bullet groupings will be tighter and you're more likely to consistently hit what you're aiming at.
The accuracy stat in escape from Tarkov is represented in MOA. This means the larger the number, the larger the possible distance between shots on the same stationary target can land.
1 MOA roughly equals 1 inch at 100 yards, meaning a gun with a 1 MOA accuracy will shoot within a ~ 1" circle at 100 yards. In metric, the MOA equals 2,91 cm at 100 meters
- (Accuracy stat) x 2,91 = cm @100m
0,75 x 2,91 = 2,18 cm @100m
Muzzle Velocity
Muzzle velocity decreases the drop rate of your shots as well as increasing the speed at which your bullets travel.
Turn Speed
Just like the name states, the lower your turn speed the slower your character will turn. This effectively lowers the mouse sensitivity of the player only when aiming not down sights. The mouse sensitivity when aiming down sights is not affected by this statistic. This statistic is modified by most of the headwear, body armors and armored chest rigs.
Movement Speed
Again, just like the name states the lower the movement speed, the slower the player will move.