
Therapist has a quest available.
Quests, both player-given and dynamically generated, are intended to be a large part of Escape from Tarkov.
Some require you to pick stuff up for certain traders, while others require you to kill other operators or mark vehicles and specific places. Quests are the fastest way of gaining EXP. Completing one will often reward you with experience points, trader reputation, money, valuable loot, rare containers, and unlock the purchase of new items.
When a trader has a quest available, they will have a green tick on their icon.
Quest items
Some items only spawn if the respective quest is active. These items fall in the quest items category and cannot be used, sold or discarded.
- Quest items are guaranteed to spawn client-side, so each player in a raid with the same quest active can pick it up.
- When picked up, quest items are transferred to the player's quest item inventory. If the player fails to extract with a quest item, they will lose it.
To prevent losing quest items, it is strongly recommended to turn them in before starting another raid or transferring them to the quest item special stash in the "Quest items" tab of the "Tasks" tab if you do not want to continue the quest in the next raid (e.g. during Delivery From the Past). - While quest items are required to be found in raid as there is no other way to obtain them, the player does not have to avoid the Run Through status.
Image Guides
List of Quests
Fence Note: To get access to Fence's daily tasks for your Scav character you need to build the Hideout module "Intelligence Center". | |||
---|---|---|---|
Quest | Objectives | Rewards | Required for Kappa container |
Establish Contact |
|
No | |
Friend Among Strangers |
|
|
No |
Immunity |
|
|
No |
Small Business - Part 1 |
|
|
No |
Small Business - Part 2 |
|
No | |
Small Business - Part 3 |
|
|
No |
Between Two Fires |
|
|
No |
The Choice |
|
|
No |
Is This a Reference? |
|
|
No |
Collector |
|
|
Yes |
Compensation for Damage - Trust |
|
|
No |
Compensation for Damage - Wager |
|
|
No |
Compensation for Damage - Barkeep |
|
|
No |
Compensation for Damage - Collection |
|
|
No |
Compensation for Damage - Wergild |
|
|
No |
Mechanic | |||
---|---|---|---|
Quest | Objectives | Rewards | Required for Kappa container |
Saving the Mole |
|
|
Yes |
Introduction | Yes | ||
Gunsmith - Part 1 |
|
|
Yes |
Gunsmith - Part 2 |
|
|
Yes |
Gunsmith - Part 3 |
|
|
Yes |
Gunsmith - Part 4 |
|
|
Yes |
Gunsmith - Part 5 |
|
|
Yes |
Gunsmith - Part 6 |
|
|
Yes |
Gunsmith - Part 7 |
|
|
Yes |
Gunsmith - Part 8 |
|
|
Yes |
Gunsmith - Part 9 |
|
|
Yes |
Gunsmith - Part 10 |
|
|
Yes |
Gunsmith - Part 11 |
|
|
Yes |
Gunsmith - Part 12 |
|
|
Yes |
Gunsmith - Part 13 |
|
|
Yes |
Gunsmith - Part 14 |
|
|
Yes |
Gunsmith - Part 15 |
|
|
Yes |
Gunsmith - Part 16 |
|
|
Yes |
Gunsmith - Part 17 |
|
|
Yes |
Gunsmith - Part 18 |
|
|
Yes |
Gunsmith - Part 19 |
|
|
Yes |
Gunsmith - Part 20 |
|
|
Yes |
Gunsmith - Part 21 |
|
Yes | |
Gunsmith - Part 22 |
|
|
Yes |
Gunsmith - Part 23 |
|
|
No |
Gunsmith - Part 24 |
|
|
No |
Gunsmith - Part 25 |
|
|
No |
Gunsmith - Old Friend's Request |
|
No | |
Signal - Part 1 |
|
|
Yes |
Insider |
|
|
Yes |
Signal - Part 2 |
|
Yes | |
Scout |
|
Yes | |
Capacity Check |
|
Yes | |
Black Swan |
|
|
Yes |
Forklift Certified |
|
|
Yes |
Surplus Goods |
|
|
Yes |
Back Door |
|
|
Yes |
Signal - Part 3 |
|
|
Yes |
Signal - Part 4 |
|
|
Yes |
Farming - Part 1 |
|
Yes | |
Farming - Part 2 |
|
|
Yes |
Bad Habit |
|
|
Yes |
Farming - Part 3 |
|
|
Yes |
Farming - Part 4 |
|
|
Yes |
Psycho Sniper |
|
|
Yes |
A Shooter Born in Heaven |
|
|
Yes |
Fertilizers |
|
|
Yes |
Import |
|
|
Yes |
Passion for Ergonomics |
|
|
Yes |
Chemistry Closet |
|
|
Yes |
Calibration |
|
|
No |
The Courier |
|
|
No |
Corporate Secrets |
|
|
Yes |
Energy Crisis |
|
|
Yes |
Broadcast - Part 1 |
|
|
Yes |
Broadcast - Part 2 |
|
|
No |
Surveillance |
|
|
No |
Watching You |
|
|
No |
Network Provider - Part 1 |
|
No | |
Network Provider - Part 2 |
|
No | |
Assessment - Part 1 |
|
No | |
Assessment - Part 2 | No | ||
Assessment - Part 3 |
|
No | |
Key to the Tower |
|
No | |
Knock-Knock |
|
|
No |
Getting Acquainted |
|
No | |
The Door |
|
|
No |
Steady Signal |
|
|
No |
Developer's Secrets - Part 1 |
|
No | |
Developer's Secrets - Part 2 |
|
|
No |
Airmail |
|
|
No |
Camera, Action! |
|
|
No |
Secrets of Polikhim |
|
No | |
A Helping Hand |
|
|
No |
Shady Contractor |
|
|
No |
Needle in a Haystack |
|
|
No |
Hidden Layer |
|
|
No |
Forced Alliance |
|
|
No |
Offensive Reconnaissance |
|
|
No |
Hypotheses Testing |
|
|
No |
Make Amends - Buyout |
|
|
No |
Make Amends - Equipment |
|
|
No |
Make Amends - Security |
|
|
No |
Make Amends - Sweep Up |
|
No | |
Make Amends - Software |
|
|
No |
Make Amends - Quarantine |
|
|
No |
Make Amends |
|
|
No |
Lightkeeper Note: Lightkeeper is a in-raid trader which can be found on the Lighthouse location. | |||
---|---|---|---|
Quest | Objectives | Rewards | Required for Kappa container |
Information Source |
|
|
No |
Missing Informant |
|
|
No |
Snatch |
|
|
No |
Return the Favor |
|
|
No |
Payback |
|
No | |
Provocation |
|
|
No |
Following the Bread Crumbs |
|
|
No |
Spotter |
|
|
No |
Make an Impression |
|
|
No |
Trouble in the Big City |
|
|
No |
Simple Side Job |
|
|
No |
Order From Outside |
|
|
No |
Keeper's Word |
|
|
No |
Surprise Gift |
|
|
No |
BTR Driver Note: To get access to the BTR Driver quests you need to accept the quest A Helping Hand from Mechanic. He is a in-raid trader found on Streets of Tarkov and Woods. | |||
---|---|---|---|
Quest | Objectives | Rewards | Required for Kappa container |
Shipping Delay - Part 2 |
|
|
No |
Hot Wheels |
|
|
No |
Hot Wheels - Let's Try Again |
|
|
No |
Swift Retribution |
|
No | |
Inevitable Response |
|
No | |
Building Foundations |
|
|
No |
Natural Exchange |
|
|
No |
Ask for Directions |
|
|
No |
Battery Change |
|
|
No |
Protect the Sky |
|
No | |
Discombobulate |
|
|
No |
The Price of Independence |
|
|
No |
Sensory Analysis - Part 2 |
|
|
No |
Operational Tasks
Operational tasks are random daily and weekly quests that are given to the player by various traders. They are typically simple quests, such as find and handover an item, or kill Scavs at a certain location. The rewards for these quests are largely randomized and can give a variety of items and EXP. If you do not want the task you have been given, you can pay the trader some roubles and take a reputation penalty for a new random task. Players who have bought the "Edge of Darkness" edition of the game may replace 2 daily quests per day without penalty or fee.
Daily
Daily operational tasks become available to players at level 5.
Rewards
The following is approximate data based on observation. Actual rewards vary over time for individual players based on their history of completing operational tasks.
Character level | Reward |
---|---|
46+ |
|
5 - 45 |
|
Operational Tasks also provide +0.01 reputation with the respective trader.
List of Quests
Quest Name | Objectives |
---|---|
Find And Transfer |
|
Elimination |
|
Elimination |
|
Elimination |
|
Exit the location |
|
Exit the location |
Run Throughs do not count1 |
1A Run Through is when you extract meeting both of the following conditions:
- Earned less than 200 exp from looting and killing
- Player has been in the raid for less than 7 minutes.
Weekly
Weekly operational tasks are also available to players at level 15. The tasks are a lot more difficult but the rewards are also vastly higher.