Escape from Tarkov Wiki

Therapist has a quest available.

Quests, both player-given and dynamically generated, are intended to be a large part of Escape from Tarkov.

Some require you to pick stuff up for certain traders, while others require you to kill other operators or mark vehicles and specific places. Quests are the fastest way of gaining EXP. Completing one will often reward you with experience points, trader reputation, money, valuable loot, rare containers, and unlock the purchase of new items.

When a trader has a quest available, they will have a green tick on their icon.

Quest items[]

Some items only spawn if the respective quest is active. These items fall in the quest items category and cannot be used, sold or discarded.

  • Quest items are guaranteed to spawn client-side, so each player in a raid with the same quest active can pick it up.
  • When picked up, quest items are transferred to the player's quest item inventory. If the player fails to extract with a quest item, they will lose it.
    To prevent losing quest items, it is strongly recommended to turn them in before starting another raid or transferring them to the quest item special stash in the "Quest items" tab of the "Tasks" tab if you do not want to continue the quest in the next raid (e.g. during Delivery From the Past).
  • While quest items are required to be found in raid as there is no other way to obtain them, the player does not have to avoid the Run Through status.

Image Guides[]

Quest items to keep Questlines flowchart

List of Quests[]


Operational Tasks[]

Operational tasks are random daily and weekly quests that are given to the player by various traders. They are typically simple quests, such as find and handover an item, or kill Scavs at a certain location. The rewards for these quests are largely randomized and can give a variety of items and EXP. If you do not want the task you have been given, you can pay the trader some roubles and take a reputation penalty for a new random task. Players who have bought the "Edge of Darkness" edition of the game may replace 2 daily quests per day without penalty or fee.


Daily operational tasks become available to players at level 5.


The following is approximate data based on observation. Actual rewards vary over time for individual players based on their history of completing operational tasks.

Character level Reward
5 - 45

Operational Tasks also provide +0.01 reputation with the respective trader.

List of Quests[]

Quest Name Objectives
Find And Transfer
  • Find and Handover some number of randomly selected items
  • Kill 4-25 Scavs, can have a modifier (or combination):
    • From a distance of more than 20-50 meters
    • Killing via damage to a specific body part
    • Use specified weapon/ weapon category
  • Kill 2-15 PMCs, can have a modifier (or combination):
    • From a distance of more than 20-100 meters
    • Killing via damage to a specific body part
    • Use specified weapon/ weapon category
    • On a specific map
  • Kill a certain Boss:
    • At any distance
    • From a distance of more than 20-80 meters
    • Use specified weapon/ weapon category
Exit the location
  • Survive and Extract from a random location 1-12 times
Exit the location
  • Survive and Extract from a particular extract from a random location

Run Throughs do not count1

1A Run Through is when you extract meeting both of the following conditions:

  • Earned less than 200 exp from looting and killing
  • Player has been in the raid for less than 7 minutes.


Weekly operational tasks are also available to players at level 15. The tasks are a lot more difficult but the rewards are also vastly higher.