Escape from Tarkov Wiki
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Therapist has a quest available.

Quests, both player-given and dynamically generated, are intended to be a large part of Escape from Tarkov.

Some require you to pick stuff up for certain traders, while others require you to kill other operators or mark vehicles and specific places. Quests are the fastest way of gaining EXP. Completing one will often reward you with experience points, trader reputation, money, valuable loot, rare containers, and unlock the purchase of new items.

When a trader has a quest available, they will have a green tick on their icon.

Quest items

Some items only spawn if the respective quest is active. These items fall in the quest items category and cannot be used, sold or discarded.

  • Quest items are guaranteed to spawn client-side, so each player in a raid with the same quest active can pick it up.
  • When picked up, quest items are transferred to the player's quest item inventory. If the player fails to extract with a quest item, they will lose it.
    To prevent losing quest items, it is strongly recommended to turn them in before starting another raid or transferring them to the quest item special stash in the "Quest items" tab of the "Tasks" tab if you do not want to continue the quest in the next raid (e.g. during Delivery from the past).
  • While quest items are required to be found in raid as there is no other way to obtain them, the player does not have to avoid the Run Through status.

Image Guides

Items to keep Questlines overview

List of Quests

Prapor
Therapist
Skier
Peacekeeper
Mechanic
Ragman
Jaeger
Fence
Prapor
Quest Type Objectives Rewards
Debut Elimination
Search mission Completion
  • Find Prapor's missing convoy on Woods
  • Locate the temporary USEC camp
  • Survive and extract from the location
Checking PickUp
Shootout picnic Elimination
Delivery from the past PickUp
BP depot Discovery
The bunker - Part 1 Completion
  • Find the underground bunker
  • Locate the control room in the underground bunker
  • Survive and extract from the location
The bunker - Part 2 Completion
  • Locate the hermetic door leading to the hospital (white bishop)
  • Locate one of two hermetic doors leading to the academy building (black bishop)
  • Locate one of two hermetic doors leading to barracks №1 (black pawn)
  • Locate one of two hermetic doors leading to barracks №2 (white pawn)
  • Locate the hermetic door leading to the building of the air control center (white king)
  • Survive and extract from the location
Bad rep evidence PickUp
Ice cream cones PickUp
No place for renegades Elimination
Documents PickUp
Postman Pat - Part 1 PickUp
Shaking up teller PickUp
The Punisher - Part 1 Elimination
The Punisher - Part 2 Elimination
The Punisher - Part 3 Elimination
The Punisher - Part 4 Elimination
The Punisher - Part 5 PickUp
The Punisher - Part 6 Elimination
Anesthesia Discovery
Grenadier Elimination
Insomnia Elimination
  • Eliminate 30 PMCs during nighttime (22 to 05)
Test drive - Part 1 Elimination
Perfect mediator Standing
Polikhim hobo Elimination
Regulated materials PickUp
Big customer Completion
  • Find the transport with the chemicals
  • Mark the chemical transport vehicle with an MS2000 Marker
  • Survive and extract from Customs
No offence PickUp
Capturing Outposts Elimination
  • Eliminate 15 PMCs at the Scav base on Customs
  • Eliminate 15 PMCs at the Scav base on Woods
  • Eliminate 15 PMCs at the pier on Shoreline
Intimidator Elimination
  • Eliminate 40 Scavs with headshots
Escort Elimination
Easy Job - Part 1 Discovery
  • Locate the helicopter at the water treatment plant on Lighthouse
  • Mark the helicopter with an MS2000 Marker
  • Survive and extract from the location
Easy Job - Part 2 Elimination
  • Secure the area around the helicopter at the water treatment plant on Lighthouse
Our Own Land Elimination

Operational Tasks

Operational Tasks are random daily quests that are given to players by various traders. They are typically simple quests, such as find and handover an item, or kill scavs at this location. The reward for these quests are largely randomized and can give a variety of items and experience.

Daily

Daily operational tasks become available to players at level 5.

Rewards

The following is approximate data based on observation. Actual rewards vary over time for individual players based on their history of completing operational tasks.

Character level Reward
45+
21 - 45
1 - 20

Operational Tasks also provide +0.01 reputation with the relevant trader.

List of Quests

Quest Name Objectives
Find And Transfer
  • Find and Handover some number of randomly selected items
Elimination
  • Kill 4-15 Scavs, can have a modifier (or combination):
    • From a distance of more than 20-50 meters
    • Killing via damage to a specific body part
Elimination
  • Kill 2-15 PMCs, can have a modifier (or combination):
    • From a distance of more than 20-50 meters
    • Killing via damage to a specific body part
Elimination
  • Kill a certain Scav Boss:
    • At any distance
    • From a distance of more than 80 meters
Exit the location
  • Survive and Extract from a random location 1-5 times
Exit the location
  • Survive and Extract from a particular extract from a random location

Run Throughs do not count1

1A Run Through is when you have less than 200 exp from looting and killing, or have been in the raid for less than 7 minutes

Weekly

Weekly operational tasks are also available to players over level 15. The rewards are considerably higher than for daily tasks.

Quests
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