Scav Raiders | ||||||||||||||||||
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A shady group of armed people who, according to rumors, consist of former PMC operators and local residents. They possess great combat and tactical skills.
Scav Raiders are a faction of Scavs in Escape from Tarkov.
Notes[]
- Killing Scav Raiders as a Scav does not carry any penalties towards your Scav karma.
- Scav Raiders have different health values than PMCs and other Scavs.
Scav Raider Health | Stats |
---|---|
Head: 42
Thorax: 160 Stomach: 130 Arms: 100 each Legs: 110 each Total: 752 |
Quests[]
- 6 Scav Raiders need to be killed for the quest The Huntsman Path - Eraser - Part 2.
- 20 Scav Raiders need to be killed for the quest Following the Bread Crumbs.
- 100 Scav Raiders need to be killed for the quest Drip-Out - Part 1.
- 7 Scav Raiders need to be killed in the Lab for the quest Assessment - Part 3.
- 5 Scav Raiders need to be killed in the command area of the underground tunnel system on Reserve for the quest No Place for Renegades.
- 40 Scav Raiders need to be killed on Reserve for the quest The Cleaner.
Location[]
Scav Raiders naturally spawn throughout Lab location, as well as having a chance to spawn upon activating any of the extraction switches, roaming towards the activation location. They can also be encountered on Reserve, in the command area of the underground tunnel system at the start of a raid, and additional ones may appear after the "D-2" extraction power switch has been activated. The arrival of the train may also spawn them at the train yard. Additionally, pulling the "Bunker hermetic door" extraction lever may spawn them at the train yard.
Behavior[]
Scav Raiders are advanced Scavs that are considerably stronger and more tactical than everyday Scavs. They fight in groups, often patrolling the Lab and Reserve in squads of 2-4 members. Raiders employ multiple different weapons and tactics, not afraid to flank, rush, and pin down intruding PMCs. Extreme discretion is required when facing Raiders, as unprepared players will often be shot down almost instantly. Raiders often say voice lines while patrolling or fighting and are easily distinguished from Scavs when speaking English. Scav Raiders start out neutral to other Scavs (including player Scavs), but will get irritated and shout warnings when they get too close. If the warning is ignored, they will open fire. If another Scav has provoked a Raider, it becomes hostile to all other Scavs, therefore it is safer to always assume that they are hostile.
Strategy[]
Because Raiders are able to have Class 5/6 Body Armor or Armored Rigs, it is best to bring high penetration ammo. Without AP rounds, aiming for the face is vital, as the hitboxes for the Eyes and Jaws will be protected by, at most, Class 3 face shields; however, other head hitboxes won't have any armor class higher than 4.
Also, peeking the same angle twice is highly discouraged as Raiders will watch an angle if you peek it once so it is best to regularly change your position. It is also best to engage Raiders in close range or in enclosed spaces as there is more cover and it is much easier to land headshots in close range, plus there are places to retreat to, as Raiders are able to use grenades, making any room with one exit a death sentence. It is also useful to use grenades for your own advantage, grenades are very useful at flushing Raiders out, forcing them out of any cover they may have, which will put them out in the open where they can be dispatched.
If attempting to fight Raiders as a Scav on Reserve most of your fights will be in the open area in between Rook/Train Station and the K Buildings, as most of the time the ones in the tunnels beneath the helicopter will already have been killed. If engaging outside of Rook Raiders will usually attempt to find cover once being shot instead of instantly shooting back. This is not an excuse to push further, as rushing their cover will result in your immediate death. Raiders generally run to cover if you are far enough away, within a short range they will often shoot you on the spot. Because of this behavior what you should do next depends on your weapon.
If you have a sniper (such as a Mosin Rifle, SV-98, or other Bolt Action Rifle) it is best to take position on top of Rook/Train Station and shoot them from there and simply wait for them to peek you because after enough time they will often come out of cover if they reach it, especially if another Scav has aggravated them.
If you have a shotgun it is best to shoot them from mid range and duck to cover such as inside Rook/Train Station or K Buildings to force them to push you, then just aim for the face, with enough skill (and/or luck) you can dispatch them (Bottleneck and Blitzkrieg).
If you have an Assault Rifle either push towards them and get close and aim for face or use the shotgun's strategy. If attempting to fight raiders in the tunnels, using a Bolt-Action is discouraged, although Shotguns have proved very useful. Attempt to engage them in the main area and then rotate using the side tunnels to flank and get closer. Don't get greedy and try to kill more than one at a time, if it seems like a room has 2 raiders in it, use grenades to flush them out and rush. Remember to aim at head level.
Equipment[]
Icon | Headwear | Gear Mods | Armor Class |
---|---|---|---|
Kotton beanie | - | ||
Police cap | - | ||
USEC baseball cap (Coyote) | - | ||
BEAR baseball cap (Black) | - | ||
Tactical fleece beanie (Tan) | - | ||
FORT Kiver-M bulletproof helmet | Kiver-M face shield | Helmet-3 Faceshield-3 | |
NFM HJELM helmet (Hellhound Grey) | Helmet-3 | ||
LShZ lightweight helmet (Olive Drab) | Norotos Titanium Advanced Tactical Mount PNV-10T dovetail adapter PNV-10T night vision goggles |
Helmet-3 | |
HighCom Striker ACHHC IIIA helmet | Helmet-4 | ||
HighCom Striker ULACH IIIA helmet | Helmet-4 | ||
ZSh-1-2M helmet | ZSh-1-2M face shield | Helmet-4 Faceshield-3 | |
MSA Gallet TC 800 High Cut combat helmet (Black) | Ops-Core FAST Visor | Helmet-4 Visor-2 | |
Galvion Caiman Hybrid helmet (Grey) | Galvion Caiman Fixed Arm Visor | Helmet-3 | |
Diamond Age Bastion helmet (Black) | Helmet-4 | ||
Diamond Age NeoSteel High Cut helmet (Black) | Helmet-4 |
Icon | Face cover |
---|---|
Lower half-mask | |
Momex balaclava | |
Ghost balaclava | |
Shemagh (Green) | |
Shemagh (Tan) | |
Respirator | |
GP-5 gas mask |
Icon | Eyewear | Armor Class |
---|---|---|
Anti-fragmentation glasses | - | |
6B34 anti-fragmentation glasses | - | |
Tactical glasses | - | |
Oakley SI Batwolf glasses | 1 | |
NPP KlASS Condor glasses | 1 |
Note that raiders rarely have armors above class 4
Raiders can spawn with a range of different weapon mods, headwear and armor vests in their backpacks.
Icon | Item |
---|---|
AFAK tactical individual first aid kit | |
Morphine injector | |
Analgin painkillers | |
All Ammunition |
Trivia[]
- The gloves Scav Raiders use are modeled after the Mechanix M-PACT Fingerless Covert.
- Below you can find a list of Scav Raider names collected by the community. It may not be complete due to new names being added regularly. If you encountered a new name, please let us know on our Discord or note it here.
- Akula
- Balu
- Barrakuda
- Bars
- Berkut
- Dikobraz
- Gadyuka
- Gepard
- Grif
- Grizzli
- Gyurza
- Irbis
- Jaguar
- Kalan
- Karakurt
- Kayman
- Kobra
- Kondor
- Krachun
- Krasnyy
- Krechet
- Leopard
- Lev
- Lis
- Loggerhed
- Mangust
- Mantis
- Manul
- Medved
- Mogilnik
- Nosorog
- Orel
- Orlan
- Padalschik
- Pantera
- Pchel
- Piranya
- Piton
- Puma
- Rosomaha
- Rys
- Sapsan
- Sekach
- Shakal
- Skorpion
- Stervyatnik
- Tarantul
- Taypan
- Tigr
- Varan
- Vepr
- Volk
- Voron
- Yastreb
- Zubr
- Akula
- Balu
- Barrakuda
- Bars
- Berkut
- Dikobraz
- Gadyuka
- Gepard
- Grif
- Grizzli
- Gyurza
- Irbis
- Jaguar
- Kalan
- Karakurt
- Kayman
- Kobra
- Kondor
- Krachun
- Krasnyy
- Krechet
- Leopard
- Lev
- Lis
- Loggerhed
- Mangust
- Mantis
- Manul
- Medved
- Mogilnik
- Nosorog
- Orel
- Orlan
- Padalschik
- Pantera
- Pchel
- Piranya
- Piton
- Puma
- Rosomaha
- Rys
- Sapsan
- Sekach
- Shakal
- Skorpion
- Stervyatnik
- Tarantul
- Taypan
- Tigr
- Varan
- Vepr
- Volk
- Voron
- Yastreb
- Zubr