Escape from Tarkov Wiki

For the bosses, see Bosses.
For the raiders, see Scav Raiders.
For the rogues, see Rogues.


Amidst the chaos and lawlessness, scarcity of vital provisions and territories, the first to lift up their heads are shady characters, unembarrassed by excessive moral or ethical restraints or quick to lose them under influence of conditions. They gather into packs, living by dog-eat-dog rules, cutting each other throats over a better piece. This is how yesterday's civilians become Scavs.

—In game description

Scavengers, known by their alias "Scavs", are a faction in Escape from Tarkov.


At the onset of active hostilities in the city, in addition to the predictable humanitarian consequences, a special trend is observed that represents a threat for both civilians and armed forces of the conflicting parties. Due to the tense situation in the city prior to the open conflict, Tarkov has developed conditions attractive for all kinds of criminals and antisocial personalities. In addition, the development of the underworld business, especially in recent years, has encouraged the formation of a certain population stratum previously not directly associated with criminals, but, due to their moral and ethical inclinations, prone to antisocial actions in certain cases concerned with their own benefit. Thus, at this point, the formation of groups actively engaged in looting, robbery and armed attacks can be observed in Tarkov, invariably coupled with violence against the civilian population and even military staff. Recently, these groups have earned a nickname from the locals - Scavs.

The Scav groups are quite varied, have diverse ethnic, social and quantitative composition, as well as the different levels and quality of equipment and varying degrees of sustainability. By far, four of these groups are considered to be the most stable and organized: [1]

  • "Grizzle" armed group. Real name unknown.[2]
  • B. S. Pashutin (Boris Semyonovich) armed group. (alias Fiend)[3]
  • Y. G. Zhilnov (Yaroslav Grigoryevich) group. (alias Yarik, Yaga)[4]
  • B. T. Stoporenko group (alias Lawyer).[1]

In-game there are currently 2 unique Scav gangs, each of them acting as followers of in-game Bosses:


Scavs are both AI and player controlled characters. All locations begin with Scavs already populating them, and more will arrive in waves throughout the duration of a raid. During some of these spawn waves, player controlled Scavs will join the raid. Scavs and player Scavs spawn with various random pieces of equipment and loot.

AI Scavs are, for the most part, not a very large threat. They usually follow a basic patrol route of walking to a position, stopping, pretending to loot containers, looking around for a bit, then continuing in another direction, or just standing in place looking back and forth. Occasionally they will check their magazines, leaning left and right (replicating Scav player behavior: "wiggling") at friendly player scavs, say voice lines in Russian or use gestures. These mannerisms are a good method to determine if a Scav is AI or player controlled. AI Scavs also sometimes pick up loot from corpses and equip it.

In combat, lone Scavs are practically a non-threat, generally requiring one precise shot to the head or a few shots to their typically unarmored bodies to dispatch. In groups, Scavs will pose more of a threat, but are still bogged down by their subpar gear and rudimentary AI.

They tend to be very inaccurate at first, getting more accurate with every follow up shot and exhibit a very basic understanding of tactics, such as using basic cover and running around a building, waiting around corners or next to doorways.

AI Scavs have very little situational awareness, making it very easy to get the drop on a group of them. With a moderate amount of stealth, one can find a suitable spot to pick them off. The size of the groups they travel in vary widely, especially given the size of the location, but they typically patrol in groups of 3. Scavs will generally stick around landmarks and other important places, but will sometimes roam around the map instead, or pursue tagged and cursed players.

However, Scavs should not be marked off as a non-threat entirely. AI Scavs tend to target every body part that is visible to them. E.g., if only your head is visible to them in a window or staircase, they will always target your head. Therefore, it is always better to peek with your full body towards an AI Scav, as that lowers the chances of them shooting at your head drastically. If you're not sure what you are facing is a Scav or PMC, always use an angled peek (hold E or Q respectively), as this shows your arm and part of your thorax, along with your head of course, instead of just your head. They have also been shown to have random moments where they are incredibly accurate and perfectly shoot a player in the head and can spawn with powerful weapons with armor-piercing rounds. While this is not common, it is typically a death sentence when a Scav exhibits this level of intelligence, since they acquire targets incredibly fast, dodge your attempt to shoot them, are not hampered by things like sight lines and muzzle flash, and can shoot you in the head instantly before you can even register they're on screen. Scavs sometimes carry class 1-5 armor so be mindful when using rounds with low penetration power. When using ammo with high flesh damage, it is recommended to shoot at the legs, because if they do carry armor, it will ignore this armor and deal direct flesh damage. As a bonus, their armor stays mostly undamaged allowing you to loot it without having to repair it.

There are 2 different health presets Scavs can have.

Health pool one Stats
Scav-HP-Pool1 Head: 35

Thorax: 85

Stomach: 70

Arms: 60 each

Legs: 65 each

Total: 440

Health pool two Stats
Scav-HP-Pool2 Head: 40

Thorax: 100

Stomach: 100

Arms: 70 each

Legs: 80 each

Total: 540

Scav game mode[]

Playing as a Scav is like playing the game without rules, one where the player can experience quite different gameplay with a focus on reckless abandon. The Scav player is spawned together with AI Scavs, carrying a randomized set of equipment. For example, the player Scav will spawn part-way through a raid in one of several set spawn points. Scav tactics change up the overall style of raid gameplay, and in most cases, complicating the lives of BEAR and USEC players, while also fighting among themselves.

When you join a raid as a Scav, you are neutral with all normal AI Scavs. That means they will not shoot you or react negatively in any way. However, if you attack any Scav you become a "traitor" and all nearby AI Scavs will become hostile. You won't become a traitor if you attack or kill a player Scav who hit you first, or was already marked as a traitor to nearby AI Scavs. Scav Raiders, as well as Scav Bosses and their followers won't bother you as long as you don't get too close to them.

The most important thing about playing as Scav is that if you get killed in the raid, you will not lose anything from your main character's possessions, and if you survive, you can add whatever you looted to your stash. In other words, this is an alternative way to find and save items and to take part in combat, but without the risk of losing everything brought into the Raid.

Your Scav character is progressing separately from your main PMC character. Level and skill progress carry over between raids, even though the character names imply different persons. The skills and overall statistics of your Scav can only be viewed in-raid currently.

Upgrading the intelligence center in your Hideout will allow you to reduce the cooldown timer for the Scav game mode:

  • Level 1 Intelligence center: -15%
  • Level 3 Intelligence center: -20% (-35% in total)

Scav tasks[]

Similar to operational tasks for your PMC character, there are also daily tasks for your Scav character. They can be obtained from Fence after you built the Hideout module "Intelligence Center". The rewards for these tasks are largely randomized and can give a variety of items and Scav karma. If you do not want the task you have been given, you can pay some Euros or take a Scav karma penalty for a new random task. The objectives are highly varying, and need to be solely done with your Scav character.

Scav karma[]

Scav karma is a system that was implemented to incentivise cooperation between player Scavs rather than shooting each other on sight. Different actions cause different changes to your karma level. Your current karma can be found as Fence trader reputation.


  • If you have +6 - +8 karma, penalties are calculated as if you had +6 karma. E.g. if you have +7 karma and kill a player Scav (-0.1), you will end up at +5.9.
  • If you have over +8 karma, penalties are calculated with an additional penalty of -2. E.g. if you have 10 karma and kill a player Scav (-0.1), you will end up at +7.9.
Action Change Notes
Kill a Scav Raider, Rogue, Rogue Boss, Cultist or Cultist Boss as a Scav None
Use a car extraction as PMC +0.2 first time Subsequent extractions are calculated by '0.2 / total uses, plus current' e.g. the 4th extraction is '0.2/4 = 0.05' (displayed rounded in-game). Each location has its own count.
Use a co-op extraction as Scav or PMC +0.25 first time Subsequent extractions are calculated by '0.25 / total uses, plus current' e.g. the 4th extraction is '0.25/4 = 0.0625' (displayed rounded in-game). Each location has its own count.
Extract as a Scav +0.01 Extract on any location.
Complete a Scav task as Scav +0.01 to +0.04
Kill a PMC that has killed at least one Scav as Scav +0.02 If the PMC killed at least two Scavs, you get +0.03.
Help a Scav +0.01 to +0.02
Help a Scav Boss guard +0.02
Help a Scav Boss +0.05
Kill a traitor Scav as a Scav +0.03 A Scav becomes a traitor for the rest of the raid if he harms a Scav, Scav boss or Scav boss guard in any way. Attacking a traitor Scav does not apply any penalty.
Kill a AI-Scav as a Scav -0.03 to -0.05
Kill a player Scav as a Scav -0.1
Kill a Scav Boss guard as a Scav -0.05
Kill a Scav Boss as a Scav -0.2


Your Scav karma affects the following things:

  • Fee amount for car extractions (e.g. "Dorms V-Ex" on Customs)
  • The size of the BTR item extraction trunk on Streets of Tarkov and Woods
  • Scav case turnaround time in the Hideout
  • Fence's payout for items sold to him
  • With a karma level of +6, players get access to an additional sales tab on Fence that offers a 30% discount
  • Scav game mode cooldown
  • The amount of available extractions in the Scav game mode
  • The quality of your gear set in the Scav game mode
  • The chance that AI-Scavs follow the player's commands (Follow, hold position etc.) in the Scav game mode
  • With a very high karma level (6+), AI-Scavs will support player Scavs by attacking their targets and Scav bosses will be considered allies
  • With a very low karma level (-5), AI-Scavs will attack the player on sight

The effects mentioned above change every whole number (+1, -4 etc.).



Note that the primary weapons can have numerous mod variations and those shown below are examples.


  • In Russian, Scavs are known as 'Savages' or 'Wild'.

See also[]