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The Huntsman Path - Eraser - Part 2
The Huntsman Path - Eraser - Part 2 is a Quest in Escape from Tarkov. Find and kill 6 Scav Raiders on The Lab or Reserve. Bosses and their guards do not count. -
The Huntsman Path - Eraser - Part 1
The Huntsman Path - Eraser - Part 1 is a Quest in Escape from Tarkov. Objectives[ ] Eliminate Glukhar -
The Door
of the locked door on the fourth floor, and the other one has to be placed at the heater near the chained door in the area behind the locked door. The camera in front of -
Key to the Tower
Key to the Tower is a Quest in Escape from Tarkov. In this quest you have to find the radio transmitter body on Lighthouse and the required items in raid. The transmitter body has multiple -
The Cult - Part 2
The Cult - Part 2 is a Quest in Escape from Tarkov. The objective of this quest is to plant a MS2000 Marker at each of the four ritual spots on the maps Customs, Woods, and -
Saving the Mole
in the TerraGroup parking garage which is located on the left side of the TerraGroup building complex. The traces of the group are in the passage that connects the garage with the main building. TerraGroup -
The Punisher - Part 6
The Punisher - Part 6 is a Quest in Escape from Tarkov. Requirements[ ] Must be level 21 to start this quest. -
Beyond the Red Meat - Part 2
Beyond the Red Meat - Part 2 is a Quest in Escape from Tarkov.*Not all spawn locations for the quest item require this key. It is not entirely needed to complete the quest. -
The Punisher - Part 5
The Punisher - Part 5 is a Quest in Escape from Tarkov. To hand over a weapon it must be in usable condition. If a weapon's icon is red, it is missing vital parts and -
The Extortionist
Dead Scav and cabin marked on map The dead Scav is located in a bush behind garages The cabin that is opened with the key The folder is located under a jacket on the floor -
Return the Favor
inside the passenger side of a black SUV, and at the crates near the satellite antenna in the USEC camp. Kill area and placement locations marked on map The black SUV The crates at the -
Delivery From the Past
to Customs. The first place you want visit the red Paradigm warehouse on the east side of the map. The office is found at the top of the metal stairs. After unlocking the door there -
Beyond the Red Meat - Part 1
Beyond the Red Meat - Part 1 is a Quest in Escape from Tarkov.*Not all spawn locations for the quest item require this key. It is not entirely needed to complete the quest. -
Following the Bread Crumbs
Following the Bread Crumbs is a Quest in Escape from Tarkov.*Not all spawn locations for the quest item require this key. It is not entirely needed to complete the quest. -
The Blood of War - Part 3
You do not need to place all three markers in the same run. After placing a marker, the player must stay alive for 30 seconds or they will have to place another beacon on the -
The Key to Success
the shopping mall on Interchange. It can be found in a pile of books on the floor. The wanted stores marked on map (1) The store that contains the first book, arrow marks the pile -
The Blood of War - Part 1
The Blood of War - Part 1 is a Quest in Escape from Tarkov. Note that what you have to mark are the orange fuel tanker trucks, not military tanks. The tankers are located outside the -
The Punisher - Part 4
be used for the Scav kills part of the quest. Scav bossess and their followers also count. The MP-153, MP-155 and Saiga-12K semi-auto shotguns may be the better choice to use -
The Delicious Sausage
is saved upon death. For the store objectives to register, walk up to the center of them. The beef sausage can be found at any food spawn. Stores marked on map The Shestyorochka store The -
The Huntsman Path - Secured Perimeter
The Huntsman Path - Secured Perimeter is a Quest in Escape from Tarkov. The office area of the Factory is highlighted on this map. Only the enemy PMC has to be in the highlighted area for -
Shaking up the Teller
Shaking up the Teller is a Quest in Escape from Tarkov. Dorm room 203 key is required for this quest. It has a chance to spawn in Dorm room 214 which is locked with the -
Trouble in the Big City
see the message "Can't place beacon there". Afterwards you have to shoot a yellow flare into the sky while being in the convoy area. If the flare doesn't reach a certain height, the -
The Cult - Part 1
locating the church and following a blood trail. Church and house marked on map The church with the ruined house in the background The start of the blood trail The wanted house The informant inside -
The Hermit
be found in the village on the eastern island. You need to extract with the message to complete the quest. Hideout marked on map Hideout with message location Closeup of the hideout with the message -
The Huntsman Path - Woods Keeper
The Huntsman Path - Woods Keeper is a Quest in Escape from Tarkov. In this quest you have to kill Shturman and find his stash key in raid. He can be found on the Woods location:
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Fallout is an award-winning series of post-apocalyptic computer role-playing games by Interplay Entertainment and Bethesda Softworks. Originally envisioned as a sequel to Wasteland using Steve Jackson's GURPS, by release, Fallout became its own thing: A pen-and-paper inspired role playing game…