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The Blood of War - Part 3
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Quest data
LocationWoods
Given ByRagman
Required for
Kappa container
Yes
Related quests
Previous:
The Blood of War - Part 2
Leads to:
Living High is Not a Crime - Part 2
Requirement for:
-
Other choices:
-

The Blood of War - Part 3 is a Quest in Escape from Tarkov.

Dialogue[]

Salam, brother. So there's this guy, he was selling me some stuff he found near the lumber mill, and so he told me that he found some stashes filled with fuel barrels, you see? We don't know if it was PMCs or Scavs who stashed them there, those barrels might even be empty, but it's still worth checking out. Mechanic throws some serious cash for fuel these days, he spilled that he has some kind of a farm that needs fuel 24/7. So anyway, the guy said that he's seen three of those fuel stashes on Woods, and I want you to mark them with beacons, alright?

Requirements[]

  • Must be level 30 to start this quest.

Objectives[]

Rewards[]

Thanks a lot, I'll send the boys over to see if we could get something drained from those barrels. How's the situation there, by the way? Seen anyone near those stashes?

Guide[]

Related Quest Items
Icon Item name Amount Requirement Find in Raid Notes
MS2000 Marker icon MS2000 Marker 3 Required N/A This item is placed at the stashes. When placed, the item is removed from the players' inventory.

In this quest you have to find and mark 3 fuel stashes with MS2000 markers on Woods, and extract with the "Survived" extraction status.

If you extract from the raid with the "Run Through" extraction status, the quest will not count as being completed. To avoid the "Run Through" status, gain at least 200 EXP in raid (by killing or looting) or be in raid for at least 7 minutes before extracting.

  • Trivia[]

    • You can buy additional MS2000 Markers from Prapor or Ragman if needed.
    • It is recommended that the player keeps the MS2000 Markers in their special slots or pouch so they are not lost in the event of their death.
    • The MS2000 Markers will automatically be used out of the players' inventory when needed, similar to how keys work
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