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The Labyrinth
General data
TypeOther location
Duration40 minutes
Related maps
previous:
Shoreline
leads to:
-
Characters
PMC players1-5
EnemiesScavs, Shadow of Tagilla, Vengeful Killa

The Labyrinth is a location in Escape from Tarkov.

Description[]

A facility of one of TerraGroup's contractors, Knossos LLC. According to public sources, they build amusement and theme parks. However, this place looks more like a heavily fortified bunker than a new theme park.

Notes[]

This location can only be accessed via transiting from Shoreline. The transit is located in the basement of the health resort west wing and requires a Labrys access keycard. The door to the transit is locked and requires the Knossos LLC facility key.

  • Features[]

    Insurance[]

    All insured items left in a raid by players will not be returned. Upon death, insurance Traders will send the usual in-game mail about dispatching people to recover the items, but when the insurance timer runs out they will explain that their people don't go to the location, didn't find it or died in the process.

    Alarm[]

    Labyrinth Alarm Button

    Alarm button

    Whenever a player goes near the center of the labyrinth, an alarm sounds. It can be deactivated with multiple buttons spread across the location.

    Traps[]

    There are different kinds of traps as well as tripwires placed in the labyrinth. Their locations are randomized every raid. The potentially most dangerous type is the poisoned barbed wire on the ground. Poisoning can be treated with xTG-12 injector or Perfotoran injector.

    Spawn chambers[]

    Each of the 5 spawns has its entry to the rest of the location blocked by a hazard/trap, which needs to be resolved to not die.

    Chamber 1 - Toxic pool[]

    The Labyrinth Chamber 1 - Toxic pool

    Toxic pool

    1. Find Key 01

    2. Unlock the door in the left side room

    3. Press the button on the wall

    Chamber 2 - Steam hazard[]

    The Labyrinth Chamber 2 - Steam hazard

    Steam hazard

    1. Find Key 02

    2. Unlock the red door

    3. Find the Valve handwheel on the 2nd floor

    4. Apply the handwheel to the pipe next to the yellow door on the 1st floor

    Chamber 3 - Fire hazard[]

    The Labyrinth Chamber 3 - Fire hazard

    Fire hazard

    1. Find Key 03

    2. Unlock the far door

    3. Find the BBQ-S43 gas torch

    4. Apply the gas torch to the door at the start

    5. Press the button at the electrical cabinet

    Chamber 4 - Shotgun trap[]

    The Labyrinth Chamber 4 - Shotgun trap

    Shotgun trap

    1. Find Key 04

    2. Unlock the 2nd door

    3. Crawl into the connected room

    4. Pull the lever on the wall

    5. (Optional) Breach the door

    Chamber 5 - Toxic puddle[]

    The Labyrinth Chamber 5 - Toxic puddle

    Toxic puddle

    1. Find the BBQ-S43 gas torch

    2. Apply the gas torch to the round door in the left side room

    3. Pull the lever on the wall

    Usable Keys[]

    Icon Key Name Used in Quest
    Corpse room key
    Key 01
    Key 02
    Key 03
    Key 04

    Bosses[]

    Name Image Location Notable equipment Followers
    Shadow of Tagilla Has to be expected everywhere Chained Labrys
    Tagilla's welding mask "ZABEY"
    Crye Precision AVS plate carrier (Tagilla Edition)
    Labrys research notes
    None
    Vengeful Killa Has a chance to appear after the death of Shadow of Tagilla RPK-16 5.45x39 light machine gun
    Maska-1SCh bulletproof helmet (Killa Edition)
    Maska-1SCh face shield (Killa Edition)
    6B13 M assault armor (Killa Edition)
    BlackHawk! Commando chest harness (Black)
    None

    Extractions[]

    To locate the extractions use the maps below the table.

    Extraction Name Always available Single-Use Requirements
    Ariadne's Path

    Ariadne symbol key

    The Way Up Only available 15 min after raid start.

    Maps[]

    Interactive Map[]

    Click for fullscreen. Separate map page here.

    2D Map[]

    Gallery[]

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