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'''Trading''' will be a part of the dynamic economy in ''[[Escape from Tarkov]]'', including rag fairs, auctions, and even the possibility to ''become'' a trader.
+
'''Trading''' is a big part of the dynamic economy in ''[[Escape from Tarkov]]'', including rag fairs, auctions, and even the possibility to ''become'' a trader in the future.
 
==Dealers==
 
* The pillars of commerce in the ruined, beleaguered Norvinsk. Each dealer specializes in a particular category of goods, be they military gear, weapons, or meds. While their prices are typically steep, you get what you pay for - and more importantly, you can build reputation with each dealer through [[Quests]], to reduce the commission they receive (addhohhkjhkjhkjhjkitional markup you pay on sales and purchases), receive better offers in general, and so on.
 
* Dealers also offer additional services, such as repairs and insurance (allowing you to recover your gear in case of death during a raid).
 
   
  +
==Traders==
 
* The pillars of commerce in the ruined, beleaguered Norvinsk. Each trader specializes in a particular category of goods, be they military gear, weapons, or meds. While their prices are typically steep, you get what you pay for - and more importantly, you can build reputation with each trader through [[Quests]], to reduce the commission they receive (additional markup you pay on sales and purchases), receive better offers in general, and so on.
 
* Traders also offer additional services, such as repairs and insurance (allowing you to recover your gear in case of death during a raid).
 
{| class="wikitable sortable"
 
{| class="wikitable sortable"
  +
!style="position: sticky;top: 45px;"|Nickname
!Nickname
 
  +
!style="position: sticky;top: 45px;"|Name
!Name
 
  +
!style="position: sticky;top: 45px;"|Image
!Image
 
  +
!style="position: sticky;top: 45px;"|Origin
!Origin
 
  +
!style="position: sticky;top: 45px;"|Location
!Location
 
  +
!style="position: sticky;top: 45px;"|Wares
!Wares
 
  +
!style="position: sticky;top: 45px;"|Currencies used
!Currency Used
 
!Description
+
!style="position: sticky;top: 45px;"|Description
|-
 
|[[Prapor]]
 
|Pavel Yegorovich Romanenko
 
|[[File:Prapor Portrait.png|center|frameless|127x127px|link=Prapor]]
 
|Russian Federation
 
|Verkhneye urban settlement
 
|Post-Soviet Bloc weapons, ammunition, grenades, magazines, weapon modifications
 
|Roubles (₽)
 
|The Warrant officer in charge of supply warehouses on the sustaining base enforcing the Norvinsk region blockade. Secretly supplied the BEAR PMC operators with weapons, ammunition, and various other provisions he had at his disposal during the Contract Wars.
 
|-
 
|[[Therapist]]
 
|Elvira Khabibullina
 
|[[File:Therapist Portrait.png|center|frameless|127x127px|link=Therapist]]
 
|Russian Federation
 
|Tarkov City
 
|Medical supplies, Maps, Groceries, Containers
 
|Roubles (₽)<br/>Euros ()
 
|Head of the Trauma Care Department of the Tarkov Central City Hospital.
 
 
|-
 
|-
 
|[[Fence]]
 
|[[Fence]]
Line 38: Line 19:
 
|Unknown
 
|Unknown
 
|A network of trading outlets all over the Norvinsk region
 
|A network of trading outlets all over the Norvinsk region
|Anything sold to him, Uninsured Gear
+
|Anything sold to him
 
|Roubles (₽)
 
|Roubles (₽)
 
|The conflict had barely started when Fence began setting up anonymous outlets for buying and selling goods. Keeping incognito, he nevertheless managed to put together a well-organised smuggler network, operating all over the Norvinsk region.
 
|The conflict had barely started when Fence began setting up anonymous outlets for buying and selling goods. Keeping incognito, he nevertheless managed to put together a well-organised smuggler network, operating all over the Norvinsk region.
 
|-
 
|-
|[[Skier]]
+
|[[Jaeger]]
 
|Ivan Yegorovich Kharitonov
|Alexander Fyodorovich Kiselyov
 
|[[File:Skier Portrait.png|center|frameless|127x127px|link=Skier]]
+
|[[File:Jaeger Portrait.png|center|frameless|127x127px|link=Jaeger]]
 
|Russian Federation
 
|Russian Federation
 
|Priozersk Natural Reserve
|Tarkov Customs District
 
 
|Post-Soviet Bloc weapons, Ammunition, Magazines, Weapon Modifications, Hideout resources
|Containers, weapons, ammunition, weapon modifications, Euros
 
|Roubles (₽)<br/>Dollars ($)<br/>Euros (€)
+
|Roubles (₽)
 
|Before the conflict, he worked as a hunter in the Priozersk Natural Reserve under the State Hunting Service. A professional hunter and survival specialist. Even now, he still guards the reserve's hunting grounds from various aggressive individuals.
|Previously a port zone customs terminal employee, who initially oversaw dealings of the terminal's goods. Over the course of the conflict, he put together a gang of thugs in order to grab everything of value that he could lay his hands on in the vicinity of the terminal.
 
 
|-
  +
|[[Mechanic]]
 
|Sergey Arsenyevich Samoylov
 
|[[File:Mechanic Portrait.png|center|frameless|127x127px|link=Mechanic]]
 
|Unknown
 
|Chemical Plant Factory within the Customs District
 
|Ammunition, Glock 17/18, Weapon Modifications, Magazines, Western/NATO Weapons
 
|Euros (€)<br/>Roubles (₽)<br/>Bitcoin ()
 
|A former chemical plant foreman, who from the very beginning of the conflict took to weapon modification, repairs, and maintenance of complex equipment and technology. He prefers clandestine solo living and operates discreetly, while placing complicated and challenging tasks above all else.
 
|-
 
|-
 
|[[Peacekeeper]]
 
|[[Peacekeeper]]
Line 60: Line 50:
 
|UN peacekeeping Force supply officer, based in one of the central checkpoints leading to the Tarkov port zone. The blue helmets have been seen poking their heads into small deals from the very beginning of the conflict, buying everything of value in exchange for western weapons, ammo, and all kinds of military equipment.
 
|UN peacekeeping Force supply officer, based in one of the central checkpoints leading to the Tarkov port zone. The blue helmets have been seen poking their heads into small deals from the very beginning of the conflict, buying everything of value in exchange for western weapons, ammo, and all kinds of military equipment.
 
|-
 
|-
|[[Mechanic]]
+
|[[Prapor]]
 
|Pavel Yegorovich Romanenko
|Sergey Arsenyevich Samoylov
 
|[[File:Mechanic Portrait.png|center|frameless|127x127px|link=Mechanic]]
+
|[[File:Prapor Portrait.png|center|frameless|127x127px|link=Prapor]]
 
|Russian Federation
|Unknown
 
 
|Verkhneye urban settlement
|Chemical Plant Factory within the Customs District
 
 
|Post-Soviet Bloc weapons, ammunition, grenades, magazines, weapon modifications
|Ammunition, Glock 17/18, Weapon Modifications, Magazines, Western/NATO Weapons
 
|Euros (€)<br/>Roubles (₽)<br/>Bitcoin (₿)
+
|Roubles (₽)
 
|The Warrant officer in charge of supply warehouses on the sustaining base enforcing the Norvinsk region blockade. Secretly supplied the BEAR PMC operators with weapons, ammunition, and various other provisions he had at his disposal during the Contract Wars.
|A former chemical plant foreman, who from the very beginning of the conflict took to weapon modification, repairs, and maintenance of complex equipment and technology. He prefers clandestine solo living and operates discreetly, while placing complicated and challenging tasks above all else.
 
 
|-
 
|-
 
|[[Ragman]]
 
|[[Ragman]]
  +
|Arshavir Sarkisovich Abramyan
|Abramyan Sarkisivich Arshavir
 
 
|[[File:Ragman Portrait.png|center|frameless|127x127px|link=Ragman]]
 
|[[File:Ragman Portrait.png|center|frameless|127x127px|link=Ragman]]
  +
|Republic of Armenia
|Unknown
 
 
|[[Interchange]]
 
|[[Interchange]]
 
|Clothing, armor, backpacks, tactical rigs, gear
 
|Clothing, armor, backpacks, tactical rigs, gear
Line 78: Line 68:
 
|Previously, he worked as a director in a shopping center located in the suburbs of Tarkov. Now dealing in mostly clothing- and gear-related items, anywhere from sunglasses to body armor.
 
|Previously, he worked as a director in a shopping center located in the suburbs of Tarkov. Now dealing in mostly clothing- and gear-related items, anywhere from sunglasses to body armor.
 
|-
 
|-
|[[Jaeger]]
+
|[[Skier]]
 
|Alexander Fyodorovich Kiselyov
|Ivan Egorovich Kharitonov
 
|[[File:Jaeger Portrait.png|center|frameless|127x127px|link=Jaeger]]
+
|[[File:Skier Portrait.png|center|frameless|127x127px|link=Skier]]
 
|Russian Federation
|Unknown
 
 
|Tarkov Customs District
|Priozersk Natural Reserve
 
 
|Containers, weapons, ammunition, weapon modifications, Euros
|Post-Soviet Bloc weapons, Ammunition, Magazines, Weapon Modifications, Hideout resources
 
|Roubles (₽)
+
|Roubles (₽)<br/>Dollars ($)<br/>Euros (€)
 
|Previously a port zone customs terminal employee, who initially oversaw dealings of the terminal's goods. Over the course of the conflict, he put together a gang of thugs in order to grab everything of value that he could lay his hands on in the vicinity of the terminal.
|Before the conflict he worked as a hunter in the Priozersk Natural Reserve under the State Hunting Service. A professional hunter and survival specialist. Even now, he still guards the reserve's hunting grounds from various aggressive individuals.
 
 
|-
 
|[[Therapist]]
 
|Elvira Khabibullina
 
|[[File:Therapist Portrait.png|center|frameless|127x127px|link=Therapist]]
  +
|Russian Federation
 
|Tarkov City
 
|Medical supplies, Maps, Groceries, Containers
 
|Roubles (₽)<br/>Euros (€)
 
|Head of the Trauma Care Department of the Tarkov Central City Hospital.
 
|}
 
|}
   
 
==Barter==
 
==Barter==
 
 
All traders in Escape from Tarkov (with the exception of [[Fence]]) offer items for Barter as opposed to buying the items with money alone.
 
All traders in Escape from Tarkov (with the exception of [[Fence]]) offer items for Barter as opposed to buying the items with money alone.
 
These trades often allow the player to obtain higher level gear at lower loyalty levels, or to trade a number of cheap items for a more valuable item to be used or sold at a profit.
 
These trades often allow the player to obtain higher level gear at lower loyalty levels, or to trade a number of cheap items for a more valuable item to be used or sold at a profit.
Line 99: Line 97:
 
{|class="wikitable"
 
{|class="wikitable"
 
|-
 
|-
![[File:A-2607 Bars.png|frameless|link=Bars A-2607- 95x18]] x8
+
![[File:A-2607 Bars.png|frameless|link=Bars A-2607 95H18 knife]] x8<br/>[[Bars A-2607 95H18 knife]]
[[Bars A-2607- 95x18|Bars A-2607]]
 
 
!<big>→</big>
 
!<big>→</big>
 
![[File:Peacekeeper 1 icon.png|frameless|link=Peacekeeper]]<br/>[[Peacekeeper|Peacekeeper LL1]]
 
![[File:Peacekeeper 1 icon.png|frameless|link=Peacekeeper]]<br/>[[Peacekeeper|Peacekeeper LL1]]
 
!<big>→</big>
 
!<big>→</big>
![[File:MP5 icon.png|frameless|link=HK MP5 9x19 submachinegun (Navy 3 Round Burst)]]
+
![[File:MP5 icon.png|frameless|link=HK MP5 9x19 submachine gun (Navy 3 Round Burst)]]
[[HK MP5 9x19 submachinegun (Navy 3 Round Burst)|MP5 9x19 submachinegun]]
+
[[HK MP5 9x19 submachine gun (Navy 3 Round Burst)]]
 
|}
 
|}
   
This trade is with [[Peacekeeper]] at LL1, you may exchange 8 of your brass-handled [[Bars A-2607- 95x18|Bars A-2607]] for 1 [[HK MP5 9x19 submachinegun (Navy 3 Round Burst)|MP5]]
+
This trade is with [[Peacekeeper]] at LL1. You may exchange 8 of your [[Bars A-2607 95H18 knife|Bars A-2607 95H18 knives]] for 1 [[HK MP5 9x19 submachine gun (Navy 3 Round Burst)|MP5]]
   
 
==Flea Market==
 
==Flea Market==
The Flea Market is a complete collection of all player and AI trader offered exchange deals. The system works on an offer basis, allowing each merchant to set up complex deals for others to take part in.
+
The Flea Market is a complete collection of all player and AI traders offered exchange deals. The system works on an offer basis, allowing each merchant to set up complex deals for others to take part in.
   
 
[[File:FleaMarket.png|thumb|340x340px|The main Flea Market screen]]
 
[[File:FleaMarket.png|thumb|340x340px|The main Flea Market screen]]
   
 
===User Interface===
 
===User Interface===
The market is accessible in the "Trading" menu via a tab situated at the top of the screen. Upon entering the Flea Market, the playe view described above, the "Wish List" screen (abbreviated "W-List") which shows all items the player wishes for (added with a right click to any item) and the "My Offers" screen which shows the players' current exchange deals.
+
The market is accessible in the "Trading" menu via a tab situated at the top of the screen. Upon entering the Flea Market, the player view described above, the "Wish List" screen (abbreviated "W-List") which shows all items the player wishes for (added with a right click to any item) and the "My Offers" screen which shows the players' current exchange deals.
   
 
The offer list can be filtered via the left-hand category list and search bar, each category also featuring subcategories (e.g., Weapons > SMGs). Each category inherits its child subcategories' items. All of the market's tabs can be filtered using this feature.
 
The offer list can be filtered via the left-hand category list and search bar, each category also featuring subcategories (e.g., Weapons > SMGs). Each category inherits its child subcategories' items. All of the market's tabs can be filtered using this feature.
   
At the top right of the screen, the player can choose the appearance of the list (currently not available), view his balance, reputation and a button which allows them to add an offer.
+
At the top right of the screen, the player can choose the appearance of the list (currently not available), view their balance and reputation, and there is a button which allows them to add an offer.
   
 
[[File:MarketOfferCreation.png|thumb|271x271px|Creating an offer]]
 
[[File:MarketOfferCreation.png|thumb|271x271px|Creating an offer]]
   
 
===Offers===
 
===Offers===
Offers are exchange deals established by players or AI merchants, these have one player switch items with another (or an AI trader). The system doesn't limit the players much, few guidelines being set, thus:
+
Offers are exchange deals established by players or AI merchants. These have one player switch items with another (or an AI trader). The system doesn't limit the players much, few guidelines being set, thus:
* All items can be exchanged, with the exception of [[secure containers]], [[Physical bitcoin|bitcoins]], and [[currency]].
+
* Some items can be exchanged, with the exception of [[secure containers]]; [[Physical bitcoin|bitcoins]]; [[currency]]; and some [[weapons]], [[ammunition]], [[Body armor|armor]], [[Armor vests|vests]], [[backpacks]], and [[Headwear|helmets]].
 
**An item can only be offered if it has the [[found in raid]] status.
 
**An item can only be offered if it has the [[found in raid]] status.
 
**Barter trade offers from players can only be carried out if the required items are found in raid.
 
**Barter trade offers from players can only be carried out if the required items are found in raid.
Line 136: Line 133:
 
* You can only ask for examined items.
 
* You can only ask for examined items.
   
After achieving PMC level 20, the player can start adding their own offers on the market, offering any item they own in their stash (other than secure containers) for exchange with any item they have in their Handbook (examined items). Before creating an offer, a player must consider the following:
+
After achieving PMC level 15, the player can start adding their own offers on the market, offering any item they own in their stash (other than secure containers) for exchange with any item they have in their Handbook (examined items). Before creating an offer, a player must consider the following:
 
* Upon offer creation, a calculated tax in Roubles (see formula below) is deducted from the players' balance.
 
* Upon offer creation, a calculated tax in Roubles (see formula below) is deducted from the players' balance.
 
* The "Require for all items in offer" checkbox can be checked to apply a total price for all stacked items instead of a per-item price.
 
* The "Require for all items in offer" checkbox can be checked to apply a total price for all stacked items instead of a per-item price.
Line 148: Line 145:
 
Each player has a reputation value (starting at 0.20) which affects their number of offers and the view other players have upon their offers.
 
Each player has a reputation value (starting at 0.20) which affects their number of offers and the view other players have upon their offers.
   
* Reputation is gained upon successfully completing deals. Every '''₽50,000''' gained from deals incrementally increases the player's reputation.
+
* Reputation is gained upon successfully completing deals. Every '''₽50,000''' gained from deals incrementally increases the player's reputation by 0.01.
 
* Reputation is lost whenever an offer is not fulfilled, removals included.
 
* Reputation is lost whenever an offer is not fulfilled, removals included.
   
Line 163: Line 160:
 
|-2
 
|-2
 
| -∞
 
| -∞
| -2
+
| 0.2
 
|1
 
|1
 
|-
 
|-
 
|-2
 
|-2
| -2
+
| 0.2
|0.2
+
|30
 
|2
 
|2
 
|-
 
|-
|0.2
 
|10
 
|3
 
|-
 
|10
 
 
|30
 
|30
|4
 
|-
 
|30
 
|50
 
|5
 
|-
 
|50
 
 
|70
 
|70
|6
+
|3
 
|-
 
|-
 
|70
 
|70
|100
 
|7
 
|-
 
|100
 
 
|150
 
|150
|8
+
|4
 
|-
 
|-
 
|150
 
|150
|250
 
|9
 
|-
 
|250
 
 
|500
 
|500
|10
+
|5
 
|-
 
|-
 
|500
 
|500
|750
 
|12
 
|-
 
|750
 
 
|1000
 
|1000
|14
+
|6
 
|-
 
|-
 
|1000
 
|1000
 
| +∞
 
| +∞
|18
+
|8
 
|}
 
|}
   
===Tax===
+
<br />Tax
  +
 
The fee you'll have to pay to post an offer on Flea Market is calculated using the following formula:
 
The fee you'll have to pay to post an offer on Flea Market is calculated using the following formula:
   
Line 230: Line 204:
 
**If <code>V<sub>R</sub></code> is greater or equal to <code>V<sub>O</sub></code> then <code>P<sub>R</sub></code> is also raised to the power of <code>1.08</code>.
 
**If <code>V<sub>R</sub></code> is greater or equal to <code>V<sub>O</sub></code> then <code>P<sub>R</sub></code> is also raised to the power of <code>1.08</code>.
 
*<code>Q</code> is the "quantity" factor which is either <code>1</code> when "Require for all items in offer" is checked or the amount of items being offered otherwise.
 
*<code>Q</code> is the "quantity" factor which is either <code>1</code> when "Require for all items in offer" is checked or the amount of items being offered otherwise.
*<code>T<sub>i</sub></code> and <code>T<sub>r</sub></code> are tax constants currently set to <code>0.05</code>.
+
*<code>T<sub>i</sub></code> and <code>T<sub>r</sub></code> are tax constants; currently set to <code>T<sub>i</sub></code> = 0.05 and <code>T<sub>r</sub></code> = 0.1
   
30% of this commission will be deducted if the player has constructed the [[Hideout#Modules|level 3 Intelligence Center]].
+
30% of this commission will be deducted if the player has constructed the [[Hideout#Modules|level 3 Intelligence Center]]. This can be increased up to 45% with the [[Hideout management]] at level 50, each level giving 0.3% bonus.
   
 
After this round the number, if it ends with a decimal point.
 
After this round the number, if it ends with a decimal point.
The base price of any item can be calculated by dividing the trader buyback price with the multiplier of that trader. Traders have a different multiplier, [[Therapist]]=0.63, [[Ragman]]=0.62, [[Jaeger]]=0.6, [[Mechanic]]=0.56, [[Prapor]]=0.5, [[Peacekeeper]]~0.495, [[Skier]]=0.49, [[Fence]]=0.4. Durability of items or number of uses affects the base price, so in order to get the base price of full items, don't compare with damaged/used ones.
+
The base price of any item can be calculated by dividing the trader buyback price with the multiplier of that trader. Traders have a different multiplier, [[Therapist]]=0.63, [[Ragman]]=0.62, [[Jaeger]]=0.6, [[Mechanic]]=0.56, [[Prapor]]=0.5, [[Skier]]=0.49, [[Peacekeeper]]=0.45, [[Fence]]=0.4. Durability of items or number of uses affects the base price, so in order to get the base price of full items, don't compare with damaged/used ones.
   
 
==Auctions==
 
==Auctions==
Line 241: Line 215:
 
* Has yet to be implemented
 
* Has yet to be implemented
   
{{Navbox characters}}
+
{{Navbox traders}}
 
[[Category:Escape from Tarkov]]
 
[[Category:Escape from Tarkov]]
   

Revision as of 13:03, 11 July 2022

Trading is a big part of the dynamic economy in Escape from Tarkov, including rag fairs, auctions, and even the possibility to become a trader in the future.

Traders

  • The pillars of commerce in the ruined, beleaguered Norvinsk. Each trader specializes in a particular category of goods, be they military gear, weapons, or meds. While their prices are typically steep, you get what you pay for - and more importantly, you can build reputation with each trader through Quests, to reduce the commission they receive (additional markup you pay on sales and purchases), receive better offers in general, and so on.
  • Traders also offer additional services, such as repairs and insurance (allowing you to recover your gear in case of death during a raid).
Nickname Name Image Origin Location Wares Currencies used Description
Fence <Real name unknown>
Fence Portrait
Unknown A network of trading outlets all over the Norvinsk region Anything sold to him Roubles (₽) The conflict had barely started when Fence began setting up anonymous outlets for buying and selling goods. Keeping incognito, he nevertheless managed to put together a well-organised smuggler network, operating all over the Norvinsk region.
Jaeger Ivan Yegorovich Kharitonov
Jaeger Portrait
Russian Federation Priozersk Natural Reserve Post-Soviet Bloc weapons, Ammunition, Magazines, Weapon Modifications, Hideout resources Roubles (₽) Before the conflict, he worked as a hunter in the Priozersk Natural Reserve under the State Hunting Service. A professional hunter and survival specialist. Even now, he still guards the reserve's hunting grounds from various aggressive individuals.
Mechanic Sergey Arsenyevich Samoylov
Mechanic Portrait
Unknown Chemical Plant Factory within the Customs District Ammunition, Glock 17/18, Weapon Modifications, Magazines, Western/NATO Weapons Euros (€)
Roubles (₽)
Bitcoin (₿)
A former chemical plant foreman, who from the very beginning of the conflict took to weapon modification, repairs, and maintenance of complex equipment and technology. He prefers clandestine solo living and operates discreetly, while placing complicated and challenging tasks above all else.
Peacekeeper Tadeusz Pilsudski
Peacekeeper Portrait
Republic of Poland Tarkov Port District Western/NATO weapons, ammunition, grenades, magazines, weapon modifications, US dollars Dollars ($) UN peacekeeping Force supply officer, based in one of the central checkpoints leading to the Tarkov port zone. The blue helmets have been seen poking their heads into small deals from the very beginning of the conflict, buying everything of value in exchange for western weapons, ammo, and all kinds of military equipment.
Prapor Pavel Yegorovich Romanenko
Prapor Portrait
Russian Federation Verkhneye urban settlement Post-Soviet Bloc weapons, ammunition, grenades, magazines, weapon modifications Roubles (₽) The Warrant officer in charge of supply warehouses on the sustaining base enforcing the Norvinsk region blockade. Secretly supplied the BEAR PMC operators with weapons, ammunition, and various other provisions he had at his disposal during the Contract Wars.
Ragman Arshavir Sarkisovich Abramyan
Ragman Portrait
Republic of Armenia Interchange Clothing, armor, backpacks, tactical rigs, gear Roubles (₽) Previously, he worked as a director in a shopping center located in the suburbs of Tarkov. Now dealing in mostly clothing- and gear-related items, anywhere from sunglasses to body armor.
Skier Alexander Fyodorovich Kiselyov
Skier Portrait
Russian Federation Tarkov Customs District Containers, weapons, ammunition, weapon modifications, Euros Roubles (₽)
Dollars ($)
Euros (€)
Previously a port zone customs terminal employee, who initially oversaw dealings of the terminal's goods. Over the course of the conflict, he put together a gang of thugs in order to grab everything of value that he could lay his hands on in the vicinity of the terminal.
Therapist Elvira Khabibullina
Therapist Portrait
Russian Federation Tarkov City Medical supplies, Maps, Groceries, Containers Roubles (₽)
Euros (€)
Head of the Trauma Care Department of the Tarkov Central City Hospital.

Barter

All traders in Escape from Tarkov (with the exception of Fence) offer items for Barter as opposed to buying the items with money alone. These trades often allow the player to obtain higher level gear at lower loyalty levels, or to trade a number of cheap items for a more valuable item to be used or sold at a profit. Most of these valuable trades are heavily limited per trader reset and often disappear (out of stock), so be sure to check in after reset for your favorite trades!

Each available trade is listed on the individual items pages involved and all available trades are summarized on the barter trades page. an example trade in Tarkov would be:

A-2607 Bars x8
Bars A-2607 95H18 knife
Peacekeeper 1 icon
Peacekeeper LL1
MP5 icon

HK MP5 9x19 submachine gun (Navy 3 Round Burst)

This trade is with Peacekeeper at LL1. You may exchange 8 of your Bars A-2607 95H18 knives for 1 MP5

Flea Market

The Flea Market is a complete collection of all player and AI traders offered exchange deals. The system works on an offer basis, allowing each merchant to set up complex deals for others to take part in.

FleaMarket

The main Flea Market screen

User Interface

The market is accessible in the "Trading" menu via a tab situated at the top of the screen. Upon entering the Flea Market, the player view described above, the "Wish List" screen (abbreviated "W-List") which shows all items the player wishes for (added with a right click to any item) and the "My Offers" screen which shows the players' current exchange deals.

The offer list can be filtered via the left-hand category list and search bar, each category also featuring subcategories (e.g., Weapons > SMGs). Each category inherits its child subcategories' items. All of the market's tabs can be filtered using this feature.

At the top right of the screen, the player can choose the appearance of the list (currently not available), view their balance and reputation, and there is a button which allows them to add an offer.

MarketOfferCreation

Creating an offer

Offers

Offers are exchange deals established by players or AI merchants. These have one player switch items with another (or an AI trader). The system doesn't limit the players much, few guidelines being set, thus:

  • Some items can be exchanged, with the exception of secure containers; bitcoins; currency; and some weapons, ammunition, armor, vests, backpacks, and helmets.
    • An item can only be offered if it has the found in raid status.
    • Barter trade offers from players can only be carried out if the required items are found in raid.
    • Barter trade offers from traders can be carried out regardless of the found in raid status of the required items (although only found in raid items will be auto selected).
    • Items will not lose the found in raid status if they are put up for sale on the Flea Market and expire or are removed.
  • Usually unstackable items will stack within a single trade offer.
  • You cannot offer multiple items, but can ask for a maximum of 3.
  • The same item cannot be asked for and offered at the same time unless said item has a consumable resource.
  • You can only ask for examined items.

After achieving PMC level 15, the player can start adding their own offers on the market, offering any item they own in their stash (other than secure containers) for exchange with any item they have in their Handbook (examined items). Before creating an offer, a player must consider the following:

  • Upon offer creation, a calculated tax in Roubles (see formula below) is deducted from the players' balance.
  • The "Require for all items in offer" checkbox can be checked to apply a total price for all stacked items instead of a per-item price.
  • The player can only create a limited amount of offers, affected by their merchant reputation.
  • If an item does not sell, the players' reputation is decreased.
  • The remaining time for an offer to be sold can be extended by clicking on the small up arrow next to the time remaining on the offer.

After an offer has been fulfilled, all proceeds will be mailed to the player via the in-game merchant "Ragman". These proceeds will be available to be picked up for 7 days, after which they will expire and become unobtainable.

Reputation

Each player has a reputation value (starting at 0.20) which affects their number of offers and the view other players have upon their offers.

  • Reputation is gained upon successfully completing deals. Every ₽50,000 gained from deals incrementally increases the player's reputation by 0.01.
  • Reputation is lost whenever an offer is not fulfilled, removals included.

Offer slots are increased upon reaching a certain reputation value and decreased upon dropping below it. All offer slot increase thresholds can be seen in the following table:

Reputation Number of offers
From To
-∞ 0.2 1
0.2 30 2
30 70 3
70 150 4
150 500 5
500 1000 6
1000 +∞ 8


Tax

The fee you'll have to pay to post an offer on Flea Market is calculated using the following formula:

VO × Ti × 4PO × Q + VR × Tr × 4PR × Q

Where:

  • VO is the total value of the offer, calculated by multiplying the base price of the item times the amount (base price × total item count / Q). The Base Price is a predetermined value for each item.
  • VR is the total value of the requirements, calculated by adding the product of each requirement base price by their amount.
  • PO is a modifier calculated as log10(VO / VR).
    • If VR is less than VO then PO is also raised to the power of 1.08.
  • PR is a modifier calculated as log10(VR / VO).
    • If VR is greater or equal to VO then PR is also raised to the power of 1.08.
  • Q is the "quantity" factor which is either 1 when "Require for all items in offer" is checked or the amount of items being offered otherwise.
  • Ti and Tr are tax constants; currently set to Ti = 0.05 and Tr = 0.1

30% of this commission will be deducted if the player has constructed the level 3 Intelligence Center. This can be increased up to 45% with the Hideout management at level 50, each level giving 0.3% bonus.

After this round the number, if it ends with a decimal point. The base price of any item can be calculated by dividing the trader buyback price with the multiplier of that trader. Traders have a different multiplier, Therapist=0.63, Ragman=0.62, Jaeger=0.6, Mechanic=0.56, Prapor=0.5, Skier=0.49, Peacekeeper=0.45, Fence=0.4. Durability of items or number of uses affects the base price, so in order to get the base price of full items, don't compare with damaged/used ones.

Auctions

  • Has yet to be implemented